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http://steamcommunity.com/sharedfiles/filedetails/?id=337222833
http://steamcommunity.com/sharedfiles/filedetails/?id=337222913
This intro scene was never so colorful before:
http://steamcommunity.com/sharedfiles/filedetails/?id=336577741
http://steamcommunity.com/sharedfiles/filedetails/?id=336577749
http://steamcommunity.com/sharedfiles/filedetails/?id=336577703
http://steamcommunity.com/sharedfiles/filedetails/?id=336577694
http://steamcommunity.com/sharedfiles/filedetails/?id=336577682
And this is how items you have to pick up looks like now:
http://steamcommunity.com/sharedfiles/filedetails/?id=336577663
http://steamcommunity.com/sharedfiles/filedetails/?id=336577664
http://steamcommunity.com/sharedfiles/filedetails/?id=336512418
No more highligting of items and giant icons that clutters your screen, you have to rely on your observation and exploration skills in feels yourself more immersed into interactive movie!
http://steamcommunity.com/sharedfiles/filedetails/?id=337223040
http://steamcommunity.com/sharedfiles/filedetails/?id=337223103
This game wasn't made to be realistic.
Anyway, you can keep that glow if you want, personally for you i can tell which of files from my mod you have to remove to keep that glowing crap. But dude, really, this game much more intersting when you have to use your own observation skills instead of allowing devs to guide you. After all its a simulator of FBI agent who investages a series of murders - you are the agent you personally have to learn and investigate, instead of allowing game doing it for you.
You have to try this game with more realistic and immersive play style and your will be amaized.
Even Skyrim with its skeletons, dragons and mages, while its fantasy in story setting, is quite a realistic game in terms of gameplay, because its tries to simulate experience ot let you live in this virtual world almost like in real (but simplified).
DP has much more realistic setting and gameplay but most of it ruined by HUD and UI.
You are probably one of rare people who loves that crap, many people actually criticized all of this in DP and think that this game would be much better with less annoying User Interface and other little consolish things that breaks immersion and realism around which this game is actually built.
Also you have to know that shooting zombies was not originally part of game, it was adventure-investigation-simulator game without shooting sequences at all, shooting was added at the end of development as quick and dirty hack to appeal more to western "shooter loving" audience and such sequences feels out of context of rest of game, which is, I REPEAT, A DETECTIVE SIMULATOR, almos like L.A. Noir but with more simulator of normal day flow every human (wake up, shave, eat, go to work, work, go home, rest, sleep) which L.A. Noir is just skipped.
You have to read this article about how better open world games feels without all that UI help when you are fully immersed.
http://kotaku.com/5828760/youve-been-playing-gta-iv-wrong
read this as well
http://kotaku.com/five-ways-you-can-make-grand-theft-auto-v-more-immersiv-1373584582
http://kotaku.com/5966309/the-new-best-way-to-play-far-cry-3-hud-free-and-loving-it
Maybe that will change your mind.
Dude, my native language is Russian, i studied Ukrainian, English, German, French and Japanesse, barely remembr last few of them since i stopped to use them years ago, but i can definetly tell you to go troll yourself in at least 3 or 4 languages, maybe not with such a perfect spelling, but you and other people will understand me in any of these languages.
How many languages do you know besides english?
How about i start complaining that you have not learned russian at all? I would be probably as pointless as your complains about my typos.
Anyway, until you will learn my native russian language and will start trolling me in russian, so i can start ♥♥♥♥♥♥♥♥ about your grammar \ spelling, you can put your complains about my english spelling right into your whiny ungrateful arse.
Im trying to improve game, and people (if you can call fat green trolls a people) like you instead of being greatful (damn i even kindly offered you assistance in restoration of glow effect if you like that, and you acted like a total douche bag) or providing some helpfull feedback just have nothing else to do than starting pointless arguments about realism of game, giving insults (next time you have to cover better your attempts to call me a "brainless:, and i strongly suggest you to select insults that has something to do with real facts and describes your opponent, instead of reflecting your own flaws on anyone) and running out of arguments before this started to get enterntaining, with cheapest way possible by complaining about typos of non native-english speaking man.
Now leave this thread and never come back!
As long as you feel better now. I'm sorry senpai, please forgive me!
All of changes done via dumping and reimporting of game's own shaders and textures.
I have not yet removed activities icons, i only made them 4 times smaller and more transparent from distance so they only appears to be visible when you close enought, location of all of this also dublicated on a min and full map.
Gta 4-5 does not have any of such icons in a game world, they are all marked on map, nobody stuck in this game and cant call it really hard. So why removal of such icons from game world would make game any harder? This game like most of games of last generation ARE TOO friendly to player, when we played back in 80th and 90th and before 2005 years there was not so much of friendly visual aid especially on PC.
Game used to be hardcore, challenging, realistic and allowed people to use their brains, eyes and ears, now games have super-instinct-wallhack-marker-vision and icons, shimmering, arrows and crap like that that points you towards objective like a total dummy with IQ bellow 0, this insults player's intelligence and ruin fun of playing game, because game plays itself for you and points you absolutely obvious things or spoil you a little discovery.
What you call "annoyance" used to be called a "gameplay" back in old days, and what you call a "gamer-friendly" is what actually a real annoyance.
This video illustrates the problem of modern friendly annoying games:
http://www.youtube.com/watch?v=W1ZtBCpo0eU
"when i was your age, we rocket jumped all the way to school uphill, both ways... in boiling lava" (c)
This video also nails problems with modern games and thier "friendly" behavior:
http://www.youtube.com/watch?v=ZNiYvqZIBBc
Playing the game and using your eyes, ear and brain is not annoying, its annoying when game threats you like a totaly branless monkey with all of these tips, icons, buttons and stuff like that that smap you with obvious information or something that would be much more enjoyable to discover instead of being pointed directly.
