Viscera Cleanup Detail

Viscera Cleanup Detail

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Shaklin Nov 3, 2023 @ 3:48pm
Changing Physics Weight in Kismet?
Hello,

I made a VCDebrisPlacedSk and I want to change the Physics Weight (Mesh) in Kismet after a trigger.
The trigger works fine, but not the Physics Weight value.
How can I do that?

I tried it with:
New Action -> Object Property -> Modify Property
But I don't know what to write into 'Property Name'. I tried many things, but it didn't work..
Originally posted by A JANITOR:
Hmm physics weight like how heavy it is?
Lol I never been able to change it from kismet so I just make new stuff and in most cases you need blender to fix the actual 3d model


https://youtu.be/BIpPHde5z-E?feature=shared

Don't use kismet to make bodies

If your making custom objects it basically the same as the video without the physics asset

Hope that helps and with making bodies the easiest way is to set the origin to cursor and set origin to geometry in blender and move the 3d model so the origin is the bodies bum
Set origin to cursor (origin is centre of the grid in blender)
Export fbx
Tick the mesh box go to geometry tab and tick the face box
Export fbx file
Open Google chrome
Google Mixamo auto rigger
Login with google it's free
Import the fbx
Choose the setting for the skeleton to have no fingers
Press next wait 1 minute
Villa ya model is rigged with the correct root bone origin
Choose an animation watch it walk around (mixamo animations also work in kismet vs matinee to make fake killable NPC's)
Download the fbx with skin as fbx 4.7 format I think it is
Download Autodesk fbx converter 2013 it's free
Convert the mixamo fbx file with the fbx converter
Import the new fbx into the vcd editor
Import n make ya materials don't forget to tick the used with skeletal meshes box in its materials
Apply ya materials to ya skeletal mesh
Then watch the video above
You can use sub archetypes to make copies of the vanilla bodies so you can make your own that work the same as the Devs bodies that ya can also stuff into ya trunk n take em to the office too

Pretty easy once ya get used to it

To make custom TNT create archetype from the actor classes list in the content browser
Custom radio make sure you until the use as parent box in the actor classes list before you create a new radio factory archetype
Radio also uses a music list object archetype create a sub archetype of that n link it to ya factory radio archetype debris template
Match the setting of ya factory and object archetype esp the draw scale

Once it's working test it to make sure it's working like finish ya map punch out n make sure it's the same in ya office as it is in ya map then ya know ya got it right

Don't make custom bucket archetypes it crashes the game with a memory leak if ya place one bucket in the map although they work fine if ya set it as item in a bucket machine then custom buckets won't crash the game
Drag n drop mantis egg from content browser actor classes list into map crashes the editor so if ya want mantis eggs copy em from the Devs mantis map

In blackeagles level creation guide do not copy incinerator from Caduceus it has a really buggy trigger volume that fails to burn bullet shells
Copy incinerator from any Dev map just not Caduceus

< >
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A JANITOR Nov 3, 2023 @ 8:01pm 
Hmm physics weight like how heavy it is?
Lol I never been able to change it from kismet so I just make new stuff and in most cases you need blender to fix the actual 3d model


https://youtu.be/BIpPHde5z-E?feature=shared

Don't use kismet to make bodies

If your making custom objects it basically the same as the video without the physics asset

Hope that helps and with making bodies the easiest way is to set the origin to cursor and set origin to geometry in blender and move the 3d model so the origin is the bodies bum
Set origin to cursor (origin is centre of the grid in blender)
Export fbx
Tick the mesh box go to geometry tab and tick the face box
Export fbx file
Open Google chrome
Google Mixamo auto rigger
Login with google it's free
Import the fbx
Choose the setting for the skeleton to have no fingers
Press next wait 1 minute
Villa ya model is rigged with the correct root bone origin
Choose an animation watch it walk around (mixamo animations also work in kismet vs matinee to make fake killable NPC's)
Download the fbx with skin as fbx 4.7 format I think it is
Download Autodesk fbx converter 2013 it's free
Convert the mixamo fbx file with the fbx converter
Import the new fbx into the vcd editor
Import n make ya materials don't forget to tick the used with skeletal meshes box in its materials
Apply ya materials to ya skeletal mesh
Then watch the video above
You can use sub archetypes to make copies of the vanilla bodies so you can make your own that work the same as the Devs bodies that ya can also stuff into ya trunk n take em to the office too

