Crypt of the NecroDancer

Crypt of the NecroDancer

Lucky Jan 24, 2017 @ 6:37pm
New Amplified Items
What do people think of all the new weapons and accessories? I think my favorite additions are the glass slippers (very clever idea and I'm surprised it wasn't part of the original content), the shovels (the dig dash is a lot of fun! And I think that shovels were lacking before), and the torch with +1 damage.

I think both the new axe and hammer are too overpowered as stage 1 weapons, but I'm not sure if there are titanium/obsidian versions of them (if not, that makes it more balanced). Also, the frozen ring seems like an unnecessary end-game item; way too overpowered and I feel like it needs to be reconsidered.

What are your thoughts?
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Showing 1-14 of 14 comments
[COxMA] Altripp Jan 24, 2017 @ 6:52pm 
Haven't had time to try them all, but from what i gathered, i feel that the cutlass is waaay too overpowered. Even though you can't get obsidian/gold/blood/glass cutlass, it's still way too strong with that parrying mechanic.

The axe and the hammer both feel good, but not OP. And i'm almost sure you can't get blood/glass/etc. hammer and axe, so the restriction is actually balanced when you consider all the other weapons you could be getting that would deal more damage/have more utility.

The staff is pretty bad, but can be OK early on untill you find a decent weapon... not sure about it, i have to test it more but it seems very weak, maybe i'd prefer even the dagger to the staff, because of the utility to throw it to quick kill some early bosses
Empathy (They/It) Jan 24, 2017 @ 7:34pm 
Dig dash is incredibly fun and having Pain Boots with that shovel allows you to bust thru walls kool-aid man style and kick down enemies on the other side.

There are other variants of the axe/hammer and they feel a bit strong with those modifiers on them.

Originally posted by Altripp:
Haven't had time to try them all, but from what i gathered, i feel that the cutlass is waaay too overpowered. Even though you can't get obsidian/gold/blood/glass cutlass, it's still way too strong with that parrying mechanic.
Going to second this, the Cutlass is absurd. It got me out of situations I had no right to survive in simply because I could target an enemy.
Moebius JD Jan 24, 2017 @ 7:39pm 
I haven't seen variants of the hammer but I have seen blood and gold variations of the axe. The hammer is great but the weakness really shows itself in areas saturated with enemies that are immune to standard attacks. You can find yourself stuck smacking an enemy you can't hurt while other enemies get into the hammer's blind spot.The ice ring is incredibly strong but it's rate of appearance after the initial purchase seems to be rather low.
Wheaty Jan 24, 2017 @ 7:45pm 
The Warhammer is the best weapon in the game, hands down. Every other weapon had the ability to hit either two squares forward or horizontally three squares (think longsword vs. broadsword) but never both. That's what made things like Boots of Pain/Lunging or Bombs viable attacking options outside of damage. With the hammer, You can pick off armadillos around the corner or take out a lich at long range. Maybe there's a downside to it, but for now, it's overpowered.

Otherwise, the Harp's great in a sticky situation. I'm thinking of wraiths/wights sneaking up on you in early zones or those annoying goblins from Zone 3. Think of it like a broadsword with more range. As long as it stays a mid/late-game weapon, it's a fine addition.

The axe pretty much obsoletes the rapier; after all, it's a great counter against the skulls from Zone 5. Its attack range is strange enough that it's still about as strong as other late game weapons, from what I can tell.

The staff's pretty much a weaker rifle (unless you get the glass staff). It's definitely a fun weapon to use! It may seem like a weak weapon, but it's not like every weapon in NecroDancer has the same utility. I can see the staff being useful in the narrow passageways of Zone 1.

