SimCity 4 Deluxe

SimCity 4 Deluxe

List Of Must-Have mods?
Does anyone have recomendations of musthave mods? Cause I hear the game without certain mods can be extremely annoying. So what mods are a must have?
Alkuperäinen julkaisija: MGB:
You know, this is like asking us to list all the chocolates you should have in a box of them. The real answer isn't us listing out favourites, it's you deciding which you like.

There are simply too many mods to list and not all of them are for everyone, for example:

- SPAM (SimPeg Agricultural Mod) & CAM (Colossus Addon Mod) simply don't work together.
- CAM requires special lots that are designed to work with it.
- SimFox's Day and Night mod requires that buildings are made/rendered specially to work with that.

In short, listing all the big mods like this doesn't really help, I suspect if you are starting out, you need the basics first:

- SC4Fix.dll, Prevents CTDs
http://community.simtropolis.com/files/file/30883-sc4fix-third-party-patches-for-sc4/
- The I-HT fix, which fixes a bug left in the game, allowing I-HT to provide R$$$ jobs.
http://community.simtropolis.com/forums/topic/48632-tutorial-applying-the-i-ht-bug-fix-correctly/ (Caution - Requires special install method to work, see link)
- A number of other "Maxis Fixes" which resolve bugs left in the game.
https://community.simtropolis.com/forums/topic/823-info-getting-up-and-running/

After that, the #1 mod is probably the NAM (Network Addon Mod). This fixes the very broken traffic simulator and gives you the option to add a ton of new networks and pieces to use for transit networks.

RTMT (Road Top Mass Transit) is a mod that allows placement of Bus and Subway stops directly on the Roads/Streets in-game. A great space-saver, but also means you can keep gridded blocks from being messed whilst retaining transport for the buildings in them.

I-RM (Industrial Revolution Mod) is a favourite of mine. Look at the sad Industrial Lots that come with the game, devoid of any real detail and looking very repetitive. I-RM fixes that, breathing a new sense of life into the Industrial side of the game.

SPAM does for Farms what I-RM does for Industry. But it's not for everyone.

CAM really isn't for everyone. It adds new growth stages to the game, but you need to ensure all your installed content supports it. Long and short, if you don't intend to mod anything and don't want to be limited to the buildings that come with SC4, you may want to give it a miss.

Frankly I'd take it slow and start with the NAM, maybe RTMT if that grabs you too. For the bigger mods like IRM, SPAM and CAM, I'd do some research into them (Google is your friend) and see if they really fit with your play style.

However, the biggest single change you can make is to install one of each of the following mod types:

- Terrain Mod, alters the look of the ground/grass in-game.
https://community.simtropolis.com/forums/topic/71750-coris-terrain-shoppe/
- Water Mod, changes the look of the sea.
https://community.simtropolis.com/forums/topic/71449-coris-water-shoppe/
- Beach Mod, changes the textures used for beaches.
https://community.simtropolis.com/forums/topic/71484-coris-beach-shoppe/
- Rock Mod, alters the look of rocky areas/hills/mountains.
https://community.simtropolis.com/forums/topic/71431-coris-rock-shoppe/
- Custom Tree Controller, changes the trees used by the God Mode Brush.
https://community.simtropolis.com/forums/topic/71785-coris-tree-shoppe/

These 5 combined will make a dramatic change to the entire look of the landscape in-game. Allowing themes to be mixed/matched in thousands of potential combinations. This can really help to give a region a specific geographical feel. Links to the "Shoppe's" will allow you to browse through all the options for each mod type, with reference pictures and links to download the mods shown.

Note that Terrain Mods and Tree Controllers can be difficult to change with existing regions, it's VERY important you read the instructions that come with them.

Lastly, I'd highly recommend a Slope Mod if realism is something you value. The trade off is that it makes it harder to draw some networks, but in return you get more realistic slopes in-game.

https://community.simtropolis.com/omnibus/simcity-4/tutorials/slope-mods-a-brief-guide-r280/
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Näytetään 1-12 / 12 kommentista
NAM usually
I would like to know aswell!
NAM
Yellow pause thingy remover
Simfox DayNite cycle
Longer nights
SPAM
RTMT
BSC growable Sea and Air ports
CAM
Booger 30.12.2017 klo 13.51 
SimPeg Agricultural Mod
Tämän keskusteluaiheen laatija on merkinnyt viestin vastaavan hänen kysymykseensä.
MGB 30.12.2017 klo 16.12 
You know, this is like asking us to list all the chocolates you should have in a box of them. The real answer isn't us listing out favourites, it's you deciding which you like.

There are simply too many mods to list and not all of them are for everyone, for example:

- SPAM (SimPeg Agricultural Mod) & CAM (Colossus Addon Mod) simply don't work together.
- CAM requires special lots that are designed to work with it.
- SimFox's Day and Night mod requires that buildings are made/rendered specially to work with that.

In short, listing all the big mods like this doesn't really help, I suspect if you are starting out, you need the basics first:

- SC4Fix.dll, Prevents CTDs
http://community.simtropolis.com/files/file/30883-sc4fix-third-party-patches-for-sc4/
- The I-HT fix, which fixes a bug left in the game, allowing I-HT to provide R$$$ jobs.
http://community.simtropolis.com/forums/topic/48632-tutorial-applying-the-i-ht-bug-fix-correctly/ (Caution - Requires special install method to work, see link)
- A number of other "Maxis Fixes" which resolve bugs left in the game.
https://community.simtropolis.com/forums/topic/823-info-getting-up-and-running/

After that, the #1 mod is probably the NAM (Network Addon Mod). This fixes the very broken traffic simulator and gives you the option to add a ton of new networks and pieces to use for transit networks.

