Half-Life 2 RTX

Half-Life 2 RTX

thedawser Nov 26, 2024 @ 1:11pm
Make FSR 3.1 available
its very important .. most people don't have RTX 40 series and want to play with RT
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Showing 1-15 of 15 comments
You should read about FSR first, it has nothing to do with lighting.
Plλyer Mar 13 @ 2:03pm 
nvidia sponsored mod..
Shibby Mar 13 @ 7:01pm 
Use this to get FSR on most DLSS game and vice versa. You won't get ray reconstruction but you will get some features that are missing.

https://www.youtube.com/watch?v=RNzI-TBV--A
Last edited by Shibby; Mar 13 @ 7:02pm
Originally posted by NoOneKnows_:
You should read about FSR first, it has nothing to do with lighting.

Stupid post. Ray tracing has nothing to do with lighting either. It simply returns sharpness lost to FSR/DLSS. If you aren't on a toaster, you will never turn on this useless setting in any game.
Bozz Collin Mar 16 @ 11:58am 
Originally posted by Street yogurt:
Originally posted by NoOneKnows_:
You should read about FSR first, it has nothing to do with lighting.

Stupid post. Ray tracing has nothing to do with lighting either. It simply returns sharpness lost to FSR/DLSS. If you aren't on a toaster, you will never turn on this useless setting in any game.
You’re both wrong. Ray tracing has everything to do with lighting, ambient occlusion, reflections and shadows. You’re thinking of Ray Reconstruction.

That said, OP isn’t even talking about lighting. He’s talking about performance. He wants AMD upscaling support, because AMD users can’t use DLSS or Nvidia Frame Generation. So “NoOneKnows” had the wrong assumption to begin with.
Nothing I said was wrong. ♥♥♥♥ ray anything, ♥♥♥♥ fake lighting, fake pixels, fake frames, ♥♥♥♥ DLSS, ♥♥♥♥ FSR, and ♥♥♥♥ the frame generation offered by both companies
Originally posted by Street yogurt:
Nothing I said was wrong. ♥♥♥♥ ray anything, ♥♥♥♥ fake lighting, fake pixels, fake frames, ♥♥♥♥ DLSS, ♥♥♥♥ FSR, and ♥♥♥♥ the frame generation offered by both companies
What in the hell is wrong with you? You are wrong. Entirely wrong. Ray Tracing isn’t fake lighting. It’s real lighting (path tracing especially), real shading, real reflections, all working in realtime. That’s why it’s a big deal. Everything else before it has been fake. I understand how you feel about DLSS, though. I’m not a fan of fake frame rates, either.
Last edited by Bozz Collin; Mar 16 @ 7:24pm
Shibby Mar 16 @ 7:24pm 
Originally posted by Bozz Collin:
Originally posted by Street yogurt:
Nothing I said was wrong. ♥♥♥♥ ray anything, ♥♥♥♥ fake lighting, fake pixels, fake frames, ♥♥♥♥ DLSS, ♥♥♥♥ FSR, and ♥♥♥♥ the frame generation offered by both companies
What in the hell is wrong with you? You are wrong. Entirely wrong. Ray Tracing isn’t fake lighting. It’s real lighting, real shading, real reflections, all working in realtime. That’s why it’s a big deal. Everything else before it has been fake. I understand how you feel about DLSS, though. I’m not a fan of fake frame rates, either.

Eh, they kind of have a point but didn't really convey it well as Ray reconstruction is needed to make it not look like crap.
Originally posted by Bozz Collin:
Originally posted by Street yogurt:
Nothing I said was wrong. ♥♥♥♥ ray anything, ♥♥♥♥ fake lighting, fake pixels, fake frames, ♥♥♥♥ DLSS, ♥♥♥♥ FSR, and ♥♥♥♥ the frame generation offered by both companies
What in the hell is wrong with you? You are wrong. Entirely wrong. Ray Tracing isn’t fake lighting. It’s real lighting (path tracing especially), real shading, real reflections, all working in realtime. That’s why it’s a big deal. Everything else before it has been fake. I understand how you feel about DLSS, though. I’m not a fan of fake frame rates, either.
Ray anything is BS! That is all. Tested myself in games with DLAA, all it does is return sharpness but never anywhere near native. Looks much worse than baked lighting. And fake!
Originally posted by Street yogurt:
Originally posted by Bozz Collin:
What in the hell is wrong with you? You are wrong. Entirely wrong. Ray Tracing isn’t fake lighting. It’s real lighting (path tracing especially), real shading, real reflections, all working in realtime. That’s why it’s a big deal. Everything else before it has been fake. I understand how you feel about DLSS, though. I’m not a fan of fake frame rates, either.
Ray anything is BS! That is all. Tested myself in games with DLAA, all it does is return sharpness but never anywhere near native. Looks much worse than baked lighting. And fake!
Okay.
Shibby Mar 17 @ 10:41am 
Originally posted by Street yogurt:
Originally posted by Bozz Collin:
What in the hell is wrong with you? You are wrong. Entirely wrong. Ray Tracing isn’t fake lighting. It’s real lighting (path tracing especially), real shading, real reflections, all working in realtime. That’s why it’s a big deal. Everything else before it has been fake. I understand how you feel about DLSS, though. I’m not a fan of fake frame rates, either.
Ray anything is BS! That is all. Tested myself in games with DLAA, all it does is return sharpness but never anywhere near native. Looks much worse than baked lighting. And fake!

All graphics processing is "Fake" and always has been. I thought you might not be a native English speaker but it seems you are just a troll.
Originally posted by Shibby:
Originally posted by Street yogurt:
Ray anything is BS! That is all. Tested myself in games with DLAA, all it does is return sharpness but never anywhere near native. Looks much worse than baked lighting. And fake!

All graphics processing is "Fake" and always has been. I thought you might not be a native English speaker but it seems you are just a troll.
Obviously graphics are and always will be fake (at least in my lifetime), but raytracing is rendered dynamically and in realtime like in real life; thus making it “real” or as real as it can get in a video game. The only improvements will come in the form of accuracy. “X” number of light bounces, “X” objects that cast light, reflections and shadows. It’s just a matter of making everything as accurate as real life now.
Shibby Mar 17 @ 3:26pm 
Originally posted by Bozz Collin:
Originally posted by Shibby:

All graphics processing is "Fake" and always has been. I thought you might not be a native English speaker but it seems you are just a troll.
Obviously graphics are and always will be fake (at least in my lifetime), but raytracing is rendered dynamically and in realtime like in real life; thus making it “real” or as real as it can get in a video game. The only improvements will come in the form of accuracy. “X” number of light bounces, “X” objects that cast light, reflections and shadows. It’s just a matter of making everything as accurate as real life now.

I think the word you are looking for is "realistic" not "real". The words are not really interchangeable. But you are correct that RT is more "realistic" than baked lighting but the devs seems very scared to not have every light be extremely bright with RT mods like the one for this game. They can't seem to capture the mood as well as the baked solutions could.
Originally posted by Shibby:
Originally posted by Street yogurt:
Ray anything is BS! That is all. Tested myself in games with DLAA, all it does is return sharpness but never anywhere near native. Looks much worse than baked lighting. And fake!

All graphics processing is "Fake" and always has been. I thought you might not be a native English speaker but it seems you are just a troll.
Baked > Faked
Shibby Mar 17 @ 6:52pm 
Originally posted by Street yogurt:
Originally posted by Shibby:

All graphics processing is "Fake" and always has been. I thought you might not be a native English speaker but it seems you are just a troll.
Baked > Faked

OK
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Date Posted: Nov 26, 2024 @ 1:11pm
Posts: 15