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Ein Übersetzungsproblem melden
Players were going to have their vision messed up by other players hitting them in the face with a mop=better late than never for some temporary blindness:)
that broken vcteleport=i got it working=one can now use the toaster to teleport any object=use toaster and pickup object before it teleports you to take garbage with you:)
Honestly, I think class-based VCD would have been amazing. Of course the game would be nothing like it is now, but with a large enough player-base that would be fun as hell XD
Names are absolutely cute no question asked.
So 2 with a healthy dusting of 5.
While yes there is a degree if cultural diversity, not a lot of thought actually went into that.
However, we usually spent a lot of time trying to give each name a hidden meaning(sometimes even using other languages). In most cases this took the form of innuendo, and as such we stuck to the trend.
More of this trend can also be found in many punch-out notes.
"Ben Dover" is the perfect example and was actually one of, if not the very first such name.
Maybe we're just disturbed, but it certainly makes the names interesting.
Lately the names have been references more often than innuendo, and seems to be the new trend that has emerged.
Maybe I've just run out of ideas, but I've packed in mostly references in the last few levels' names.
Next question.
What level has a very long example of blood graffiti written on the floor? What does it say and what is it a reference to?
assasins of creed reference
maxim of an ancient group of assassins known as The Assassin Order.
the qoute is from a book=1938 novel Alamut by Vladimir Bartol
@BlackEagle you found my weakness keep em comming really good questions:)
It reads "Everything is Permitted" and is a reference to the Assassin's Creed series in general.
And yes, it is also half of the well known phrase "Nothing is true, everything is permitted".
Heh, are you just googling these things? That's hardly a fair challenge. :P
It's fine to google the answer if you want to know, but actually answering with it doesn't seem right to me.
Next question.
When creating the level Overgrowth, which of the following features did we add?
1. Sand Dunes
2. Climbable Rock Walls
3. Salvation
4. Deadly Aliens
5. Burnable Bushes
6. Partially Skinned Humans
7. Destructible Trees
8. A Compass
9. A Blow Up Doll of Bob
10. None of the above