Deadly Premonition: The Director's Cut

Deadly Premonition: The Director's Cut

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v00d00m4n Nov 3, 2014 @ 4:04pm
2
[MOD] Immersive Premonition - Less Consolish & More Realistic Experience
HOORAY! JUST FIXED DP COLOR GRADING! NATIVELY, NO SWEETFX!

Also i fixed DOF (DPfix only makes it high res, but does not allow to turn it off or tone down), made hud less annoying and cluttered, removed stupid shiny boubles and circles near interactive objects and mission zones and i think i almost fixed water, not sure how it supposes to look but it looks a little more natural now.

Generally this makes game more realistic and immersive, and mushc less annoyingly consolish, also it adds extra hardcore challenge, since you dont have any highlighting of items now, and should explore everything around you.

Some of mod features and changes:

  • COLOR GRADING reduced.
    Colors now looks close to xbox 360 version indoors and more realistic and vibrant than in any version outdoors (360 was all red, PS3 and PC was green-blue, now there are more space for every color)

  • DOF reduced a lot during gameplay.
    Which makes game crisp and sharp (by default everything 15-20 meter in front of character was blured) to give you more realistic experience, and in a same time cut-scenes DOF now a little more intensive to give your more cinematic experience.

  • Arcadish "Agent honor" bonus money counter and icon removed.
    Now this immersion breaking thing will not annoying anymore after you perform any action.
    Text with confirmation of action however still remains, but its less notticable now.

  • Highlighting of interactive items, spots, mission entry zone (floating boubles, rising sparks, and giant pulsing circle) removed.
    Now this game is less "accessible" (word that devs like to use when they dumb down games to a level whene brainless monkey can complete it without thinking at least once), because it require you to explore, observe and think if something around you is interactive.
    But dont worry, when you are very close, popup text with "interact" "observe" action will still give away anything you can interact with, but you have to spot thing from distance now.

  • icons of activities x4 times smaller now and more transparent, less visible from distance.
    Yet again, this is not so immersion breaking now. Looks more elegant and mimimalistic in a fashion of GTA 4 and 5.

  • Health, stamina, weapon durability and timer bars are cleaned off distracting decorations and looks way more minimalistic now.
    Effect is the same, more immersioin and realism, less consolish legacy.

  • Icons of all the weapons from hud was removed.
    We already have names of weapons, and we have weapons in hands selected. We can recieve information about current weapon from 2 sources, so we dont need another one forced by captain obvious to tell you information you saw twice before.
    Weapon names was left since you still need at least one source of information before you have this weapon selected. I was thinking if i have to remove names or icons and desided that icons are more annoying and not so informative, you cant say by looking at icon what kind of pistol you holdinf up, text says it.

  • Background decorations and frames behind weapon names waas removed as well.
    More of clean screen space now!

  • Weapon durability bar reduced in size and stripped of extra markers.
    Should i say more?

  • Floating background frames behind character names was removed.
    Yet again, this was annoying and immersion breaking, now its more elegant and immersive.

  • Closed \ Open bg floating tables near doors of buildings was removed.
    You have to check the door now, to be sure if they closed or open, just like in real life.

  • Profiling KEY icons was removed from left corner of screen.
    These icons took screen space, but served no purpose, so i cut them off. You will not miss any key events and clues anyway. And to make sure you can always go to Deer room and see collected profiling clues there.

  • Weapon names on hud was x2 times reduced in size.
    Now they are less notticable. However its a subject to change im still experimenting with hud to find a better looking font, colors and size for this.

  • General font was x2 times reduced in size.
    Now every texte you see twice smaller and more elegant.
    But due of low resolution of font even at high resolution of text there is a side effect at some areas where font looks not as sharp, so i think im goint to make it a little bigger soon, like 75% of origina size, instead of 50% if have now.

  • Ugly black background behind subtitles was removed.
    Subtitles has some black shadow outline, so you can read them without such background that covers like about quarter of screen.

  • Black bar behind coments (upper right corner) was not removed, but was made much more transparent.
    I found out that in some cases its harder to read text in this corner than read subtitles, probably of less outlined and smaller font here, so instead of fully removing i only made it less visible.