RTMT (Road Top Mass Transit) is a mod that allows placement of Bus and Subway stops directly on the Roads/Streets in-game. A great space-saver, but also means you can keep gridded blocks from being messed whilst retaining transport for the buildings in them.

I-RM (Industrial Revolution Mod) is a favourite of mine. Look at the sad Industrial Lots that come with the game, devoid of any real detail and looking very repetitive. I-RM fixes that, breathing a new sense of life into the Industrial side of the game.

SPAM does for Farms what I-RM does for Industry. But it's not for everyone.

CAM really isn't for everyone. It adds new growth stages to the game, but you need to ensure all your installed content supports it. Long and short, if you don't intend to mod anything and don't want to be limited to the buildings that come with SC4, you may want to give it a miss.

Frankly I'd take it slow and start with the NAM, maybe RTMT if that grabs you too. For the bigger mods like IRM, SPAM and CAM, I'd do some research into them (Google is your friend) and see if they really fit with your play style.

However, the biggest single change you can make is to install one of each of the following mod types:

- Terrain Mod, alters the look of the ground/grass in-game.
https://community.simtropolis.com/forums/topic/71750-coris-terrain-shoppe/
- Water Mod, changes the look of the sea.
https://community.simtropolis.com/forums/topic/71449-coris-water-shoppe/
- Beach Mod, changes the textures used for beaches.
https://community.simtropolis.com/forums/topic/71484-coris-beach-shoppe/
- Rock Mod, alters the look of rocky areas/hills/mountains.
https://community.simtropolis.com/forums/topic/71431-coris-rock-shoppe/
- Custom Tree Controller, changes the trees used by the God Mode Brush.
https://community.simtropolis.com/forums/topic/71785-coris-tree-shoppe/

These 5 combined will make a dramatic change to the entire look of the landscape in-game. Allowing themes to be mixed/matched in thousands of potential combinations. This can really help to give a region a specific geographical feel. Links to the "Shoppe's" will allow you to browse through all the options for each mod type, with reference pictures and links to download the mods shown.

Note that Terrain Mods and Tree Controllers can be difficult to change with existing regions, it's VERY important you read the instructions that come with them.

Lastly, I'd highly recommend a Slope Mod if realism is something you value. The trade off is that it makes it harder to draw some networks, but in return you get more realistic slopes in-game.

https://community.simtropolis.com/omnibus/simcity-4/tutorials/slope-mods-a-brief-guide-r280/
Viimeisin muokkaaja on MGB; 30.12.2017 klo 16.14
Booger 30.12.2017 klo 16.36 
Honestly, the only "must-have" is NAM as it fixes the overly simplistic transportation system.
exist a mod for add random disaster?
MGB 1.1.2018 klo 20.13 
teoleo lähetti viestin:
exist a mod for add random disaster?
It's not technically possible to add new disasters into the game. So this isn't an area modders explored.
MGB lähetti viestin:
teoleo lähetti viestin:
exist a mod for add random disaster?
It's not technically possible to add new disasters into the game. So this isn't an area modders explored.

I believe teoleo was asking not for a new one, but rather like a button to click which randomly chooses one of the in-game disasters. like lets say you Play with disasters off, and then think, ok, i'm good at this, let's see how well i can handle rebuilding etc in case a disaster happens.
i haven't played more than the tutorials, but i can also imagine that since one can Control the Tornado n stuff, it could also be interesting to take the factor of having this Control out- like instead of pretty much using disasters to have a desired effect, using ''cause random disaster'' to have a Tornado appear which one is not in Control of. or having a fire start not in a desired Location ubt randomly so that one can be like, ok lets see how i deal with this


i just realized, if this is the case, doesn't turning on disaster make it just a matter of time before a random disaster happens? (still i cna understand why one would want to have Control over the Timing as well- id hate to have a disaster ruin a nice build up process, but can imagine at one Point when financial stability is reached to want to tackle dealing with a random disaster, yet it would be too Little of a challenge if one already has 10 mil)
Viimeisin muokkaaja on OnceUponaTime; 7.1.2018 klo 19.53
MGB 11.1.2018 klo 22.39 
I don't believe SC4 was designed to work this way, which is how previous Sim City titles handled disasters.

According to the Prima Guide, Maxis figured since you were god of your city, disasters should be within your control. Adding a new function like this is probably way beyond the modding community, because it would likely require editing the source code. Something we can't legally nor easily do. Not to mention, the mechanism for disasters requires you as a user to dictate it's location, as well as the disaster type. Again such functionality would need to be added where as it doesn't exist currently. Nothing is impossible, but I don't see such things being modded into the game personally.
ntb42 5.10.2019 klo 11.58 
Boog lähetti viestin:
Honestly, the only "must-have" is NAM as it fixes the overly simplistic transportation system.

The NAM mod is great, however, I find the number of new road/transit pieces can be overwhelming to browse through when you just need some simple streets or simple train tracks. Is there any mod that has the NAM's traffic fix, and possibly just diagonal streets and a couple simple new road features, but not 100-thousand new road pieces?
MGB 2.11.2019 klo 13.11 
ntb42 lähetti viestin:
Is there any mod that has the NAM's traffic fix, and possibly just diagonal streets and a couple simple new road features, but not 100-thousand new road pieces?

Yeah, it's called the NAM. You can choose to install as much or as little of the NAM as you want, just use the Custom Installation option when running the installer.
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Lähetetty: 29.12.2017 klo 11.14
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