FATE
linda6943 Apr 29, 2024 @ 2:18pm
Is there a secret Luck stat?
Having played many, many vintage RPG's. I know that quite a few have Luck as a stat that is possible to win, earn, or otherwise manipulate. Does anyone know, has FATE a hidden value for luck for each character? I could almost swear that some characters are just plain luckier than others from the get-go.
Take fishing for example: I must have created hundreds of characters for FATE, and quickly realized that fishing was the way to start out. For some of my characters, it was nearly impossible catch a magic item. For others, playing at the same level, I could get at least two magic items before running out of carrying space. Such luck seemed to last through the game: a lucky character seemed to die less often and get more otherwise lucky breaks than the "unlucky" ones.
I know a little programming, but not enough to fiddle with gaming code. Has anyone ever decoded a FATE game and run across a Luck code? Inquiring minds want to know!
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Paradon May 2, 2024 @ 11:37am 
Luck is a base percentage that is based on your game difficulty as well as how deep you go into the dungeon. The higher the floor the larger the loot pool is. The fishing in the game is the easiest way to obtain artifact level gear that can be acquired with or without sockets and at base stats. To get the improved version they are drop based only. As for the loot pool. You have access to the basic leather/cloth gear and mail up till floor 7-10. After those points scale/mail/and medium plate armor becomes available from vendors and post floor 12-20 heavy plate becomes available in the vendor shops. As the loot pool and list expands so does the chances of artifacts and drops of higher quality appear more often. MORE LOOT drop chance for every floor you go down. Though this does not stop the base gear and common variants from dropping at the same base rate. Items to increase drop chance include the enchants for *increased chance to find magical items* *increased gold dropped per enemy* these can dictate the players luck but as the entire game is proceedurly generated with its vendors, names, and dungeon floor layout. So too is the loot chance. It may be a flat % at around 1% for artifact 8% for unique and 30% for purple enchants but once your character passes floor 3 of the dungeon these numbers all go up and stay there for the rest of the game no matter how far down you go. This is just how the game determines drop chance. every item is listed on a table with the rarity being between 1 and 999 (900)+ being artifact only yellow gear. The 999 rarity gear drop chance is as said compeltely random but can only be obtained from named enemies or enemies that spawn with weapons equiped. out of 1000 enemies who spawn with weapons 1 will have an artifact and killing any named or quest generated enemy has a flat 5% chance to drop artifacts. Fishing is where this detours because all fishing rarities are lower than the base. A certain yellow shield called Frostrind can be 999 rarity drop but its fishing rarity is 955-977 based on playthrough difficulty. the floors at which these yellow artifact drops are also pre-determined but fishing changes this. Frostrind can be found starting at level 35 and up to level 48 of the Dungeon as a pure drop. It can be fished starting at level 12 with no maximum floor depth. The stats on fished gear is usually static and does not change. Only changes are chances for sockets. However getting it to drop on levels 35-48 can determine if the item has a higher quality makes (flawless, superior) or if its marked as a reknowned/legendary item with a badge. quality made items have higher base stats than their normal counterparts. IE FROSTRIND - base 84 defense. FROSTRIND SUPERIOR : 88 defense. Flawless giving 92 as a stat. The all items have a range stat that is determined by its source of aquirement and its make. Badged items increase those stats by 1.25x so you can get the shield with lets say 118-130 defense.
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