Pretty easy once ya get used to it

To make custom TNT create archetype from the actor classes list in the content browser
Custom radio make sure you until the use as parent box in the actor classes list before you create a new radio factory archetype
Radio also uses a music list object archetype create a sub archetype of that n link it to ya factory radio archetype debris template
Match the setting of ya factory and object archetype esp the draw scale

Once it's working test it to make sure it's working like finish ya map punch out n make sure it's the same in ya office as it is in ya map then ya know ya got it right

Don't make custom bucket archetypes it crashes the game with a memory leak if ya place one bucket in the map although they work fine if ya set it as item in a bucket machine then custom buckets won't crash the game
Drag n drop mantis egg from content browser actor classes list into map crashes the editor so if ya want mantis eggs copy em from the Devs mantis map

In blackeagles level creation guide do not copy incinerator from Caduceus it has a really buggy trigger volume that fails to burn bullet shells
Copy incinerator from any Dev map just not Caduceus

Last edited by A JANITOR; Nov 3, 2023 @ 10:22pm
Shaklin Nov 3, 2023 @ 10:05pm 
Your video helped me a lot.
The reason I wanted to change the Physics Weight was to make it easier to carry the object. But then I saw in your video that there is 'Hold Stiffness Scale', it works much better with that :D.

An object has so many setting options that you overlook a lot..

Thank you for your quick help :)
Shaklin Nov 3, 2023 @ 10:35pm 
It seems you know your stuff very well, you have a lot of custom maps :).

May I ask further questions?
I hardly read tutorials, I do everything very intuitively, which may be a mistake.
For example, do we need an Incinerator?
I have a dumpster with a fire and made something of my own in Kismet. An object in the dumpster is destroyed every 20 seconds.
Does this work in the game like an Incinerator? So is it recognized as cleaned?

https://i.imgur.com/eEAjqQB.png
https://i.imgur.com/NhmLlUX.png
A JANITOR Nov 3, 2023 @ 10:45pm 
No worries
Lol instruction book bag who needs those I use my damaged brain:)
This is what happens when youtubers get lazy n try n cheat with lightsabers
https://youtu.be/oGW7-vPWT0k?feature=shared
Haha goodbye lightsabers n yes it melts the lightsabers in ya trunk too

https://youtu.be/j4aQIwpgSqk?feature=shared
God I love this game ya dreams come true in the level editor n if I don't know how to make it I teach myself how to make it by wing it n find out if ye Olde tutorial doesn't exist
Lots fun tedious but fun

Slow n steady wins the EOTM award besides it be cool to play more workshop maps
No competition to who's map is better than someone elses they all awesome to play

Take ya sweet time it's easy to screw something up but longer to fix it
Dam did I forget to add a J harm again n oh crap really why do I always forget to add a trunk
Several map updates later ah finally it's working:)

Jkromptn 4kant and zero are cool they pretty good help so is cannonfodder if he still alive
Devs help too if they not too busy

Custom stuff takes forever to make n a few weeks or even months aka 4gb WW2 map but a vanilla vcd map can take less than 24 hours to cobble together

Vcd is fun to mod ya subs will help ya fix da bugs too so does the Devs level creation guide
Last edited by A JANITOR; Nov 3, 2023 @ 10:46pm
A JANITOR Nov 3, 2023 @ 10:58pm 
Originally posted by Shaklin:
It seems you know your stuff very well, you have a lot of custom maps :).

May I ask further questions?
I hardly read tutorials, I do everything very intuitively, which may be a mistake.
For example, do we need an Incinerator?
I have a dumpster with a fire and made something of my own in Kismet. An object in the dumpster is destroyed every 20 seconds.
Does this work in the game like an Incinerator? So is it recognized as cleaned?

https://i.imgur.com/eEAjqQB.png
https://i.imgur.com/NhmLlUX.png
That's the best way to learn I do the same thing n it only took ten years:)

Cool dumpster fire yeah as long as it melts or deletes stuff it's an incinerator without using the incinerator kismet action

Looks similar to the dumpster fires I made in aqualand

Nothing like warming up to a huge bin
Default incinerator gets boring if ya use it in every map variety breaks the monotony n gives the default incinerator a chance to not become so boring to use
Gotta love this games toilets vs flushing stuff down the toilets just gotta find a way to litteraly sweep the mess under a rug cuz that works too

Have fun n if ya bin gets stained inside disable accepts static and dynamic decals on the dumpster mesh and it's lids n put a nosplat volume inside the dumpster cuz if ya shot it with the welder or smash lanterns in the dumpster it spawns invisible soot stains
All the games default incinerators have that bug in em esp the one in Athena's wrath
Nosplat volume fix that bug but usually ya can get away with mopping the inside of it but that's if ya mop reaches
Can ya get out of the dumpster if ya jump in it if not probly good idea to kill the janitor if ya jump inside a dumpster fire:albedothumbsup:

Cool pics ya got a cool dumpster fire incinerator

Lol yesterday I made an electrified bumper car power grid into an incinerator aka giant bug zapper in garbage night

Have fun vcd is a cool game to mod n Jesus my grammar sux I went to school before the internet let alone a mobile phone which I'm writing this on while my dislexic spelling give the automatic spell checker a heart attack

Had to learn to read n write again got struck by lightning in the head 30 years ago
It takes 30 years to remember everything a few million volts erased

Vcd keeps ya brain alive it works wonders on ya memory
So much to learn from this game
Last edited by A JANITOR; Nov 3, 2023 @ 11:04pm
A JANITOR Nov 3, 2023 @ 11:00pm 
Bumper car zapper is just a trigger volume look at the kismet for it
Dogdem car power grid or a dumpster fire
Same thing xd it works
A JANITOR Nov 3, 2023 @ 11:06pm 
You can toggle any kind of volume on and off including disposal and water volumes
Toggle node in kismet doesn't work but two change collision nodes let ya turn say the gas oven in the kitchen on and off so ya can burn stuff on that too

Your dumpster looks very similar to the dumpster fires I put in aqualand but I not made em melt objects yet
Debris kismet action can melt objects in a default incinerator too instead of it just disapearing just tick the no fires box and no stains box so it not spawn firebolt soot in ya dumpster when it melts stuff
Target returns instigator
https://youtu.be/w-Lk_utmKSw?feature=shared
Lol you can turn anything into an incinerator
Last edited by A JANITOR; Nov 3, 2023 @ 11:27pm
A JANITOR Nov 3, 2023 @ 11:21pm 
https://youtu.be/93QE8OA0w5Q?feature=shared

One wonders why I disable decals on movers lol decals stuck to a moving object can only be mopper in when the mover is in the original location as to which ya stained it with something
Most annoying inside elevators when ya can only mop the stain on the floor halfway up when ya spilled a bucket halfway up the lift
Stain proof movers help hide/fix that old bug

Default interpactors n matinee much better just untick the stop on encroach box in its settings so it doesn't break in multiplayer
Vcmovers suck so does vcinterpactor those get stuck n elevators kill the janitor but default interpactors won't murder the janitor or spill ya buckets
https://youtu.be/0jdYgxcjHgc?si=_omq50B5I4lZjKrr

So tired need sleep I spent 10 hours upgrading garbage night yesterday

Valve broke my mail box years ago I gotta manually check my posts for replies
Ouch but at least my steam account is junk mail proof so don't fix it valve:)

Lol this game can do almost anything
https://youtu.be/hgd1Dpmpluk?feature=shared
Ue3 is holding us creators back I'm looking forward to Devs new vcd 2 or remake etc in ue4 and with any luck ue5 while we set it's workshop on fire in style cuz VCD's mods don't suck

My brain caved in when I looked at the kismet for that let alone 4kants proceedual generated backrooms map ya look at kismet n it runs at 3 fps lol while ya stare at it thinking how the hell did Spiderman spin this collossal spider web while my ryzen 7 PC cries n crashes if ya zoom in on it:)
It seems 4kant is a mad scientist with a mop n I thought I was bat itshay crazy:)
I am I gonna merge my backrooms map into 4kants backrooms map to make it liminal as a collaboration of sorts as 4kant ate Superman's pills to pull that off
Probly take a month to retexture the walls and floors in that impressive jigsaw puzzle but a fun challenge to reverse engineer it into a map ya can get EOTM in instead of it being a clean for the fun of it thing as I found a way to fix 4kants I can't deleted the endless mess conundrum while ya brain goes WTF n how the hell did ya get ue3 to proceeduraly generate a map as ya need ue4 for that as ue3 is too old xd
https://youtu.be/eVel6VLEDxM?feature=shared
Have fun with ye Olde vcd level editor
New maps are always fun to play

https://youtu.be/NkKWMJMx4FU?feature=shared

What am I very slowly making?
https://youtu.be/beptmqOdvWQ?feature=shared
Took ages to fix the shadow bugs in that old video n still gonna take a few months to finish making WW2 map
TARDIS included
https://youtu.be/roKb1h5rqKo?feature=shared
You can make vcd do almost anything if ya put ya mind to it

