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The old behaviour certainly sounds better but I'd imagine it wouldn't look too good with the hopping "animation" shortened in duration.
Its possible that instead of changing the beat detection, theyve actually improved the latency so your latency settings might be off? Try fiddling with them and see if it helps.
Maybe I don't understand the exact mechanics behind this, but I really much prefer how it sounded in the old version. When it changed, I thought they'll fix it eventually. But it's a couple releases later and still the same so I thought I'd ask :)
@Nazenn: It's not the latency settings as far as i can tell. It just delays everything, but the relative timing between music and SFX doesn't change. I'll try fiddling with the settings and audio drivers... maybe it's really just on my end.
The problem was I was pressing the keys in sync with the music. But there is a minimum physical delay between me pressing the key and the SFX from that move arriving in my brain. When I try to press keys a little before the beat I'm able to sync it and it sounds fine.
It would be possible to force synced music and moves, but then the input must be pressed no later than the amount of physical delay before the actual audible response.
Bottom line is, there is delay that can't be compensated. In my case this delay was coming mostly from my wireless headphones (according to delay compensation around 120ms). After switching to wired headphones the delay is not noticeable anymore and gameplay is much better.
I don't know why I blamed it on an update. Somehow I came to that conclusion.
And you can clearly hear the difference in those 2 clips. I agree with this completely. As a rhythm game, which SHOULD be focused on timing and audio perfection, it is horribly wrecked by this. Still fun of course, but has the potential to be so much better, as in the first clip.
It seems especially bad in co-op play. Is it maybe related to processing?
But it can record what's coming through my audio device, and that's the same thing coming out of my headphones, right? It's just delayed but the recording is the same.
Sorry I'm not really able to record video right now, maybe I'll try later.
I really think the game is fine. It's just because of my long audio delay. I'm pressing the keys in sync with the beat I'm hearing, which means the input arrives relatively late in comparison to the game outputting the music. There is some threshold when the game detects no input, i's going to count it as a skipped beat and break the Groove Chain. I think I'm pretty close to that threshold every beat.
It can be a little hard to wrap your brain around all the delays involved. That's why I made this bug report, but now I actually think the game is good. If there is a long audio delay there's nothing you could do about it.