  • Gamepad icons was x2 times reduced in size.
    Now they are less annoying and distracting as well.

  • Zzz and Fork icons reduced in size, deer icon removed.
    This was done to make them look equal in size and less annoying.

  • Speedometer removed.
    Do you really need to know you speed by looking at thing, that takes 1\4 of your screen? I dont think so. I dont remember many games where you have such thing, except for racing game where speed is important. But this is not NEED FOR SPEED, so there is NO NEED FOR SPEEDometer.

  • Name of character removed.
    Seriosly, WHY JAPANESSE GAME and UI DESIGNERS think that player needs to see name of character all the time on screen? Ive seen that in Resident Evil 4 and 5, and many other japanesse games, they really love to play captain obvious and just spaming you with obvious information in their UI. You play as York, you know that, you dont need that name to be on screen under healthbar all the time, because it pretty obvious that this bar belongs to York.
    Its like they are copying FIGHTING style UI (street fighter, anyone?) to every game.

There are few more things i missed, i cant remember all of them now, need to recheck.

But here things i wanted to do and was unable to do anything by using currently available modding methods (texture and shader dumping\injection) or decided not to do for now:

  • Fully remove icons from map and world, to push more on exploration and realism aspect.
    Decided to wait for feedback from people to see if they really want to discover and memorise everything like that. Also i dont know if that can break progress at some point, i have not finished even half of game, so i need to know more about it before i break something.
  • Reduce and move or remove mini map.
    Its not so mini and quite annoying, i would like to make it smaller and move closer to corner or remove completely. Currently i have not found yet vertex shader that renders map, and it may happen that disabling it could disable other vital UI element, also analising shaders in asm and trying to figure out what they do and how they do it, is kinda hard when almost forgot about programming and definetly dont remember matrix and vectors after so many years passed since you finished university and never used that in practice, lol.
    So i bet help of someone who actually remembers vector and matrix operations and use them often, may be required to change size and position of map without screwing other UI elements.
  • Arcadish confirmation sounds of pickups, agent honor events and so one needs to be disabled for good, game annoys me a lot by doing all of these "douing" "beep" "tada" and other sounds after every action.
    Xaudio Wave Bank editor required for this, tried hex editing, but game crash after this, probably due of missing files or mismatch of checksum in index file and in actual file.

  • Force game into 3rd person or 1st person mode completely, It annoys me how it jumps from 3rd to 1st person when you enter any car, and exit it.
    Require memory hacking, dll injection and debugging with olly.

  • Remove annoying black screens with rotating items.
    Same, needs some debuging with Olly.

  • Comletely redesign UI in a minimalistic GTA 4-5 fashion.

    I can design layout and usability of UI, can design basic shapes and backgrounds but not the art of UI, especially activities icons, can surely borrow art from somewhere, but now sure if can find set of arts in same style that will have everything i need for UI and that would look solid. I dont want to make UI Frankenstein a mix of different styles. And this would take some time.


Wiill pack and upload modded files later, i have to clean out debug mess and fine-tune some files and make sure that it will work same way for anyone as it does for me..

Oh yeah, it would help me a lot, if anyone can compile and uload this DP editor and unpacker and use it as base to make a packer

http://github.com/amd7/raincoat

for now i rely on dll wrappers to dump, mod and inject back textures and shaders, but that has some limitations and affects performance a little, so doing it native way is preferable.

Here you can see my screenshots of DP with and without such modifications (except for hud modifications, it presented on every shot, since there is no way hot swap original and modded textures)
http://steamcommunity.com/id/voodooman/screenshots/?appid=247660

Default post processing:
http://steamcommunity.com/sharedfiles/filedetails/?id=337224405

With my shader tweaks:
http://steamcommunity.com/sharedfiles/filedetails/?id=337224354

- Zack, did you see how crisp and vibrant this game looks now? Just like the old movies we watched in 90th. Also, did you nottice how smaller and more elegant hud became?