No you can't mod native weapons but a bin makes a nice chainsaw n modded lanterns make pretty much any gun ya can think of
https://youtu.be/dbMbFW0p3Q8?feature=shared
Last edited by A JANITOR; Nov 3, 2023 @ 11:59pm
Shaklin Nov 4, 2023 @ 11:14am 
So many videos, thanks for sharing.
Very very creative, I think it's great that you share your knowledge with others.
I'll also test a few of your maps, they look very varied.
My map, on the other hand, will be very boring :D

Cool dumpster fire yeah as long as it melts or deletes stuff it's an incinerator without using the incinerator kismet action
ok thank you :), I thought for it to be recognized as a map, it has to have an incinerator somewhere.
It's nice that I can leave it like that.
And thanks for the tips. I didn't pay attention to soot stains.
I'll look at what a nosplat volume is and then add it. I'll try it and maybe report back here if I get stuck.
With a little effort you can jump in and out of the dumpster. The janitor doesn't have to be killed :D.

Gotta love this games toilets vs flushing stuff down the toilets just gotta find a way to litteraly sweep the mess under a rug cuz that works too
oh that's a great idea. It's a shame that my map doesn't have any toilets :D
I like creative ideas like this!

Had to learn to read n write again got struck by lightning in the head 30 years ago
Oh wow, then you handled it very well.
My mother tongue is German and only English at school, so I don't notice any mistakes at all :D. I hope my English isn't too bad.
I also think that modding keeps us fit, even if we only experiment a little ourselves.
I love modding, no matter what game.
Do you know Garry's mod? I think you would like that too.

the cat map looks really interesting :). I'll try that out in the game. You keep the game alive with your maps!
Is the music in the game itself? I also wanted to add music to my map, but since only WAV works, the file size is much too large.

I also read that there is going to be a remake of Viscera.
I hope the old game will remain with us.
The textures from payday-2 are so outdated, I don't think UE4 / UE5 would look any better.

I started with the map years ago and then took a break until now because a lot of it is frustrating, a lot of things disappear into the ground and glitches around.
But I enjoy it, even if the map may never be finished.

Thanks again for your help and tips, it's really great what you've created so far!
Last edited by Shaklin; Nov 4, 2023 @ 11:14am
A JANITOR Nov 4, 2023 @ 4:07pm 
lol english is my native language and i suck at typing

your english is perfectly fine

wav files
use audacidy

cat map 4kant did a number on that one and i went crazy on it=good idea to play 4kant's version 1st

toilets
opens level editor ctrl + c works wonders

fire burns things including janitors i am surprised my rubber gloves don't melt while tossing stuff in fires


modding keeps us fit
it sure does it keeps my brain alive and my dreams and nightmares so fresh the blood is still warm n the butterflies turned into giant spiders
shopping without a car also keeps me skinny

I started with the map years ago and then took a break until now because a lot of it is frustrating
it happens i took a long break from ww2 map zero take a long break from oasis map jkcrmtn take a long break from almost finished tf2 map and another killing floor map

a lot of things disappear into the ground and glitches around.
did you use landscape?
landscape has a broken heightmap collision bug in this 2013 beta version of udk
hills eat ya welder mountains eat j harms
use terrain instead to fix that just tell subs to avoid alt tabbing so ground wont go invisible on em
But I enjoy it, even if the map may never be finished.
slow n steady wins the eotm award ya will get there eventually and when its done ya clean it n go to the office n get a perfect score and eotm the joy is way more powerful that you made it then ya see it on youtube while the youtuber loves every second of it along with the bug discoveries they help ya fix da bugs or just never stop laughing in multiplayer=mission accomplished=to make others laugh is priceless

every new map that gets released is streamed on twitch and youtube hours or at least 1 day later=try n fix the bugs quickly so ya can watch a much nicer video then share it on your workshop page in the screenshot slideshow
Mnealia does a great job on her videos

My map, on the other hand, will be very boring :D
no map is boring never judge a book full of blood n gore by its cover
ya gotta play it to read the story while swearing at how many buckets you spilled in its pages but if ya set the fov to 110 ya have way less chance of spilling ones buckets now that ya can see em

garrys mod
collecting dust in my steam library its not really my thing n too many WOKE SNOWFLAKE kids on servers is like watching the movie dumb & dumber but as each day after the year 2000 passes when the government turned the stupidity signal that i cant hear on while its worse than tic toker's as adults in pre school let alone cities skylines 2 fanboys defending a $129 ultimate edition dogs breakfast (missing $574 in dlc that has less content than cs1 without dlc) that will set fire to ya 4090 while paradox recycle cs1 dlc at triple the price vs idiots brainwashed by fakebook and woke trolls on steam lol never pre order a dogs breakfast= ya will get ripped off
i also suck at hammer if it like what ya use to mod portal etc
would rather play portal 1 n 2 but vcd takes the crown it lures ya back for more


