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What games are you comparing it to precisely? I mean just looking at The Outer Worlds, because y'know it's Obsidian's last first person RPG-ish game, five years after release and two expansions later it has ... 17K reviews. Or we could look at Pillars of Eternity, given it's part of the same franchise, almost a decade after release is sitting pretty on 15K reviews. Or Deadfire, which has 10K reviews. Or let's just look at Obsidian's last released game Pentiment, which is almost at 7K reviews.
I'm not entirely sure where you're getting the 30K to 100K reviews from. To compare to similar AA titles as you put it, Like a Dragon (the original, not Infinite Wealth) only has 17K reviews. Sega hailed it as the fastest selling LaD/Yakuza game at the time, it having achieved 1 million sales in it's launch week. Or we could check Atlus' Persona 3 Reloaded, a remake of a popular series and on it's release last year it became Atlus' fastest selling title (again, hitting a million in the first week) - oh look, 19K reviews. Or hey, let's restrict it to successful titles from Western studios known primarily for their RPG's like Obsidian - Pathfinder Wrath of the Righteous - 20K reviews.
You keep saying this, and it keeps not being true. Game's full release is on Tuesday. Until then, it's only advanced access--if you want to phrase as such, a *partial* release.
Oh, wow.. Yeah it did drop pretty quickly.
That's the important bit for sure.
I personaly fail to see how this game have "AMD RX 6800 XT / Nvidia RTX 3080" as recomended with 15 years old graphic.
How do you think this is the full release? Like that makes no sense. The Standard Version isn't released, so...it's not a full release. That's....that's how that works. Tha's the meaning of the term "full release". It's not fully released because not everybody who bought the game can play it.
My ♥♥♥♥♥♥♥ mind is boggled.
Obsidian is not independent.
MS owns them. They are part of the Xbox Game Studios Division.
Its all MS money.. hence why they will never go out of business, their survival is a matter of if MS wants them or not.. (MS owns all IPs as well and could just close down Obsidian and give IPs to another subsidiary)
The reason why they have many projects is because all the studios within Xbox Studios help eachother (they loan eachother resources) you will see staff move from project to project and sometimes stick ofc.
Ie.. you will have seen staff from other projects come help on Avowed to get it finished up and then return back.. now staff from Avowed will either move to help other projects or get fired.
That is how corpo studios are run and even some of the independent.
However (this is a plus for MS) they do try to attain their staff and just give them smaller projects if they are not needed on a big one (instead of firing people)
But this can be an issue on quality and passion, as you will see staff be moved around like cattle and sometimes some projects are used as "training" ie.. this is basically Patel´s training game (the first real game she is game director on, I don´t think a little expansion count) so this is basically her make it or break it.
But lets say the best writers are on another project (TOW2 ie) then they can´t just work on Avowed.. so you either bring in new, have freelance or have some of the lesser valued ones be here for experience.
This is still a 40-60m budget game.. its full AA. (its not an AAA game ofcourse)
MS have actually shifted away from doing many AAA games, as they often are to long in production, don´t generate what they want and are to few to satisfy gamepass catalogue demand, so they have opted for more smaller games to fill out the catalogue.
82.69% positive review ratings according to Steamdb.