More shots:
http://steamcommunity.com/sharedfiles/filedetails/?id=337224149
http://steamcommunity.com/sharedfiles/filedetails/?id=337224086

http://steamcommunity.com/sharedfiles/filedetails/?id=337223563
http://steamcommunity.com/sharedfiles/filedetails/?id=337223514

http://steamcommunity.com/sharedfiles/filedetails/?id=337223328
http://steamcommunity.com/sharedfiles/filedetails/?id=337223267

http://steamcommunity.com/sharedfiles/filedetails/?id=337223217
http://steamcommunity.com/sharedfiles/filedetails/?id=337223163

Download it v1.0 alpha here:

https://www.patreon.com/posts/deadly-immersive-45572895

Damn steam loves to remove links to file hostings and link shorteners once in a while. I fixed this link. Just in case it will happen again - you can always quote a post and you will see link in quote block when you edit it.

27.01.2018:

GOOD NEWS FOR EVERYONE, WHO IS HERE FOR MODDING, AND NOT FOR TROLLING

As a big fan of David Lynch at the moment im rewatching TWIN PEAKS for a sake of writing huge plot analysis (only in Russian), and TWIN PEAKS as source of inspiration for Deadly Premonition, resurrected my interest in this flawed by still the only available closest to source unofficial TWIN PEAKS game.

So I decided to update and REBOOT MOD AND THIS THREAD. Once new version of mod will be ready I will abandon this thread, because its flooded by trolls who ruin constructive discussion, and i will restart is somewhere where i have moderation rights and can delete all unrelated offtopic comments, to keep discussion clean on subject and ban trolls without waiting for steam slow moderation that cant ban a trolls for 4 freaking years. ill let good person from this thread know where new thread and new version of mod can be found.

Since i dont remember most of things i done with this mod when i touched it for the last time, im going to redo many thing from scratch, cleaner and better way, and
I AM ALSO GOING TO RELEASE NEW VERSION WITH INSTALLER, THAT WILL ALLOW SELECTION OF REQUIRED COMPONENTS OF MOD
, so you can select only portions you need as many people requested.

There will be few more options, like alternate launcher that will get directly into game, and few more improvements of Deadly Premonition, that ill keep as surprise for later.
:steammocking:

Stat tuned for a news, and keep reporting trolls from this thread :yorksmokes:

UPDATE 2020:

I changed hosting of mod to less problematic and easier to use and maintain Patreon (which i recently discovered as good mix of file hosting and simple blog) , where you can download it (for free), and optionally support me with any donation (no tiers or paywalls or other tipical Patron ♥♥♥♥♥♥♥♥).

Here is new download link:
https://www.patreon.com/posts/deadly-immersive-45572895

If i see some refreshed interest and apreciation of this mod, i may return to it and update it.
Last edited by v00d00m4n; Dec 29, 2020 @ 4:41pm
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Showing 1-15 of 279 comments
Tracido Nov 4, 2014 @ 11:32pm 
I'm playing with these files and am lost, I would need more instructions on how this was achieved, but for getting FOV fixed for 1920x1200, I'll be happy to start learning.
v00d00m4n Nov 5, 2014 @ 10:12am 
Last edited by v00d00m4n; Nov 5, 2014 @ 10:13am
v00d00m4n Nov 5, 2014 @ 10:14am 
Some people who compared xbox 360 version and PS3\PC one, would be happy to see that indoors game now looks almost like and even better than Xbox 360 version:
http://steamcommunity.com/sharedfiles/filedetails/?id=337223040
http://steamcommunity.com/sharedfiles/filedetails/?id=337223103
Last edited by v00d00m4n; Nov 5, 2014 @ 10:16am
excelatrate Nov 5, 2014 @ 10:17am 
Saw that you removed item glow, immediately ignored.

This game wasn't made to be realistic.
v00d00m4n Nov 5, 2014 @ 12:11pm 
Actually it was, In this game you have realistic passage ot time, you have to eat, drink cofee, sleep and even freaking SHAVE your face (shame they decided you dont have to take shower and use toiled) - also look at the vehicle controls. Damn, this game is almost like simulator of detective, almos like Arma and DayZ, but typically japanesse, which means clunky and consolish in terms of UI design and controls. So its practically restic by japanesse and consolish measures, but not by western measures, so what im doing is polishing it to let it be more realistic by western and pc measures.