how to fix janky physics
improve custom model collision=auto convex collision can help with that so can the simple box collision options in the static mesh editor=double click ya mesh in the content browser
blocking volumes can be useful

engine tweaks to fix the physics and make the fps way faster

UDKEngine.ini vs notepad

bDisablePhysXHardwareSupport=False
PhysXGpuHeapSize=256..........Borderlands 2 physics fix awesome sliding boxes are a distant memory
https://steamcommunity.com/sharedfiles/filedetails/?id=2808797850
lol i left my coffee on top of the washing machine
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=100

steam launch option
-dx11

open gl ?
UDKSystemSettings.ini vs notepad

bAllowTemporalAA=False
AllowOpenGL=True

steam launch option=
-force-glcore

performance hack
https://youtu.be/gJ2lSLWoUT0?si=L2buo7WPf2YCoWNB
lol youtube has yet to pay me my 1st 50 cents while they play ads in my videos=ouch
i do what i do for free but hey that map has like 200 lights n it take that long to build production lighting instead of waiting 4 hours it takes less than 4 minutes it triple the fps n halve the file size too

select all static meshes
seach for light
override lightmap res tick that box
change 64 to 32

anything that has evil science walls leave it on 64
anything that has rusty metal checkerplate texture leave it on 64 otherwise it will go black on ya

movers interpactors etc
shadows often bleed through walls n it looks ugly in most cases unless ya get lucky with lighting
search shad in search box untick cast shadow box

select all lights any type
search light in search box
tick these lighting channel boxes
bsp
static
dynamic
composite dynamic
if it freezes don't click nothing or press any keyboard key just wait a while it will unfreeze
instead of crashing

now build production lighting=wtf 3 minutes instead of 4 hours=woo hoo

floors ceilings n also even walls as well as ya sky don't have to cast a shadow and if its night time trees dont cast a shadow in the dark lol=turn shadows off if its night

fix for sound on pc stop working when press pie play button goes pop n all sound on pc stops working til quit editor
near the pie button is a button that has a speaker icon
click that to enable realtime sound
finally ya can hear everything now ya can actually play with sound effects and ambient sounds

disable autosave
bottom right corner of editor=
goodbye 18 gb autosaves folder and goodbye huge jolt when placing stuff
disable autosave in game too set it to 0
steam global settings=
permanently disable steam cloud sync

find the games autosaves folder
delete all autosaves
open the backup autosaves folder
delete all autosaves

now when ya upload ya map to the workshop it wont fail to upload now that the cloud can't screw that up as cloud break every game in my library so that crap stays off forever

save manually often in the game and the editor
autosaves are useless anyway
manual saves are better

in the editor go to view world properties
mymapinfo if it says none click blue arrow n choose vcmymapinfo
in that choose a punchout handler=general is a good one
set the speedrun time in minutes=if ya put 120 in that then ya speedrun is 2 hours
go to the save setup tab it says none=click blue arrow n choose vcsavegamesetup
under the reports tab tick boxes that best match the checkboxes you ticked in all of the usb sticks in the map=cause of deaths
has map got no usb sticks?
go in actor classes list in content browser search for emp in search box
drag n drop employeechipcontent into map
raise it off the floor a bit so it not get stuck in the floor
look at its properties
employee name if ya leave that blank it randomly generates a name=girls can be guys n guys can be girls lol
add a name it stays like that
tick boxes that best match how body died

copy usb stick paste it next to another body rotate it abit n raise it off the floor a bit so not get stuck in the floor
rinse n repeat

save map often via save as option=always use this option
press save all will corrupt the game don't press that one lol
when quit editor if it says save gp something choose dont save
start map in game and search for missing textures
fix whats missing in the editor=ya might have to make a copy of the devs material to fix that
next time quit editor it should just exit
never save any file that you didn't make=now ya cant break the game or corrupt its files
all vanilla files stay vanilla=now ya wont accidentally break multiplayer
if ya copy something from another map n it ask to save when ya open yours press dont save=lol ya dont wanna break multiplayer in evil science just from copying a toilet or the signs stacking area

study other maps to see how they work
one is welcome to copy the stuff i made but ask devs 1st if ya want to use anything from temple of death as rooks keep crossover=might have to buy rooks keep for that