There is a big flaw in your way of thinking " it's a VIDEO GAME" - " item highlights ensure that the player doesn't accidentally miss items" (c) - game is a game when you playing it, not highlights making it a game, actually highlights making you play game the less and just follow the guided path, it feels more like watching game on youtube.
Imagine that game is car - whats the joy of sitting in car and looking as someone else driving it for you and skipping directions you want to check out?
Imagine that game is puzzle of 1000 pieces, whats the joy of solving puzzle when about half of it wals already solved for you?
Imagine that game is food - what the joy of watching someone else eating your food?
Imagine that game is girl - what the joy of looking someone else kissing her instead of you?
Maybe such examples will help you realise that there is no joy of playing game that plays itself instead of letting you play it.
Also this:
http://www.youtube.com/watch?v=sD_t54gMt_4
----
Anyway, all mod files are open, you can add part of it, remove others you dont like or edit them.
Shader files has my comments about what does what, once i publish it i just have to write a little guide of how to disable some effects of mod.
I think i might pack it by folder wich desribe what files in it does.
That said, whatever you choose to do I respect, I have an admiration for modders it just doesn't click right when someone tries to communicate to me that a SWERY game is serious--it isn't. SWERY is by all accounts a goof and his games should be fun to play, not stuck in the aggravating conventions of early 90's videogame design.
Just my input, disregard it completely if you like!
As for DP - its not the game itself is funny, its actual inpsiration source was just like this, a Twin Peaks (it happens that i just re-watched it about week ago, right after i heard from David Lynch and Frost on twitter, that gum i like is coming back in style - aka 3rd season of Twin Peak going into production after 25 years since show was canceled with open ending, which was going to be continued in season 3.... yeah im a big fan of Twin Peaks, it was the 1st tv series i watch in my life when i was kid), it was weird mix of pretty serious triller and a goofy comedy in a same time. Deadly Premonition is nothing but an unofficial fan-adaptation (and Swery is a fan) of Twin Peaks in game form. So all of these funny moments in plot are actually coming from Twin Peaks, and then getting multiplied by typical japanesse weirdness factor, so in result you getting sort of Twin Peaks - the anime edition.
Just look at this scene:
http://www.youtube.com/watch?v=knaVDrV5AZo
if you never watched entire show, you would think that this is some sitcom
But yet again - that all about plot. Gameplay itself is purely an open world detective life simulator with some survival horror action moments.
By these means this game stays somewhere in a middle between Forbidden Siren, Resident Evil 4+, GTA, L.A. Noir and DayZ or State of Decay and even Fallout 3+ and TES Skyrim kind of game. At shooting sequences it playes just like recent RE games or in stealthy approach more like a Siren, but simplified and more arcadish version of both, when you back into story and exploration this game stands on ground of open wolrd simulator.
But since production values of DP are not that high, it looks and feels clunky, underdeveloped and laughtable at times.
But that definetely was not intentional, game tries to best to be a realistic simulator, but it fails at time thanks to low budged, not the most talanted programmers and artitsts, mid-generation production time and some of japanesse consolish mentality (while we was grown on PC games that was tending to realism, away from arcadish behavior, most of japanesse was grown on arcade games where you have to pick up coins and rings, and this leaves a mark even of games that japanesses devs tries to make realistic). And japanesse really loves to do intrusive, overinformative, giant and clutter user interfaces, and that has really nothing to do with goofiness of game, it just typical japanesse game design flaw.
I really love the idea of game, but hate implementation, and what im trying to achieve is better implementation of detective's life simulation and to give this game a little more of wester touch, european western to be correct.
Which, judging by my long expirience a lot more hardcore than american, since PC gaming was more popular in europe, while america tended more to console market, especially during last decade. My observations shows that German, Spanish, UK, French, Russian, Polish and other exUSSR and Western Europe gamers, like myself, seems to be the most hardcore, and we are tending more to PC, oldschool, realism and simulation than any other gamers, and we are the most pedant and critical about game design and technical implementation of games.
Even japanesse observed that, thats why MGS versions for europe had European Extreme mode, few more japanesse games also was made harder for europe. Shame that DP does not have any hardcore settings for european gamers, so im making one the it possible to do now with tools i have.
Regarding things like highlighting, icon size, bar sizes, disabling DOF completely, etc. is it possible to add a menu option to configure them to our liking?
Also does this mod fix the control issues I keep hearing about?
This plays like a dream with a 360 controller, no issues at all. Make sure to go to setup and set controls to gamepad not keyboard. That said, if you're trying to play this with keyboard...Have fun dude!
The graphics are fine to me at least, nothing naseauting except the DOF which can be turned off (I believe) possibly by configuring the DPFix ini. The color stuff seems to be via SweetFX so you could try messing with that to customize the colors to your liking as well!
The OP said there was no sweetfx used and the DOF could not be turned off or toned down through DPfix. The only thing that might be an issue is the removal of the item glow. It might improve or hinder gameplay. I've never played this game so I don't know but having an option to enable/disable it would be nice.
He edited his original post after I made that but I wasn't insinuating he used SweetFx, but that it can usually be used to make games prettier. That said this game runs too crapily already for graphics enhancement programs. I remember reading somewhere dof can be turned off or atleast reduced but i dont recall where so i assumed it was via dpfix. That said DOF isnt very intense in this game at all and I usually turn it off by default so.