Anyway, you can keep that glow if you want, personally for you i can tell which of files from my mod you have to remove to keep that glowing crap. But dude, really, this game much more intersting when you have to use your own observation skills instead of allowing devs to guide you. After all its a simulator of FBI agent who investages a series of murders - you are the agent you personally have to learn and investigate, instead of allowing game doing it for you.
You have to try this game with more realistic and immersive play style and your will be amaized.
Last edited by v00d00m4n; Nov 5, 2014 @ 12:52pm
v00d00m4n Nov 5, 2014 @ 12:51pm 
Zombies are part of game setting, thats more of story department, not gameplay, in terms of story this is mystic fantasy, not a sci-fi, so yeah zombies unrealistic in a story, but in a gameplay there is no difference between zombie or any other human or fantastic creature, in terms of gameplay they are all NPC, and there are two general classes of NPC - friendly and hostile.

Even Skyrim with its skeletons, dragons and mages, while its fantasy in story setting, is quite a realistic game in terms of gameplay, because its tries to simulate experience ot let you live in this virtual world almost like in real (but simplified).
DP has much more realistic setting and gameplay but most of it ruined by HUD and UI.

You are probably one of rare people who loves that crap, many people actually criticized all of this in DP and think that this game would be much better with less annoying User Interface and other little consolish things that breaks immersion and realism around which this game is actually built.

Also you have to know that shooting zombies was not originally part of game, it was adventure-investigation-simulator game without shooting sequences at all, shooting was added at the end of development as quick and dirty hack to appeal more to western "shooter loving" audience and such sequences feels out of context of rest of game, which is, I REPEAT, A DETECTIVE SIMULATOR, almos like L.A. Noir but with more simulator of normal day flow every human (wake up, shave, eat, go to work, work, go home, rest, sleep) which L.A. Noir is just skipped.

You have to read this article about how better open world games feels without all that UI help when you are fully immersed.

http://kotaku.com/5828760/youve-been-playing-gta-iv-wrong

read this as well
http://kotaku.com/five-ways-you-can-make-grand-theft-auto-v-more-immersiv-1373584582
http://kotaku.com/5966309/the-new-best-way-to-play-far-cry-3-hud-free-and-loving-it

Maybe that will change your mind.
Last edited by v00d00m4n; Nov 5, 2014 @ 12:53pm
v00d00m4n Nov 5, 2014 @ 1:43pm 
Originally posted by 7X:
I do appreciate the intermittent spelling errors, they were very entertaining!
Oh that, when internet trolls running out of arguments, they always try to bash "spelling\grammar " errors and typos, wthout even realising that they talking to non native-english speaking people.
Dude, my native language is Russian, i studied Ukrainian, English, German, French and Japanesse, barely remembr last few of them since i stopped to use them years ago, but i can definetly tell you to go troll yourself in at least 3 or 4 languages, maybe not with such a perfect spelling, but you and other people will understand me in any of these languages.

How many languages do you know besides english?
How about i start complaining that you have not learned russian at all? I would be probably as pointless as your complains about my typos.

Anyway, until you will learn my native russian language and will start trolling me in russian, so i can start ♥♥♥♥♥♥♥♥ about your grammar \ spelling, you can put your complains about my english spelling right into your whiny ungrateful arse.

Im trying to improve game, and people (if you can call fat green trolls a people) like you instead of being greatful (damn i even kindly offered you assistance in restoration of glow effect if you like that, and you acted like a total douche bag) or providing some helpfull feedback just have nothing else to do than starting pointless arguments about realism of game, giving insults (next time you have to cover better your attempts to call me a "brainless:, and i strongly suggest you to select insults that has something to do with real facts and describes your opponent, instead of reflecting your own flaws on anyone) and running out of arguments before this started to get enterntaining, with cheapest way possible by complaining about typos of non native-english speaking man. :p2chell:

Now leave this thread and never come back!
Last edited by v00d00m4n; Nov 5, 2014 @ 1:44pm
excelatrate Nov 5, 2014 @ 5:48pm 
Originally posted by Voodooman:
Originally posted by 7X:
I do appreciate the intermittent spelling errors, they were very entertaining!
Oh that, when internet trolls running out of arguments, they always try to bash "spelling\grammar " errors and typos, wthout even realising that they talking to non native-english speaking people.
Dude, my native language is Russian, i studied Ukrainian, English, German, French and Japanesse, barely remembr last few of them since i stopped to use them years ago, but i can definetly tell you to go troll yourself in at least 3 or 4 languages, maybe not with such a perfect spelling, but you and other people will understand me in any of these languages.