does bsp brushes flash and flicker like crazy when say you open the mantis map (pestilent penitentary)
go to file
switch renderer
choose direct x 11
goodbye bsp epilepsy disco

those things should help out while ya try n memorise blackeagles level creation guide then making maps is easy:albedothumbsup:

be proud of what you make we are a rare bunch us content creators smarter than the average janitor but give our fellow cleaners more stuff to clean=we are all equal:cryptothink:

multiplayer not working
https://steamcommunity.com/sharedfiles/filedetails/?id=2976389134
its the only fix that works
vcd also works on ya phone
download steam link app
remote play together only works in splitscreen coop
lets you mix controller brands
lets you make custom touch screen controller profiles
lets you play vcd anywhere= i played vcd on the toilet on the train 100klm from home
app lets ya remote control steam as long as leave ya pc on
phone or ipad=free steam deck if ya use free wifi
if every player is controlled by 1 player it easy to fix that
in steam remote play chat will see controller icon under friends name
click that
split the keyboard and mouse sharing now each player has their own controller
phones count as a controller too=when ya mobile device becomes a free steam deck=yay
in steam setting for remote play disable the hardware encoder and max out the latency

is wifi at home too slow=use cable from router to pc=stable server

remote play not working
google the steam remote play ports and add em to windows firewall
same way ya fix multiplayer in this game
now it wont fail to pair ya phone with ya pc vs steam cuz some bright spark at microsoft thought it was a great idea to set everything to block connection


friend got really crappy laptop that can start steam but not enough memory to start vcd or they can't afford to buy vcd yet
in remote play together any steam friend can join for free vs remote play invites if you host
yes all workshop and dlc maps work and there is 0 server jank being a client feels like ya hosting
everything streamed from host pc
does friend have a mac pc=it works on those too=wtf mac player joins windows host without buying the game=works like a charm


oh yeah game options
complex lighting on
physics max
max everything out
dont touch gamma slider
fov 110 never spill buckets again
antialisng disabled
anistrophic filtering disabled
ambient occlusion optional
shadows low
draw distance stuff low or normal
leave environment shadows on
untick pickup highlighting your a professional cleaner

oh i forgot if using geometry mode crashes the editor vs selecting a volume any volume
click on any mesh twice before ya select the volume now it wont crash on ya

vcd editor crashes when it feels like it for no reason
thats normal so save project manually often say every 5 minutes or when needed

what controls physics in vcd?
gravity
take advantage of gravity n bugs become features

now if done right vcd go from 35 fps to over 100 fps without sacrificing too much visual quality
https://steamcommunity.com/sharedfiles/filedetails/?id=2987250459
erm i capped the fps at 100 fps but get 130 fps instead=yay
if ya cap the fps to 144 it will lag like a mother fker
100 is just fine

follow the golden rule=have fun doing what you do best
Last edited by A JANITOR; Nov 4, 2023 @ 5:55pm
A JANITOR Nov 4, 2023 @ 5:00pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=323918819
https://steamcommunity.com/sharedfiles/filedetails/?id=1587473742
https://youtu.be/4CkTzgKbXZ8?si=RA1ZO5Na49ghhevu
there is a bug in content to upload box that wont stop opening sub folders it fails to choose upload folder read comments to fix that
Last edited by A JANITOR; Nov 4, 2023 @ 5:41pm
A JANITOR Nov 4, 2023 @ 5:06pm 
http://www.hourences.com/tutorials/
good old sjord horenses
my name is in the solus project credits:albedothumbsup:

that link very useful for modding vcd just ignore the uscript stuff

on the bright side i had 10 years to fix vcd's dev bugs n fixing bugs in my maps is an endless battle
well most of em a this games editor has way more bugs than the game has
gremlins chewing on the engines wires all the time
ya get used to it n work around em as vcd was built on the jankyest version of udk epic games ever released

can't wait for ue4 ue5 vcd 2 etc
vcd 1 will always be in our steam library devs said it aint going anywhere
vcd 2 or remake etc=we buy a new game

i hope they do vcd 2 then i can port my maps from ue3 to ue4 then to ue5 and set fire to steam workshop in style:)
the irony
ue5 runs way better than ue4 cuz i found a way to fix ue5 performance too n the same fixes work in ue4 n lol it made postal 4 run at 240 fps 120 max ingame vs ultra settings
my old rx 580 outperform a 4090 in postal 4 lol
https://youtu.be/7RRYVn9Z3qw?si=WMC2JahIjPIf8hUy
ironically it seems ue4 runs better in ue3=lol welcome to office 4.0

its hard work keeping an awesome game alive
it will die if one never shares ones knowledge=
lol still waiting for somebody to do a remake of one of my maps n i only had to wait 9 years for somebody to copy my flushable toilets lol why wait tthat long=monkee see monkee do

if ya get stuck post something
can also search the vcd steam forums one posted how to fix everything everywhere

@RuneStorm=live long and prosper VCD is and always will be king of the cleaning genre
Last edited by A JANITOR; Nov 4, 2023 @ 5:57pm
Shaklin Nov 5, 2023 @ 10:04am 
Oh, so much information at once :) But there are a lot of useful tips, I'll check this thread again if I get stuck again.

