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Gloves and boots are just 10% stat sticks and can't be upgraded, armor is just a raw dmg % stat stick depending on how much mana you want to trade off for it. I was 15 hours in and still hadn't seen a single Unique Wand yet before I got bored and took a break, so my entire game experience for that 15 hours was upgrading my Common Wand to a Fine Wand to an Exceptional Wand or whatever - real riveting stuff.
The game is fine-ish but the loot system is my biggest disappointment. It's really bland stuff. Your analogy here is just kind of off the mark and you really should just play the game to better understand why loot / crafting in this game sucks.
As noted, I'll start playing once it officially launches on GP in two days, so all I've gone off of are reviews up to now. I avoid any streaming of games as a rule, but I don't have an issue with reading reviews - but still will play a game if the genre and other things appeal to me. With that said, thanks for a bit more detail on the upgrade/loot mechanics.
I'm old-school enough where this may appeal to me too - we'll see.
hmm. I think a lot comes down nowdays to many people believing every game needs to be for everyone. so they play every new release even though it clearly caters to a different target group than they are part of. This might be one of these criticisms. And it is a fair argument. Some people might not like that aspect of the game.
Funnily enough this easily swings into the other direction where people complain about too much loot - see Nioh and Wo Long.
never really get this argument. What exactly do you want to have in games? I mean I agree that the game has very little choice in regards to different playstyle due to equipped weapons (at least from what I've seen in videos) but isn't that the same in most RPGs? Even DS / BB / ER doesn't have all that much meaningful bonuses on new gear with a few exceptions. RPGs are mostly a stat-centric game. Choosing the right stats is going to make the difference (or not really, depending on the chosen difficulty). Taking another RPG as an example, Skyrim pretty much doesn't have any unique effects on the best gear you can get. All the unique effect gear is not "best-in-slot". Big special effects can be fun (see D3) but it's also a fine line to walk.
Yeah, this might be my favorite gear system in a western RPG just because of this (we'll see if it gets grindy later or not). It's a good mix of some equipment that you might want to try, crafting ingredient you keep around for upgrades, and the rare unique item you can customize. It's got a little bit of survival game DNA in there.
Never really liked sorting out a ton of useless stuff to sell to a vendor just so I can buy something else. The decisions are better here IMO: Do I keep upgrading this thing I like, or switch it out for something else? Do I shell out cash for an upgrade or can I wait? Feels like more adult decisions instead of being a loot vacuum.
100% agreed i have the same opinion, if i wanted to grind my life with loot randomizers i would play a grinding game, this is pure RPG and its pretty nice. 25 hours in so far.
The other thing that makes it interesting is that the uniques can have their enchantment upgraded to one of two options (for example, my current favourite pistol deals shock accumulation on hit, upgrade options were to apply that shock accumulation to nearby enemies or to have it cast a lightning bolt spell 25% of the time), and a lot of those effects are also present on the gloves and boots which also let's you play with those effects in interesting ways.
Yeah, it's pretty bad so far. (like around 10hrs~ in)
It limits you a lot. Wanna change weapon? You put your limited materials into another one, so you can't upgrade a different one. Have to stick with that one you already invested in, can't switch. As other will be useless.
Seems like 80% of the player power is in the weapon. So dmg stick>everything else (like character, skill and exploration). Which feels bad.
Pointless to explore for the most part. Particularly because you are often met with high level enemies that can 2-3 shot you and take 10 minutes to kill. (on hard)
But even when I spend 20-30 minutes of effort to somehow deal with them, you get almost nothing. They give practically no experience. Which makes it feel quite bad and pointless.(I guess partly because it's gear based or w/e? still give next to nothing in general)
Haven't dropped any items either. Outside the most basic starter stuff.
Only reason is to find some unique items, which also aren't really useful, particularly early on. They not gonna make your character suddenly strong. (and weapon, you still have to upgrade it, if you find one)
Yes, it tells you to go upgrade your gear in camp, to match up to the enemies. But it goes back to limited resources, I want to use a different weapon. Upgrade the current one, one more time? Pretty much all resources gone, which means I have to stick with that crap for much longer still. (I'd like to think there is a way to get a lot more crafting matts somehow, already)
regardless there are games with more choice even in the beginning. so I could see why someone would be disappointed there.
Not that it really matters in the context of the initial question. Im still wondering what else should be the difference of weapons in an RPG other than stats.