Plague Inc: Evolved

Plague Inc: Evolved

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How to avoid the dreaded 100% infected and no DNA points?
This happens so much, that I never have the DNA needed to go lethal when it is needed. How in the hell do we avoid this? I was playing as the fungus this time. And I just have absolutley no idea how we are supposed to get more DNA?
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Showing 1-15 of 37 comments
David Apr 23, 2018 @ 11:25pm 
I find the best way to counteract this is simply just to save up enough DNA to get to Total Organ Failure and nothing else. Once you reach that, if you already have 100% infected, you'll kill fast enough that you can easily get a reshuffle if necessary, but it usually isn't. If you're not saving up enough DNA to get to that, then you'll have to make your disease 'slightly' lethal, and then hope to get some DNA through kills; however, there is a gene that you can put into your disease that gives you DNA for clicking the blue bubbles, which can definitely help you out in this scenario. This strategy doesn't work for every disease type out there though, so you might want to start working on your ability to win without infecting every person and then killing.
TTV - Vidavis Prime Apr 23, 2018 @ 11:27pm 
I don't have many genes, I just started playing honestly. I am trying to unlock all the diseases, but the stupid fungus seems unbeatable...
King Link Apr 24, 2018 @ 12:26am 
I really hate how this game doesn't teach this or stealth in the tutorial.

If you're in stealth, I find it's better to not rush the transmission, yes it might take longer, but you're not buying every form of transmission. for instance Bacteria only need Air, Water and Birds. Anything else just speeds it up. Buy resistances when necessary, but don't over buy. Watch what is necessary (bacteria for instance stalls in the cold, but no the hot, buy cold resistances not hot).

You have a limited number of DNA, so what's important is spreading, once that ball is rolling, lay off it unless it needs a push. from there, you start killing when you have enough, and make sure you have enough to get that going as well.
TTV - Vidavis Prime Apr 24, 2018 @ 12:28am 
I just can't wrap my head around how to use the fungus, is a stealth aproach just not possible?
edc Apr 24, 2018 @ 3:01pm 
play like you would in vs mode
H*CKIN AGGRESSIVE
Olivier Batteux Apr 25, 2018 @ 10:47am 
Originally posted by Vidavis Prime:
This happens so much, that I never have the DNA needed to go lethal when it is needed. How in the hell do we avoid this? I was playing as the fungus this time. And I just have absolutley no idea how we are supposed to get more DNA?

The DNA you earn during the game depends on your severity. If you play with no symptoms at all, you get very little DNA, and then you can't afford symptoms when you need them.
So I guess that you play with no symtoms at all while you are infecting ?
Take Rash, Abcesses and skin lesions at start, and don't devolve your free mutations. Your game will be balanced very differently.
TTV - Vidavis Prime Apr 25, 2018 @ 11:32am 
But I ALWAYS get noticed after just 2 symptoms, isn't the idea to not get noticed until you are rdy to go lethal?
Olivier Batteux Apr 25, 2018 @ 11:45am 
Originally posted by Vidavis Prime:
But I ALWAYS get noticed after just 2 symptoms, isn't the idea to not get noticed until you are rdy to go lethal?

Being noticed is not a problem, they won't work hard on you if your symptoms mostly give infectivity. The problem is not the cure, it's that you are too slow. That is why the cure has the time to win.
Also, there is a several month delay between the moment you pay for symptoms, and the moment when you really have you lethality set. So the moment to take lethal symptoms is sooner than the moment to really go lethal badly.
TTV - Vidavis Prime Apr 25, 2018 @ 11:48am 
Oh I thought you were not supposed to be found, I mean it worked for Virus and Bacteria. So then being discovered doesn't matter? And if you go for high severity does that mean they work harder for a cure or is it mostly the lethality?
Olivier Batteux Apr 25, 2018 @ 11:58am 
Originally posted by Vidavis Prime:
Oh I thought you were not supposed to be found, I mean it worked for Virus and Bacteria. So then being discovered doesn't matter? And if you go for high severity does that mean they work harder for a cure or is it mostly the lethality?

It worked with bacteria, in a small difficulty level, to win in a bad score. At long term it's wrong, first because it impeaches you to learn how to play, and second it won't work for the other plagues or in hard difficulty levels.

Of course they will work harder on you if you have much severity, but only very lethal symptoms really increase your severity. Infecting symptoms like rash, abcesses, skin lesions, coughing, sneezing, sweating, vomitting, diaorrhea will give you enough severity to be spotted, but not enough to make humans work hard on you before you will have infected several billions of people.
But still, they will work on you when they will understand that you are running the infect all the world, so you mustn't let much time between the moment you are getting billions of infected and the moment they are really falling. So it means that :
1) You have to take lethal symptoms like organ failure before the last sane human is infected.
2) You mustn't create very late countries by doing mistakes, like not fixing your start setting penalties, as you would kill faster than you keep infecting them at the end.
Last edited by Olivier Batteux; Apr 25, 2018 @ 12:06pm
TTV - Vidavis Prime Apr 25, 2018 @ 12:03pm 
Oh I see, hmm interesting. I heard from a youtuber that more severity = higher DNA from red biohazard bubbles, does anyone know, is this true?
Olivier Batteux Apr 25, 2018 @ 12:10pm 
Originally posted by Vidavis Prime:
Oh I see, hmm interesting. I heard from a youtuber that more severity = higher DNA from red biohazard bubbles, does anyone know, is this true?

Yes, more severity makes bubbles (orange ones too) give more DNA. And probably random DNA too, not only bubbles. Only the special bubble from the start country in multiplayer is not affected by severity.

But I don't know exactly the relation because the relation depends on the moment of the game.
A small severity at start will be enough to get 2 DNA instead of 1, as at the very begining it's normal to have a moderate severity. Whereas by the end of the game, you will need much higher severity to get loads of DNA.
TTV - Vidavis Prime Apr 25, 2018 @ 12:15pm 
Hmm no wonder it has been so hard, I have been focusing on Transmission too much... I guess the tutorial did not help as much as I thought it did lol
King Link Apr 25, 2018 @ 12:32pm 
Vidavis, don't feel bad I have the same understanding as you do regarding severity and such. I'll have to try this out myself.
TTV - Vidavis Prime Apr 25, 2018 @ 12:36pm 
I learned it from Pravus Gaming, he said that higher severity does lead to more DNA, and also that the higher the severity the longer it takes the Humans to cure? I am not 100% of that one tho, that game is so much fun tho. I remember playing the old Pandemic flash game and having fun with that too XD
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Date Posted: Apr 23, 2018 @ 3:35pm
Posts: 37