Thank you very much for your help :).

About the glitching of the objects.
I don't use landscape.
But I think I know why now. It's because of the collisions.
For many objects I use 'auto-generate collision', but it's not always good. When I pick up the object and drop it, it vibrates a few times and disappears.
I will have to do a lot of things manually in the 3D program (UCX collision)

has map got no usb sticks?
go in actor classes list in content browser search for emp in search box
I tried it. It works fine :).
I use it because I have some characters from Payday 2 on the map.

By the way, creating characters is painful..
I first made the physics asset myself, but it doesn't work for me, the character always does a crazy breakdance when I drop it on the floor in the game.

But now, as you mentioned, I used mixamo.
Then I extracted the original Janitor from the game as an FBX.
In 3DS Max I put my character in the same position as the original Janitor and then I transferred the envelopes from my character to the original Janitor.
In the game I use the physics asset from the original Janitor for it and it works much better.
I wish mixamo would automatically export it for Viscera, with physics-asset :D.

About saving in editor.
Yes auto-save is disabled and I create many backups from my folder.
Sometimes the editor crashes, very annoying, and then sometimes I have no sound in the editor / preview game.
I hear a crack in my speakers, but no sound comes out.
This happens very often, even restarting often doesn't help.

about gmod.
Yes, a lot of young people also play this game.
But to be honest, I've never played on a server, only with friends.
and it was always fun to mod for it. You can do a lot of things with lua.

about wav files.
Yes I use audacity :). But I mean the filesize.
WAV is not really a good format. My WAV file has over 70MB, maybe its too much for the game?
And with 2-3 songs much much more.

Oh I have another question.
Is it really necessary to create a VCMessFactoryDebris for each non-static object?
For example, I have a bag (you can see it on my screenshot with the dumpster).
this is a static mesh + VCDebrisPlacedSk.
Do I have to create an additional VCMessFactoryDebris for it?
Last edited by Shaklin; Nov 5, 2023 @ 10:04am
A JANITOR Nov 5, 2023 @ 11:11am 
https://imgur.com/eEAjqQB
I really like that picture lol I thought i saw a hint of payday 2

seems like ya on the right path ya posted some good points
i cant afford 3ds max lol so i use free tools

My WAV file has over 70MB, maybe its too much for the game?
I had an old map where i made a tardis interior and I modded a new radio that played 5GB of music +another 3 gb of other music in a personal copy of entire itunes library on the radio xd
more upk files a upk file only hold 300 MB
my ww2 map has 10 upk files so far in just assets n textures over 30 bodies n a ton of new objects n it runs at 130 fps with a day and night cycle

Is it really necessary to create a VCMessFactoryDebris for each non-static object?
For example, I have a bag (you can see it on my screenshot with the dumpster).
this is a static mesh + VCDebrisPlacedSk.
Do I have to create an additional VCMessFactoryDebris for it?

look at the upk files for some of my maps
look at the factory archetypes and the object archetypes
ya need to link your factory archetype to ya object archetype

its the same as in the how to make custom bodies video above without the physics asset
all the tools i use to mod VCD are free all i use is umodel to mod textures
the editor can export any mesh put it in map right click it export fbx
it messes up the origin fix origin in blender on centre of the grid to get the right origin
things like doors the origin is on its hinge so it can rotate as a mover properly
say a tap\faucet valve steering wheel etc the origin is in the middle so ya can spin it around as a mover=turn on gas main n light a flare=kaboom or wait too long n suffocate like in evil science
blender mixamo and autodesk fbx converter 2013 is all i use
fbx converter also fix out of date fbx error too=it makes the right version of fbx for udk=
0 import errors
oh and paint dot net to do the textures into tga files at either 512 x 512 1024 x 1024 or 2048 x 2048 texture sizes that are all power of 2
steam screenshots for workshop n main menu pics

