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It's a BSP primitive built from the Builder Brush(the red box).
You can add volumes based on the Builder Brush by clicking on the "Add Volume" button on the bottom of the left tools panel.
Alternatively, since there isn't technically swimming support in the game, you may need to use a Low Gravity volume and add some force to it that simulates buoyancy like we did in the Sewer level's water volume.
Hmm, maybe post a threat on the forums.
If you can, select your block of actions and variables and stuff in kismet that have to do with the incinerator and then hit Ctrl+C
Then paste that into your forum post, should allow me to look at it, see if anything is odd there.
Maybe do the same with the actors in the level, namely the trigger volume and the VCIncinerator_Fireplace_Horror actor if you can.
For the incinerator, the best option might be to use the VCIncinerator_Fireplace_Horror actor. You can see its use in the small cabin in House of Horror.
Essentialy, it's invisible and acts as a tracker for objects.
You can then use a trigger to detect when objects enter and exit, much like normal.
Only you can dress up the area around the trigger however you want.
If you want, you can remove effects from it and so on in its properties.