How many languages do you know besides english?
How about i start complaining that you have not learned russian at all? I would be probably as pointless as your complains about my typos.

Anyway, until you will learn my native russian language and will start trolling me in russian, so i can start ♥♥♥♥♥♥♥♥ about your grammar \ spelling, you can put your complains about my english spelling right into your whiny ungrateful arse.

Im trying to improve game, and people (if you can call fat green trolls a people) like you instead of being greatful (damn i even kindly offered you assistance in restoration of glow effect if you like that, and you acted like a total douche bag) or providing some helpfull feedback just have nothing else to do than starting pointless arguments about realism of game, giving insults (next time you have to cover better your attempts to call me a "brainless:, and i strongly suggest you to select insults that has something to do with real facts and describes your opponent, instead of reflecting your own flaws on anyone) and running out of arguments before this started to get enterntaining, with cheapest way possible by complaining about typos of non native-english speaking man. :p2chell:

Now leave this thread and never come back!

As long as you feel better now. I'm sorry senpai, please forgive me!
v00d00m4n Nov 6, 2014 @ 6:44am 
Originally posted by Alex Kazai:
I'd love to mod this game, but I'm not a fan of most of these changes (i.e. removing a lot of the icons). And the font looks stretched. I know that you want the game to be more realistic, but keep in mind, it's a VIDEO GAME. Button prompts and icons are important for making it gamer-friendly, and the item highlights ensure that the player doesn't accidentally miss items. Stuff like removing the "closed/open" signs so that we must check the door is an annoyance.

However...

"Ugly black background behind subtitles was removed.
Subtitles has some black shadow outline, so you can read them without such background that covers like about quarter of screen"

How'd you do this?

Also, how did you remove the crappy post-process WITHOUT SweetFX?

I'm very interested in this. Can you please make a custom version of this mod for me?

All of changes done via dumping and reimporting of game's own shaders and textures.

I have not yet removed activities icons, i only made them 4 times smaller and more transparent from distance so they only appears to be visible when you close enought, location of all of this also dublicated on a min and full map.

Gta 4-5 does not have any of such icons in a game world, they are all marked on map, nobody stuck in this game and cant call it really hard. So why removal of such icons from game world would make game any harder? This game like most of games of last generation ARE TOO friendly to player, when we played back in 80th and 90th and before 2005 years there was not so much of friendly visual aid especially on PC.

Game used to be hardcore, challenging, realistic and allowed people to use their brains, eyes and ears, now games have super-instinct-wallhack-marker-vision and icons, shimmering, arrows and crap like that that points you towards objective like a total dummy with IQ bellow 0, this insults player's intelligence and ruin fun of playing game, because game plays itself for you and points you absolutely obvious things or spoil you a little discovery.

What you call "annoyance" used to be called a "gameplay" back in old days, and what you call a "gamer-friendly" is what actually a real annoyance.

This video illustrates the problem of modern friendly annoying games:
http://www.youtube.com/watch?v=W1ZtBCpo0eU

"when i was your age, we rocket jumped all the way to school uphill, both ways... in boiling lava" (c)

This video also nails problems with modern games and thier "friendly" behavior:

http://www.youtube.com/watch?v=ZNiYvqZIBBc

Playing the game and using your eyes, ear and brain is not annoying, its annoying when game threats you like a totaly branless monkey with all of these tips, icons, buttons and stuff like that that smap you with obvious information or something that would be much more enjoyable to discover instead of being pointed directly.

There is a big flaw in your way of thinking " it's a VIDEO GAME" - " item highlights ensure that the player doesn't accidentally miss items" (c) - game is a game when you playing it, not highlights making it a game, actually highlights making you play game the less and just follow the guided path, it feels more like watching game on youtube.

