Crypt of the NecroDancer

Crypt of the NecroDancer

emandrawkcab Sep 16, 2014 @ 7:51pm
Dance pad troubles
I just bought a dance pad just to play this game with it, and have everything all set up, but with some obnoxious behavior that I'd like to get out of the way - pressing a corner-button causes the game to pause, even if I set the pause button to something on the keyboard in the menu.

I wasn't able to get my dance pad to work with the supposed "dance pad code" their official FAQ said to try while attempting to get combos to work, so I used JoyToKey to map the directional buttons on the keyboard to the directional buttons on the dance pad. I can lay bombs, I *think* I successfully attacked something, but my dance pad or the input handling in the game is borked to the point that the big A button in the top-right pauses the game. I have huge feet, and accidentally pausing the game every other time I try to go right is more than just a little annoying. (Granted, my dance pad out of the box / a fresh install of Crypt of the NecroDancer thought that the right button was supposed to be up, and that all other buttons were rotated accordingly, so there's probably something deeper going on, but still.)

My big ask here is: would it be possible in the short-term to set an option in-game to use keyboard-only, joystick-/gamepad-/dancepad-only, or accept either at the same time like it does now? This is a pretty standard feature that I assume will get in at some point anyway, but not having it in is blocking me from being able to play with my dance pad, and would likely fix the same problem for anybody else trying to use JoyToKey or some other key-mapping program to solve the issue and have the only buttons they want set to do something be the only buttons that get set to do something.

I see no other way to block input from the A-button on my pad (and the other corner buttons, in the case they do something unwanted as well), but if anyone has any suggestions, I'm all ears.
< >
Showing 1-3 of 3 comments
Brace Yourself Games  [developer] Sep 19, 2014 @ 10:03pm 
Very strange! This shouldn't be happening.

Can you go to the game's "Reassign Keys" screen and try to assign that A-button to something like the UP direction, to see what key the game thinks it is?

Or does Joy2Key have some way of telling you what that A-button is being treated as? I wonder if it's somehow being treated as the ESC key on the keyboard. Can you not use Joy2Key to map it to something else, thereby resolving this?

Sorry for the trouble!
sjkl Apr 13, 2015 @ 4:59pm 
Wanted to say that I'm experiencing similar problems, but worse! Despite attempting to reconfigure for hours I'm still completely unable to play with a standard (albeit fairly junky) dancepad. OP's request is very reasonable and would fix my problem.

Just like OP, my Joy2Key shows the input registering perfectly, but with weird mapping; the upper-left button maps to Button7 (which CotND seems to treat as Esc), the center button maps to down, etc.

With Joy2Key I can get each dancepad mapping to just press one key, which should solve all my problems, except the *original* inputs still get picked up by the game! So no matter what I assign the buttons to the dancepad messes everything up.

Either allowing gamepad inputs to be toggled off in-game, or fixing the crash caused by adding "joystick 0" to the launch options via Steam, would be awesome.
Elvenhack Jan 22, 2017 @ 8:50pm 
I was able to resolve problems with diagonal dance pad buttons accidentally pausing game (bringing up menu) by explicitly assigning "pause" to "esc" in Crypt of the Necrodancer controls menu.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Sep 16, 2014 @ 7:51pm
Posts: 3