to make an object that not count as mess
search admin in content browser at the top
find picture of a filing cabinet
create a copy doesn't work its greyed out
right click it
create sub archetype
put that in ya factory group in your upk file
double click the new factory archetype
see the debris template at the top of its settings
click the magnifying glass next to the debris template will take you to the object archetype of the filing cabinet
right click that
create sub archetype
put that in objects group in ya upk file
with the new factory archetype window open
right click ya new object archetype
copy full name to clipboard
now click the debris template txt in the factory archetype it goes blue
right click n paste to use your new object archetype as the new debris template
double click ya object archetype
now ya got a factory and and object archetype window open 2 settings windows
swap the static mesh
change the pickup and impact sounds
change the burnt offering if ya object is tiny ya dont want it to spawn a huge lump of melted mess=maybe use melted mess for a soda can to get a smaller one if needed

in the object archetype search for stuck in the search box
untick the 2 stuck detection boxes right at the top=now it wont jitter and delete itself

collision
every static mesh i import has no collision
i just use the options to build collision in the static mesh editor
either the simple box colission or the auto convex collision sliders to add collision to static mesh
yeah if it has crappy collision ya gotta split meshes esp if say ya gonna import bumper cars ride into vcd

in the auto convex collision sliders dont set the bottom slider to 40 or it crash editor 39 is max vs that slider
usually 1st slider 72nd one leave as is
last one 39
if it a floor mesh etc with a simple box like shape use simple box collision options
see what fits best

put the factory archetype in ya map
save your upk file

set the draw scale in the object anf factory archetype settings to resize your object to the right size
in both archetype search hold
hold distance= put 40
hold stiffness scale= 9999999

the game needs a factory and object archeype so it doesn't bug out in multiplayer client side vs syncing let alone bug out in the office in solo player like all of the santas rampage objects do cuz devs didn't use object archetypes for the santa fgactory archetypes=go to off pickup rudolphs noze=looks at a toy gun instead of rudolphs nose then the collision freaks out while it displays a toy gun as a wooden stool=lol

a factory archetype that has a linked object archetype will work properly
for factory only objects like
bins
buckets
flares tnt etc ya only need one factory archetype by creating a new archetype from the actor classes list
lol making tnt and landmines grenades etc from tnt is easy
https://youtu.be/16Kb8hkc25k?si=xQ8IGlFnrZH9AaKl

hope this helps

if ya wanna make a custom barrel
it same thing ya make a sub archetype of the factory and object archetype and use the new object archetype as the debris template in the factory archetype settings the match both factor and object archetype settings
ie
the draw scale must be identical in both factory and archetype settings
never resize objects or bodies in the map they wont be the right size in your office or in multiplayer as its set from your archetypes setting to make it display properly

(UCX collision) lol i just use the vcd editor to build the collision in the static mesh editor
maybe look at my meshes and the file structure of my upk files it will help alot

making bodies is a cow yes
welding the shoulder bones to the neck n top spine bone helps fix physics assets from exploding in the unreal phat editor
i also weld the toe to the foot bone too
in mixamo at the bottom before you generate the new skeleton make sure you choose the no fingers option then it will delete like 56 bones ya don't need n hands n feet have 1 or 2 bones instead of 89 of em then ya only got like 10 bones to setup in the physics phat editor=much faster n mesh not freak out and it better for game performance too=fingers dont have to move
when ya download the mixamo mesh choose fbx binary 7.4 with skin
convert it with the fbx converter n import to vcd then add materials n make physics asset factory and object archetypes for it etc

it takes about 20 minutes to make a body and it takes 5 minutes to make new objects
it gets really easy when ya know how

might see about making a make object video evenually but it basically the same as the make bodies video without making a physics asset vs static meshes as new objects

using sub archetypes of the devs bodies and objects is soooo much easier
making a VCMessFactoryDebris from scratch is missing the devs settings
ya be lucky if fire even burn it
sub archetypes much better
you will use sub archetypes to make paper notes and pda's too via black eagles level creation guide n it just like that make bodies video without making a physics asset

I havn't read blackeagles dev guide for almost 2 years xd it jammed in my brain now n i know way more than whats in that guide=laser sharks included:)

with mixamo lol it can bug out nicely vs rigging robots monsters aliens animals and everything but humans that gives whatever it is a human skeleton as mixamo is only supposed to work on human characters only
really funny watching a dog walk around lol or a spider or a 1 legged scarecrow
i was also able to rig a body bag in mixamo and a cow too lol

lol dyslexic typing is very frustrating i can read just fine but my writing is terrifying lol i hope it makes sense:)
Last edited by A JANITOR; Nov 5, 2023 @ 11:32am
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