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vacuum cleaner for bullet shells is in pool of death 2 and no mercy has a roomba
indeed possible but i had to do abit of custom script to get those working in workshop maps
small trash items just put a lit flare in a bin to burn the chips cans n tiny things in your bin
recycle buckets and bins tip em into the fire quickly so ya don't lose ya bin etc
some workshop maps have unlimited buckets until they are spilt
better stil steal a set of teleporters from core sample and teleport everything into the fire so you don't have to pick anything up
the default levels=vcd wont be getting a new content update but devs are porting vcd to ue4 so hopefully we might see a vcd 2 in the next couple of years as devs will release a new game that is not vcd related (no idea what it is) before the vcd port gets released i think=check the news thread to see whats going on with that and check the devs roadmap to see if anything changes
if this copy of vcd gets an update (i thought the last update was the last update) it will probably be bug fixes only
bucket with wheels and a vacuum cleaner for the port is a great idea
please make vacuum cleaner like a reversible leaf blower suck up too much mess and the bag explodes=lol but shove it in reverse to spew trash everywhere:)
if the bag is empty its just a leaf blower to blow trash around like leaves
combine the sand monster with a vacuum cleaner its the only way a vacuum cleaner will work
crude code for that is in pool of death 2 kismet along with code for debris weapons
idea for the port=
https://steamcommunity.com/sharedfiles/filedetails/?id=2177943983
https://steamcommunity.com/sharedfiles/filedetails/?id=2170748993
an official version of that thing along with weapons that work instead of just guns n knives as objects=one wants mass murder in multiplayer shoot eachother then clean it up:)
i hope the port has drivable vehicles too=bodies make nice speed bumps and im sure it be fun mopping up burnt rubber afer janitor does dohnuts and burnouts along with cleaning blood tyre tracks up!
https://steamcommunity.com/sharedfiles/filedetails/?id=2170891129
ideas nothing more i don't want to stress the devs out to add that stuff if it too dificult or time consuming to the extreme to make an archetype version of those things that doesn't need kismet or blueprints to enable one to take it to the office
only thing i wish vcd had was a blue woodchipper blood=water transparent water emitter that has this water colour=
https://steamcommunity.com/sharedfiles/filedetails/?id=2406885863
maybe a green one for sewer water too
it be great for leaking tunnels vs the welder and flowing water etc that comes out of pipes etc like in that video in the sewer instead of red it just blue
cant copy n mod woodchipper spray=content is cooked/copy protected:(
a tutorial for that laser trace node in the level creation guide cuz i don't know what beam lengh and param beam length name is for said node so laser beams don't shoot through static meshes into the void
maybe use the shark beam lasers for tutorial? as those have a decent range on length of beam fired as well as hit detection?
the level creation guide needs a decent tracebeam tutorial?=turn sharks laser into a laser gun vs modded satellite beacon??
one might find more laser guns or puzzle lasers and mirrors that reflect laser beams
ie
mission impossible museum map=hold mirror debris object to deflect a laser beam to avoid setting off the security alarms etc???
move the telescope light posts like in myst 3 to turn something on etc
plenty of mods to play with in workshop maps until the port happens
https://steamcommunity.com/sharedfiles/filedetails/?id=2377100132
perfect for indoor maps but if its indoor and outdoor you see laser shoot through walls etc unfortunately since theres no tutorial for the laser trace node in the level creation guide and epic deleted the ue3 community forums:(
https://www.epicgames.com/site/en-US/error-404?src=nomatch&url=/site/en-US/udk/udk-development/udk-general-development/226627-lighmass-building-error
2 weeks to fix a corrupt map cuz epic deleted the ue3 forums:(
Swarm was failing to compile the lighting and had a rogue swarm job error that would randomly get jammed on 2% or 95.9% and just sit there and compile forever=pain in the @$$ to fix when google error has 404 not found in a link that has the answer
Had a corrupt mesh lol n it fixed now but lost 2 weeks of work cuz of said error= can't play a map if you can't bake the lights lol
I'm very lucky I put all my assets in upk files or it would have crashed on load and I would have had to delete my project
google only finds ue4 stuff all thats left of ue3 is this=
https://docs.unrealengine.com/udk/Three/WebHome.html
it helps but it kinda useless as the community forums used to have the answers xd
clich the forum link=404 not found=
A blue water/blue woodchipper spray emitter would be ideal for making said bucket with wheels so you can refill buckets at the slosh machine or a tap hose or fire hydrant etc
Maybe I will add said feature in one of my workshop maps in the future.
I can make wheels out of a bin and a bucket out of a Modded bucket and glue them together that is unspillable or if turned upside down it will empty itself on to the floor like a normal bucket does
With fixed upright rotation you will get a bucket that last forever as well as impossible to spill it but can still pick it up n walk around with it but cannot take it to the office being a bucket with wheels mod that rolls across the floor like a hockey puck on an ice skating rink!
Not too hard to make a bucket with wheels it just needs a bsp floor so it doesn't hit the joints in the floor meshes
Same goes for shopping trolleys and hospital beds or a bin with wheels
Apply iceahol physical material to the wheels Mesh to make it roll across the floor
If office chairs had a seperate material slot for the wheels it would also work great on those too
looking forward to a build of vcd on ue4=party time in the level editor:)