Imagine that game is car - whats the joy of sitting in car and looking as someone else driving it for you and skipping directions you want to check out?

Imagine that game is puzzle of 1000 pieces, whats the joy of solving puzzle when about half of it wals already solved for you?

Imagine that game is food - what the joy of watching someone else eating your food?

Imagine that game is girl - what the joy of looking someone else kissing her instead of you?

Maybe such examples will help you realise that there is no joy of playing game that plays itself instead of letting you play it.

Also this:
http://www.youtube.com/watch?v=sD_t54gMt_4

----
Anyway, all mod files are open, you can add part of it, remove others you dont like or edit them.
Shader files has my comments about what does what, once i publish it i just have to write a little guide of how to disable some effects of mod.

I think i might pack it by folder wich desribe what files in it does.
Last edited by v00d00m4n; Nov 6, 2014 @ 6:46am
excelatrate Nov 6, 2014 @ 8:45am 
It just feels like you're looking too hard into a SWERY game, the guy makes goofy videogames. I appreciate your work and that you're releasing it to be available to the public but I think it would have more success as a mainstreamed mod that doesn't make the game more difficult to enjoy--the bad port and random crashes already makes it harder than it needs to be.

That said, whatever you choose to do I respect, I have an admiration for modders it just doesn't click right when someone tries to communicate to me that a SWERY game is serious--it isn't. SWERY is by all accounts a goof and his games should be fun to play, not stuck in the aggravating conventions of early 90's videogame design.

Just my input, disregard it completely if you like!
Last edited by excelatrate; Jun 13, 2015 @ 9:44pm
v00d00m4n Nov 6, 2014 @ 10:22am 
Its not the Swery's personal thing, whole japanesse game design and writing is goofy. I played Spy Fiction by him, it was just MGS, but weirder and more japanesses, back in times MGS 1-3 was written by Tomukazu fukushima who was serious and more western kind of writer, so that MGS looked quite serious comparing to this, but now when Fukushima replaced by Murata since MGS 4, i SWEAR that Spy Fiction was not that goofy as MGS 4, PW and 5 was (the part that known for now). Also look at RE series - its quite goofy as well.

As for DP - its not the game itself is funny, its actual inpsiration source was just like this, a Twin Peaks (it happens that i just re-watched it about week ago, right after i heard from David Lynch and Frost on twitter, that gum i like is coming back in style - aka 3rd season of Twin Peak going into production after 25 years since show was canceled with open ending, which was going to be continued in season 3.... yeah im a big fan of Twin Peaks, it was the 1st tv series i watch in my life when i was kid), it was weird mix of pretty serious triller and a goofy comedy in a same time. Deadly Premonition is nothing but an unofficial fan-adaptation (and Swery is a fan) of Twin Peaks in game form. So all of these funny moments in plot are actually coming from Twin Peaks, and then getting multiplied by typical japanesse weirdness factor, so in result you getting sort of Twin Peaks - the anime edition.

Just look at this scene:

http://www.youtube.com/watch?v=knaVDrV5AZo

if you never watched entire show, you would think that this is some sitcom


But yet again - that all about plot. Gameplay itself is purely an open world detective life simulator with some survival horror action moments.

By these means this game stays somewhere in a middle between Forbidden Siren, Resident Evil 4+, GTA, L.A. Noir and DayZ or State of Decay and even Fallout 3+ and TES Skyrim kind of game. At shooting sequences it playes just like recent RE games or in stealthy approach more like a Siren, but simplified and more arcadish version of both, when you back into story and exploration this game stands on ground of open wolrd simulator.

But since production values of DP are not that high, it looks and feels clunky, underdeveloped and laughtable at times.
But that definetely was not intentional, game tries to best to be a realistic simulator, but it fails at time thanks to low budged, not the most talanted programmers and artitsts, mid-generation production time and some of japanesse consolish mentality (while we was grown on PC games that was tending to realism, away from arcadish behavior, most of japanesse was grown on arcade games where you have to pick up coins and rings, and this leaves a mark even of games that japanesses devs tries to make realistic). And japanesse really loves to do intrusive, overinformative, giant and clutter user interfaces, and that has really nothing to do with goofiness of game, it just typical japanesse game design flaw.

