Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
In Dark Soul 2 each enemy respawn 12 times and respawn indefinitely if you join champion covenant.
Moronic!!!
I watched Paul Tassi video review and he said he came back to the second zone to explore for missed chests and to avoid story spoiler in the video.
https://youtu.be/U1TH0p_pUWU?si=y22KgBDyy-GvbjqA&t=238
Infinite respawns are the single most gameplay-ruining, immersion-breaking "feature" for me that alone is enough to make me say "no" to a game.
Manually coded new enemies that appear in new chapters or after certain story events, like in Gothic 1/2? Sure, those are welcome. But lazy inifinite respawns are a plague of video game industry.
You know you can just restart, right? Play a different class or a build or a faction depending on what the game allows. Instead of tormenting the same old run ad nauseam.
And there is nothing "living" about infinite respawns. It looks fake and unrealistic. If you go to a forest and genocide all wolves that live there, then no, 5 new packs won't be there on the next day. If you clear a bandit hideout, then no, a new gang will not occupy it on the next day because even if they come there, they'll see all the corpses and gtfo of there. If you persistently hunt orcs or whatever, then their numbers have to inevitably decrease over time, instead of infinitely respawning with all their loot and everything.