Edit: The Level Editor and weaponmaster contain titanium/obsidian/glass/blood/gold versions of the Warhammer.
Last edited by Wheaty; Jan 24, 2017 @ 7:48pm
[COxMA] Altripp Jan 24, 2017 @ 7:48pm 
The dash shovel has its strenghts and weaknesses. It'll be a miner's cap 2.0 when speedrunning most characters, no doubt. But i play mostly Aria, and i think it's terrible on her since it makes it so you can't dig buffer your beats, just like the miner's cap is also terrible on Aria.
Ogamiss Jan 25, 2017 @ 12:49am 
I don't really like them because I feel like the game is easier now... Except for the cursed potion which makes the game harder.
Last edited by Ogamiss; Jan 25, 2017 @ 12:49am
Empathy (They/It) Jan 25, 2017 @ 12:58am 
Originally posted by Ogamiss:
I don't really like them because I feel like the game is easier now...
I honestly can't tell if the game is easier or harder. I mean, there's +3 stages and +1 boss added to every run now. But some of the items are really good.
CarThief Jan 25, 2017 @ 2:14am 
Eh, most new weapons seem to have some flaw to them, the staff is still wielded as a dagger, can't do ranged attacks with it, making it unfavorable to proper ranged weapons. The warhammer gets you stuck easily versus shielded enemies or enemies with tons of HP, making it hard to run away, if your damage output can't deal with them, anyway. That axe thing, well, it lacks the double damage the rapier does, so it won't outclass the rapier on damage, and the bonus damage from the rapier has always been *incredibily* useful against the more resillient or shielded enemies. And i guess the harp thing also has to be used like a dagger. As far as memory goes, anyway, could be mildly mistaken about how some of these work.

So yeah, none of these really outperform the rapier, if you ask me. The double-damage lunge and fact you just CAN'T get stuck on enemies with it and still attack from 2 tiles just makes it the best weapon you could find, still.

The new weapons are pretty useful though, doesn't hurt to have more weapons lying around i guess, but at the same time, can't go wrong with a good ol' spear or longsword, either. Simple but effective.

Wouldn't be suprised if the freezing ring gets a nerf sometime though, freeze on hit with ANY weapon at ANY range? Damn, that's pretty strong. Didn't quite figure out the parry yet though, is it like a ring of courage lite, or hitting one enemy lets you parry another's attack? Hm...
Wouldn't hurt if they could somehow clarify in-game how parrying works, i only ever did it by accident. :P
limebell Jan 25, 2017 @ 2:34am 
Originally posted by Empathy:
Originally posted by Ogamiss:
I don't really like them because I feel like the game is easier now...
I honestly can't tell if the game is easier or harder. I mean, there's +3 stages and +1 boss added to every run now. But some of the items are really good.
i feel zone5 is easier than zone4
wherewolf0 Jan 25, 2017 @ 2:55am 
Zone is easier, it's like 4th in that rooms are seperat eith encounters, but doors are much wider, you can rather easily find the boss floor, not as easy as 4th, but still quite good.
James Jan 25, 2017 @ 3:13am 
Yeah, warhammer is really op. Need nerf. Axe is ok i guess?
Lucky Jan 25, 2017 @ 6:35am 
Originally posted by Ogamiss:
I don't really like them because I feel like the game is easier now... Except for the cursed potion which makes the game harder.

I do feel like it makes the game easier, but at the same time, it's a good thing to have more items, so I guess the question is, how can they balance it so that there is still a challenge with these new items?

Originally posted by CarThief:
Didn't quite figure out the parry yet though, is it like a ring of courage lite, or hitting one enemy lets you parry another's attack? Hm...
Wouldn't hurt if they could somehow clarify in-game how parrying works, i only ever did it by accident. :P

From what I noticed, the cutlass parries when you attack/kill a monster, kind of like the courage on the kill dash ring. Although I haven't figured out if you have to actually kill the monster in order to get the parry, or if it's just attacking.
Last edited by Lucky; Jan 25, 2017 @ 6:36am
>//The_FALCON Jan 25, 2017 @ 10:42am 
There are other variants of the axe and warhammer. I looked it up in the game files. Made me sad and happy at the same time. I'm currently making a weapon reskin pack lol themed. Happy because there is a hammer in the game so that i don't need to use the longsword for the hammer of orlon. Sad because i need to move the textures now and have more work before me (more weapons to retexture).

And regarding "warhammer OP", a certain Champion in lol who wields a hammer was op after her rework as well ;)
NNNN Jan 29, 2017 @ 10:26pm 
Originally posted by >//The_FALCONTnY:
There are other variants of the axe and warhammer. I looked it up in the game files. Made me sad and happy at the same time. I'm currently making a weapon reskin pack lol themed. Happy because there is a hammer in the game so that i don't need to use the longsword for the hammer of orlon. Sad because i need to move the textures now and have more work before me (more weapons to retexture).

And regarding "warhammer OP", a certain Champion in lol who wields a hammer was op after her rework as well ;)
the hammer problem is it dont have a blind spot is kind of like a board sword + boomstick it hits everthing in the same directions with a large 3x2 radius. but is not specialy op but mayb makes it more rare to spawn.
Last edited by NNNN; Jan 29, 2017 @ 10:28pm
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Date Posted: Jan 24, 2017 @ 6:37pm
Posts: 14