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I watched a vid earlier with the guy saying it might actually make the cure go faster, if you pass under the radar for too long. So perhaps before 100% infection it might help to start upping symptoms first, which also increases infectivity at the same time? It's a delicate balance I'm starting to find. About 10 tries in a row now have failed so obviously I need to change something about the way I play
Again I apologise for sounding so full of myself, It just seems that beginner's luck got the better of me, luring me into a false sense of security :D
Then there is the genetic reshuffle as well as the line of symptoms leading to coma or insanity – all of those don’t actually slow the cure, instead they make it so that more work is required for the cure. The net effect is that the cure percentage will go down when you evolve any of these. So you can keep piling them on right before the cure completes (provided you have enough DNA). Also, as far as I know, any gene that adds to the severity of your disease effectively makes it so that (slightly) more work is needed for a cure (however, severity also makes people notice your disease in the first place so you have to be careful about when you this).
The only other thing that will slow the cure is having research facilities destroyed in a country. And that is achieved by being sufficiently lethal.