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My own "Streetside Parks and Plazas" was fetured in one of them (under my SC4 forums name "Reform.") Simtropolis asked if I okay with this and I gave them my permission to include my lots in their DVD.
However, if you upload the content, it will be considered as piracy. DVDs are sold under modder permissions and you are breaking our copyrights by sharing the content online.
Was sad to lose that other 3 or 4 GB that I had originally and some of the stuff he sent me was all in Spanish (since he sent it to me from *I think* Spain) so was a bit of a pain to have to try to translate everything to find otu what it was before putting it into my game, but none the less it was kind of him to try to help me out.
To the OP, I know it doesn't help but... I used to go to another Simcity 4 website that had their "LEX" that you could queue up the files you wanted to download. So, what I originally did was to queue up all the dependency packs that I could find on their site, and download them through their LEX and then just download the actual addons that I wanted to see in my game. It was quite useful for that. I can't remember the name anymore as I haven't been there in a few years but I do remember that they called their database of addons "LEX" so you can probably google for Simcity 4 + LEX if you don't know what site I'm talking about.
I googled it for you if you don't know their site, it's http://sc4devotion.com/
Apparently they've done some improvements over the years that I've not visited them, now they have a nifty dependency listing that will show you if you've downloaded that dependency in the past on your account, and or if there are any offsite dependencies and will then link you to go get them on the net. Very useful if you use their site to keep track of what you've already downloaded so that (like I once did) you don't end up redownloading the same dependency files time and time again not realizing I already had it.
I am new to SimCity 4. But, I am not a newbie when it comes down to city simulators or the earlier SimCity franchise titles.
However, because of its ease of modability and its long life, there are many mods out there for the game. In fact, there are almost "too many." I'd love to take advantage of some of them, but their descriptions are often too short or too eccentric for someone who is not already initiated into the "mod culture" of SimCity 4 to fully comprehend.
So, I have been looking for a good basic mod list of top-notch mods that come highly recommended and that is also up to date. Many mod lists are older, sometimes outdated by years, and often include mods that really don't add a lot or are no longer supported.
I've already downloaded NAM, based on many recommendations. But, I would like to know what you would recommend for a new player of SimCity 4. I'd especially like to know about good modpacks for interesting buildings. I'd also like to know about mods that do allow the player to do things that weren't included in the original game (like special events, random events, new player-actions/commands etc..)
Do you have any suggestions for mods for a new SimCity 4 player that would greatly add to the experience or variety of buildings generated in the game?
Or, would you or anyone else be interested in making an up to date mod list along with some good general descriptions of the mods suggested? :)
Any advice is appreciated. I know that a new thread would be the most likely place to ask this question, but I wanted to take the opportunity to ask the people in this related thread, first.
Thanks in advance for any suggestions!
How do I use them and how to I install?
I using mac to play this game.
That is a massive request. I understand why it is presented, but I would not even know where to start. The amount of LOTs and BATs is too wide for my personal taste to fit everyone. Also, my Plugins folder is 2,08 Gt and needs an update, when I get back to SC4 next year.
I don't want to leave you guys hanging, so here are few things to consider.
Working with SC4 can be very tedious sometimes. Before thinking about installing new buildings, make sure that you have best tools to work the ground and fixes for known bugs. Paeng has collected important Plugins here. Especially Terraforming and Game Error Fixing are worth to take a look at.
Little Big Plugins by Paeng
http://www.simpeg.com/forum/index.php?topic=10562.msg212955#msg212955
Agriculture didn't get a lot of attention from developers. Veteran modder Peagus and his PegProd team worked to change that. They made a SimPeg Agricultural Mod (SPAM) to overhaul the farming in SC4. Despite not being fully compatible with Colossal Addon Mod (CAM), SPAM became very popular mod around the community.
SPAM is a good way to start modding your game. Most agricultural lots in SC4Devotion and Simtropolis are compatible with it, but SPAM also has very nice custom crops to play with. SPAM also keeps agricultural active trough the whole game, while vanilla game kills farms off during development. (I never understood why Maxis made such a silly decision.)
Documentation. Click links to read more.
SPAM - Introduction
http://www.simpeg.com/forum/index.php?topic=9347.0
The PLEX SPAM category
The PLEX - SPAM
http://www.simpeg.com/forum/index.php?action=downloads;cat=51
Optional Simtropolis download page
SimPeg Agricultural Mod (SPAM)
http://community.simtropolis.com/files/file/26080-simpeg-agricultural-mod-spam/
While SimPeg 4, you guys might wish to look around. Peg made a lot of quality plugins. PegProd and regulars have kept working, after Peg retired from modding. City Journals in this forum are amazing and inspiring. This is also where I hang around, by the name "Reform".
I really don't know a lot about Mac of using SC4 Plugins with it. Here is a link to Network Addon Mod (NAM) Mac version. Hopefully others can help you from there. Note, that you need to register in SimCity Devotion Lot Excahnge (STEX), before you can download files from there.