I really love the idea of game, but hate implementation, and what im trying to achieve is better implementation of detective's life simulation and to give this game a little more of wester touch, european western to be correct.
Which, judging by my long expirience a lot more hardcore than american, since PC gaming was more popular in europe, while america tended more to console market, especially during last decade. My observations shows that German, Spanish, UK, French, Russian, Polish and other exUSSR and Western Europe gamers, like myself, seems to be the most hardcore, and we are tending more to PC, oldschool, realism and simulation than any other gamers, and we are the most pedant and critical about game design and technical implementation of games.

Even japanesse observed that, thats why MGS versions for europe had European Extreme mode, few more japanesse games also was made harder for europe. Shame that DP does not have any hardcore settings for european gamers, so im making one the it possible to do now with tools i have.
Last edited by v00d00m4n; Nov 6, 2014 @ 10:22am
Schwartzy Nov 6, 2014 @ 6:25pm 
I was thinking about getting this game since a lot of people rave about it but after looking at the default graphic's screenshots I don't think I could even attempt to play it without your mod. The original graphics don't look very good and actually give me a headache with the blurry DOF and how lots of things look washed out and too white.

Regarding things like highlighting, icon size, bar sizes, disabling DOF completely, etc. is it possible to add a menu option to configure them to our liking?

Also does this mod fix the control issues I keep hearing about?
Last edited by Schwartzy; Nov 6, 2014 @ 6:26pm
excelatrate Nov 6, 2014 @ 8:17pm 
Originally posted by Use the Schwartz:
I was thinking about getting this game since a lot of people rave about it but after looking at the default graphic's screenshots I don't think I could even attempt to play it without your mod. The original graphics don't look very good and actually give me a headache with the blurry DOF and how lots of things look washed out and too white.

Regarding things like highlighting, icon size, bar sizes, disabling DOF completely, etc. is it possible to add a menu option to configure them to our liking?

Also does this mod fix the control issues I keep hearing about?

This plays like a dream with a 360 controller, no issues at all. Make sure to go to setup and set controls to gamepad not keyboard. That said, if you're trying to play this with keyboard...Have fun dude!

The graphics are fine to me at least, nothing naseauting except the DOF which can be turned off (I believe) possibly by configuring the DPFix ini. The color stuff seems to be via SweetFX so you could try messing with that to customize the colors to your liking as well!
Last edited by excelatrate; Nov 6, 2014 @ 8:18pm
Schwartzy Nov 7, 2014 @ 11:48am 
Originally posted by 7X:
The graphics are fine to me at least, nothing naseauting except the DOF which can be turned off (I believe) possibly by configuring the DPFix ini. The color stuff seems to be via SweetFX so you could try messing with that to customize the colors to your liking as well!

The OP said there was no sweetfx used and the DOF could not be turned off or toned down through DPfix. The only thing that might be an issue is the removal of the item glow. It might improve or hinder gameplay. I've never played this game so I don't know but having an option to enable/disable it would be nice.
excelatrate Nov 7, 2014 @ 12:01pm 
Originally posted by Use the Schwartz:
Originally posted by 7X:
The graphics are fine to me at least, nothing naseauting except the DOF which can be turned off (I believe) possibly by configuring the DPFix ini. The color stuff seems to be via SweetFX so you could try messing with that to customize the colors to your liking as well!

The OP said there was no sweetfx used and the DOF could not be turned off or toned down through DPfix. The only thing that might be an issue is the removal of the item glow. It might improve or hinder gameplay. I've never played this game so I don't know but having an option to enable/disable it would be nice.

He edited his original post after I made that but I wasn't insinuating he used SweetFx, but that it can usually be used to make games prettier. That said this game runs too crapily already for graphics enhancement programs. I remember reading somewhere dof can be turned off or atleast reduced but i dont recall where so i assumed it was via dpfix. That said DOF isnt very intense in this game at all and I usually turn it off by default so.
Last edited by excelatrate; Jun 13, 2015 @ 9:45pm
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