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You'll know they're working when your Freight station sends out the freight train automata on its merry way :)
BTW.
Commercials (which are med. or high zoned specially high buildings ( not about their wealth) ) need more Freights and your maps need high demand for Commercials if you want freight train in your city to be worked.plus they must be far away than Insustries. i hope you understand.Freigh train only decreases delivery time for far away commercial.
Please Note: In SimCity 4 "rail" is not the same as "elevated rail", "monorail", or "subway"; these latter three are only for passengers (not for freight), while the former ("rail") may carry passengers, freight or both. A passenger station, between your freight rail and a road, might provide some workers to otherwise unaccessable agricultural and other industrial zones; but due to the possibility of traffic congestion on said rail, this is not recommended.
If a rail tile is next to an agriculture or other industrial zone tile (or a freight station tile), freight will tend to find a way onto a freight-train; else a (freight enabled) road will be required. If a road connection to either a neighbor or sim-nation (or a seaport) is closer - freight will go by road rather than rail. Also, if said freight road or rail get to a seaport (on an out of city water route) before it reaches either a neighbor or sim-nation connection, the freight will go by sea; which is just another way of saying that a seaport may be considered to be a freight destination.
For mostly aesthetic reasons I recommend placing the rail along the opposite side of these station's lots; a rail running past either station on the other two sides, while a road runs past the road side, would require a grade-level intersection of rail and road - of course, either the road or rail could start right next to the other (and run away from it), without an intersection.
As rail stations are "transfer-points" between road and rail, both whatever non-highway-road tile(s) and rail tile(s) DO need to be next to the station, without any intervening tiles.
As long as there are no intervening tiles between the connecting road/rail tile(s) and the station, for non-modded lots, the only way I can think of to disrupt the road-rail-transfer is to place the rail tile(s) where road tile(s) are expected to be.
Once you actually do have freight being generated, a transit query of the station will show whether or not there is any freight going through your freight station; alternatively transit queries of your freight sources will show where the freight from them is going.