Network Addon Mod (Mac Installer) (v32.1) STEX
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3127
Thank you very much!
I truly understand how difficult it is to give recommendations. SimCity 4 has been around for over a decade. It is also traditionally heavily modded, so much so that playing "vanilla" SimCity 4 is almost never discussed by anyone in the community. (Except to point out errors, limitations, and bugs. :) )
Thank you for your advice in pursuing mods and recommending what I would call "foundation mods" (Popular Mods that provide the framework for many others) and other "Important" mods.
"Modding" is a term that is used, more or less, interchangeably amongst many games. However, no modding experience is the same. Every game has specific requirements and requires a base-knowledge working set to be achieved before a gamer starts halphazardly shoving mods down their game's throat. :)
Thank you for keeping that in mind in your post. You've presented me/us with tools that can help provide that knowledge level.
So, for the wonderful new game experiences I will enjoy with future mods, I thank you in advance. And, for the horror of frustrating game-crashes caused by the ignorant and inappropriate installation of mods that I will probably find myself engaging in as well, I also thank you... It's that sort of experience that serves to furnish one "true knowledge" of game modding - One can learn a lot through fixing one's own mistakes.
Thanks!
It seems as if Agriculture was originally intended to be used for something, but it later became just an indicator when your sims were too stupid to have "real jobs." It may be due to the limitations of the existing hardware at the time. Even over-optimized pathing processes, for instance, still made demands on the systems of the day that were very performance-heavy. The throwing in of yet another dynamic, but one that the devs didn't think would substantially add to gaemplay, likely caused agriculture to just be tacked on as an "also ran." They felt that the game needed it represented, due to the game's very large scope, but could't implement any real dynamics with it that wouldn't hurt the overall game, considerign what it already had in it. It's good that it has gotten some atttention from modders.
I understand that my original request was complicated, but it is hard to start over again after being disconnected from the game so long ago, and now that I have the hardware to play without major problems, I don't have enough time to do some map terraforming with a custom made map, getting all the content for my envisioned cities and so on.
Yeah, I remember the BSC Lex, I got luck and found my password for my old account. I'll check my download history.
One concept that I liked very much was the "Natural Growth" from user & modder CSG Design. It's a shame that the threads haven't got maintenance and the images are now lost.
SC4 is still alive thanks to the amazing and still active community. It's a shame that EA didn't delivered a true succesor all this time along, and neither MonteCristo and other competitors. Maybe, someday, we'll get one :)
If it's not too much trouble, when you do find the plugin packs you really like, come on back and post a list! :) It's difficult for a SC4 newbie, like myself, to find the plugin packs that are truly highly regarded and well polished/well done.
So, getting recommendations from an old-hand at this game, who is taking it up, once again, and rebuilding their collection, would be most welcomed!
SC4 is truly an awesome game, made moreso by its dedicated modding community. Any game that has a good modding community is guarranteed to have extended life and, in most cases, long-time sales. (Devs should definitely cater to their modding communities!)
I opted for the "custom installation" so I could see the full range of modifications that were offered. I made no changes, just read over them.
However, if you choose a Custom Installation, the Maxis models are overwritten by default and various other things are added that don't include all the different interchanges originally provided by Maxis. In order to get those when doing a Custom Installation, one has to check that box.
I made the mistake and though that all the pre-checked options where representative of what was installed on the default "Complete NAM32 Installation", like is conventional with many custom config previews. That isn't the case.
I reinstalled, selected Custom, checked the Maxis interchanges box and now have my Maxis interchanges back where they belong.
(After hours of fiddling with RWH, I can see its value. However, building interchanges with it is masochistic for anyone who's not really into playing "Build Highways Game." I will mess around with the RWH when I want to get to that level of play.)
NAM32 is good. It includes a lot of nice transportation mods and it reconfigures how the sims make commuting decisions, which greatly improves gameplay. It's a large mod, but it doesn't do anything "Game Breaking." It does add a good bit of content, including bridges and some transportation network buildings and the like.
It also includes Real Highways, which is a fantastic mod for customizing your highways. But, it is extremely difficult to get used to. Once you become good with it, though, you can design things that aren't possible with default Maxis tools. However, I recommend installing it, but waiting until you're really familiar with all it's options before you start trying to use it in a city you care about. :) (In other words, practice with it a LOT.)
Get NAM32. I recommend choosing the "Complete Install." Read everything that the installer tells you about the different install types, as some of them may, by default, overwrite some buildings and tools you might want to keep for some reason. (For instance, if you choose the "Bullet Train", it overwrites the Maxis Monorail.) However, none of the overwrites remove any functionality of the game's components, they just replace them with "improved" tools and buildings.
At the very least, you definitley need to install NAM32 and at least mod your Sim's commuting/pathing behavior. You can choose to do that, alone, and it will make a great improvement in gameplay without any visible tool changes or effects.