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I just finished the game. Took 2.8 hrs without rushing though I don't have all the achievements but looking at guides I don't think I want to bother replaying for them. To sum up the game play it's very linear, you the player make no choices and you're just there for the ride. It's a good experience but has little to no replay value.
Another game this kind of reminds me of is the What Remains of Edith Finch.
It's hard to speak of or sell this game without simultaneously ruining it... similar to how a movie can be ruined by the trailer showing too much of the plot.
I would suppose it's more for an older audience than a young audience though. If you can't relate to any of the themes, it'd probably just be a boring walking simulator with a stupid story. Life, over time, often traumatises you, and this game probably stands a higher chance of resonating with someone who's experienced the various things that happen throughout the game. Why the people make certain choices, being able to feel the pain on display, etc.
there's no replay value other than "knowing whats going on" from the beginnning or getting 100% achievements
its ok, but imo it would be better with less "weird infinite corridors" and more actual "gameplay" (even a few puzzles would be ok)