Avowed
Apparently enemies don't respawn...
This is enough for me to flat out reject the game. The combat peaked my interest, and there appears to be a lot of build variety, but making combat encounters in the open world a one time affair is a big no from me. I want to be able to experiment with new weapons and perks to my hearts content, rerun encounters for the fun of it and grind, grind, grind, but knowing they're finite just sours me on the whole game. Eventually the world become vacant of any encounters and completely lifeless, forcing you to move on to new territory to face new mobs.

I can understand scripted quest encounters not re-spawning. You resolved some conflict, so why would the antagonist be back? That would be immersion breaking, but generic encounters in the open world completely vanishing? No thanks.
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Doesn't it work the same in Pillars of Eternity?
Messaggio originale di ⚔︎Lxw⚔:
Dark souls 2 would like to have a word with you.

In Dark Soul 2 each enemy respawn 12 times and respawn indefinitely if you join champion covenant.
Ultima modifica da Agosaxv1.22474487139; 13 feb, ore 8:33
If this really is true that NOTHING respawns that would be pretty boring yeah...
If they wont end up putting in a patch for this, theres probably gonna be some modder who will figure out how to make things respawn. :-)
Messaggio originale di Ralifur:
If they wont end up putting in a patch for this, theres probably gonna be some modder who will figure out how to make things respawn. :-)
I hope so, the game still looks interesting to me but I like it more when enemies respawn or get replaced as the game progresses or something.
Messaggio originale di Dark_D_Shadow:
Messaggio originale di Ralifur:
If they wont end up putting in a patch for this, theres probably gonna be some modder who will figure out how to make things respawn. :-)
I hope so, the game still looks interesting to me but I like it more when enemies respawn or get replaced as the game progresses or something.
I feel the same. it does worry me a bit. But lets not fret before trying the game. Maybe theres meaning behind the no respawn. From an immersion point it might make sense and maybe theres so much to do that it wont even feel needed in the end. Can always hope.
Messaggio originale di Ralifur:
Messaggio originale di Dark_D_Shadow:
I hope so, the game still looks interesting to me but I like it more when enemies respawn or get replaced as the game progresses or something.
I feel the same. it does worry me a bit. But lets not fret before trying the game. Maybe theres meaning behind the no respawn. From an immersion point it might make sense and maybe theres so much to do that it wont even feel needed in the end. Can always hope.
True, according to ACG there's a hell of a lot of bears at least haha.
Oh god I hope this is true. What's the point in clearing out a level only to have all the NPCs respawn.

Moronic!!!
Enemies do respawn when you change the zone, map, region or whatever they are called.
I watched Paul Tassi video review and he said he came back to the second zone to explore for missed chests and to avoid story spoiler in the video.
https://youtu.be/U1TH0p_pUWU?si=y22KgBDyy-GvbjqA&t=238
Messaggio originale di kaworu83:
Enemies do respawn when you change the zone, map, region or whatever they are called.
I watched Paul Tassi video review and he said he came back to the second zone to explore for missed chests and to avoid story spoiler in the video.
https://youtu.be/U1TH0p_pUWU?si=y22KgBDyy-GvbjqA&t=238
Maybe it's just a limited amount of enemies that can respawn at any time that are not related to quests which I'd be fine with tbh.
Ultima modifica da Dark_D_Shadow; 13 feb, ore 9:39
This is my biggest gripe with the game. It makes the world feel dead. It should definitely be a toggle in the game options.
I can see it being a divisive thing, but it's a very CRPG sort of thing to have a fixed set of encounters so I can see where they were coming from with the PoE lineage of this game.
Why would you want them to respawn? Do you suck that much arse that you need to grind? You'll be waaaaaaaaaaay more that powerful enough to do absolutely everything if you do everything, which is how I am playing it, and everything right now is 1 skull 90% of the time with occasional 2 skull, and I am more than able to upgrade all my crap whenever I want. This game is the best RPG to come out in decades. Yes, downvote/clown me all you want, but this game makes Skyrim look like a game made by toddlers.
Messaggio originale di LilDipper:
Why would you want them to respawn? Do you suck that much arse that you need to grind? You'll be waaaaaaaaaaay more that powerful enough to do absolutely everything if you do everything, which is how I am playing it, and everything right now is 1 skull 90% of the time with occasional 2 skull, and I am more than able to upgrade all my crap whenever I want. This game is the best RPG to come out in decades. Yes, downvote/clown me all you want, but this game makes Skyrim look like a game made by toddlers.
In my case it's not to grind it's to have a living world not a dead one. I wanna go back and fight stuff even if I'm max level who cares I'm here to have fun nothing more nothing less.
Ultima modifica da Dark_D_Shadow; 14 feb, ore 10:58
Messaggio originale di Francis_Mallman:
Oh god I hope this is true. What's the point in clearing out a level only to have all the NPCs respawn.

Moronic!!!
+100
Infinite respawns are the single most gameplay-ruining, immersion-breaking "feature" for me that alone is enough to make me say "no" to a game.
Manually coded new enemies that appear in new chapters or after certain story events, like in Gothic 1/2? Sure, those are welcome. But lazy inifinite respawns are a plague of video game industry.

Messaggio originale di Dark_D_Shadow:
In my case it's not to grind it's to have a living world not a dead one. I wanna go back and fight stuff even if I'm max level who cares I'm here to have fun nothing more nothing less.
You know you can just restart, right? Play a different class or a build or a faction depending on what the game allows. Instead of tormenting the same old run ad nauseam.

And there is nothing "living" about infinite respawns. It looks fake and unrealistic. If you go to a forest and genocide all wolves that live there, then no, 5 new packs won't be there on the next day. If you clear a bandit hideout, then no, a new gang will not occupy it on the next day because even if they come there, they'll see all the corpses and gtfo of there. If you persistently hunt orcs or whatever, then their numbers have to inevitably decrease over time, instead of infinitely respawning with all their loot and everything.
Ultima modifica da Mindeveler; 16 feb, ore 0:08
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Data di pubblicazione: 13 feb, ore 6:44
Messaggi: 63