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1. Personally carry everything you can to the incinerator.
2. Use mop buckets to mop up blood, etc., then once "used up", place small junk (paper, shell casings, small giblets, etc.) in the bucket and use it as a mini-biohazard-bin.
3. Stagger how frequently you access the machines, and always make sure you use already-provided buckets / bins first.
http://www.smidgeindustriesltd.com/vcd_troll_dispenser.gif
Hopefully the cruel taskmasters of Smidge Industries will take pittance on you, wayard Smidge of the Van Haupdstadt Smidges! Though you may have spent precious seconds in errant mirth, blood is still thicker than water!
Well, I you get six that could be an achievement: Six Sigma Waste Efficiency.
(http://en.wikipedia.org/wiki/Six_Sigma)
Blast-fax kudos all around.
@ Grove - I get that there are ways to deal with it (hmm, unintentional referencing of meme is unintentional). When it comes to buckets you can sometimes grab the gib before it drops and prevent the mess. I also leave a bin and get as many as I think I need first so I can frontload the annoyance. Buckets also make reasonable receptacles when trashed.
But the problem is simply it is a waste of time. Your goal is to clean up so the additional mess isn't what bothers me; I care that a new mess in lieu of the tools I need is entirely random. The mop can create messes. You can knock over buckets, drop/kick gibs around, track bloody footprints, hell the arc welder can create some big messes. But those are all controllable while the machine's random number nonsense is not. You have to spin the wheel, it's pointless.
A good game mechanic allows the player to succeed or fail on their own merits, such as a pit you fall in or buckets you spill. You control that. But what What if each time you cleaned your mop there was a 20% chance you'd knock the bucket over? That would just be annoying and prove janitorial work is a thankless job too; not doing that allows you to trip over it yourself instead.
I'm not complaining to you, so much as at you. I apologize if it seems that way.
When you need a bucket, you need a bucket. If you get gibs, it only increases the amount of time it takes to get that bucket, nothing else. You still need the bucket, you still have to press the button. And in the end you'll repeat the process until you have what you want.
http://steamcommunity.com/app/246900/discussions/4/613935404244715474/
If you want to know how to do it, pm me. But besides that, meh
Read before replying, then take a moment to understand the key points before you craft a rebuttal. That's how discussion works. You don't have to agree with me, but I will expect you to read what I'm talking about first.
--
@ 1mirg - Thanks for the suggestion. I'll read up on it but I don't think modding the game is the answer. I know it is pretentious to simply say, "This mechanic doesn't work, change it." so I honestly don't care whether or not Runic makes a change, but it is my suggestion that they should. Based on feedback however, it appears more people like the mechanic than find it cumbersome or tacky and that's okay. I honestly thought less people liked it, I'm a bit surprised at it's defense.
Again, I apologise.
Good to hear that the spitting out gibs thing will be disabled in Speedrun mode. Could you please add that feature the non-speedrun mode's rule menu? It could do with something after all rather than a useless blank page.