SimCity 4 Deluxe

SimCity 4 Deluxe

Conection between elevated rail and subway
I cannot conect those two with the proper structure. When I try, It says the place is alredy occupied. The same happens with the toll. Can someone help me?
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Showing 1-8 of 8 comments
Have you tried building it on an empty tile and connecting the rail and subway line to it?

Tolls need to go on straight sections of road, at least 2 though maybe 4 tiles long.
Gregorius XVII May 12, 2017 @ 4:26pm 
Yes, I have. It doesn't work either. Nor the subway connects to the "conection", neither the elevated rail.

About the toll, when I put it on the road (or streat, or avenue) it says "occupied" .
Gregorius XVII May 12, 2017 @ 9:43pm 
I found out the problem. The game has a bug in a certain resolution. I changed it, and it worked.
Yeah, it's 1 unstable game, can't even run the Steam overlay unless maybe in windowed mode? I've definately heard that there's things you can do in windowed mode you can't do in fullscreen with this game so it does sadly make sense bugs like that would occur with different resolutions.
tomeleite Jul 28, 2021 @ 6:17am 
Originally posted by Gregorius XVII:
I found out the problem. The game has a bug in a certain resolution. I changed it, and it worked.

Please, tell me what you did, because I have the same problem.
MGB Jul 28, 2021 @ 8:40am 
Originally posted by Gregorius XVII:
I found out the problem. The game has a bug in a certain resolution. I changed it, and it worked.

I find this very hard to believe. Which resolution exactly had the issue, it would allow others to confirm your results.

The fact of the matter is, that such connections generally require a very level space in order to work. When you place a TE lot that connects to an existing network, it is often the case that the game can not auto-terraform the tiles and so won't allow something to be built. Use of a custom slope mod only makes this more difficult too, since they are generally more restrictive. Two solutions to this:

1) Usually building the TE lot (in this case the El-Sub lot) first away from any networks, then connecting by dragging from inside the lot and away from it.
2) Use any of the basic network tools like Roads, Streets or (my personal preference) Rail, click with it selected once in each tile for the space required. For example if a 1x3 lot, you do this three times. This technique is known as placing "Stubs" and will ensure all the connected tiles are absolutely flat. This ensures the TE Lot can be plopped, then you can drag the usually more flexible networks away from them.

I've just uploaded a tutorial video (YouTube) that shows how to place this kind of lot using the information above. Hopefully that makes everything clearer:
https://youtu.be/Gt1RmoF8z2g

Originally posted by richnathaniel9419:
Yeah, it's 1 unstable game, can't even run the Steam overlay unless maybe in windowed mode?

No it simply isn't unstable, that's a total myth, but it isn't a new game nor is it without it's quirks. So Steam Overlay was never a "designed" feature, so why would that work? If it doesn't, that on Steam for selling games that don't work with their features. I mean either disable it or work with the developers to update the code, it would prevent this kind of user misunderstanding.

Originally posted by richnathaniel9419:
I've definately heard that there's things you can do in windowed mode you can't do in fullscreen with this game

Really?, care to give us an example? Again I suspect this is simply something that's been misunderstood and then repeated by those who don't really know what they are talking about. I've been playing and modding this game for 8 years, including assisting others with support issues. In all that time I've never came across this kind of problem, so to present such as a forgone conclusion seems a bit much. There is a big difference in terms of how your Graphics Drivers function when using Full Screen v.s. Windowed mode, but that's simply how Windows works. In terms of that having an effect in-game such as creating limitations as you imply, sorry that simply isn't how such code works.
Last edited by MGB; Jul 28, 2021 @ 1:18pm
tomeleite Jul 28, 2021 @ 3:22pm 
Originally posted by MGB:
Originally posted by Gregorius XVII:
I found out the problem. The game has a bug in a certain resolution. I changed it, and it worked.

I find this very hard to believe. Which resolution exactly had the issue, it would allow others to confirm your results.

The fact of the matter is, that such connections generally require a very level space in order to work. When you place a TE lot that connects to an existing network, it is often the case that the game can not auto-terraform the tiles and so won't allow something to be built. Use of a custom slope mod only makes this more difficult too, since they are generally more restrictive. Two solutions to this:

1) Usually building the TE lot (in this case the El-Sub lot) first away from any networks, then connecting by dragging from inside the lot and away from it.
2) Use any of the basic network tools like Roads, Streets or (my personal preference) Rail, click with it selected once in each tile for the space required. For example if a 1x3 lot, you do this three times. This technique is known as placing "Stubs" and will ensure all the connected tiles are absolutely flat. This ensures the TE Lot can be plopped, then you can drag the usually more flexible networks away from them.

I've just uploaded a tutorial video (YouTube) that shows how to place this kind of lot using the information above. Hopefully that makes everything clearer:
https://youtu.be/Gt1RmoF8z2g


I appreciate your answer, but it doesn't apply. I don't understand how it works. I have other issue that I think it is related with toll, I can't build it too...
MGB Jul 29, 2021 @ 2:16am 
Is it possible to make a screenshot of the problem or describe step-by-step what you are doing and what is/is not happening?

If you can't explain to us exactly what the problem is, it is very hard to give you an answer that will be helpful.

The point I was trying to make before was that you can place these items just fine, there is no general game bug that I know of that would affect this.
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Date Posted: May 12, 2017 @ 12:30pm
Posts: 8