Avowed
[Spoiler Alert] 5 / 5 Bounties in Emerald Stair
I unfortunately didn’t do one last bounty in Emerald Stair before advancing the main story where the city ends up in flames, and now that particular bounty quest “failed” (along with another side quest).

Normally I’m fine with optional quests failing as a result of the story (and I understand there is a way to prevent the city from burning), but for map completion where bounties are tracked, it seems unintended that I am forever 4/5 completed for that map?

Is this intended behavior or a bug? Anyone else in the same boat? Just seems odd to have a choice effect being able to complete what the game is telling you is doable in each map.
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I completed all the bounties in each area, so I didn't know this was a thing.

Never seen a quest marked "failed" in the whole game, weird.
Yeah it's intentional. The Steel Garrote burnt Fiore to the ground, the person you were going to hand the bounty into and the people who were going to benefit from it are all dead.

Sometimes if a game does something cool for the sake of it's plot it's best to break out of a completionist mentality and ride it out.

It's tricky to do, but I feel like 100%ing games becoming the norm really has disincentivized twists, turns and risky storytelling. It's kind of cool that a whole city you can quest in can be just wiped off the map permanently if you're not paying attention to the growing threat as you journey around the Emerald Stair.

If you reload to before you complete the ruins you should be able to prevent it happening by doing some side quests relating to the Steel Garrote. Up to you!
Having quests fail if you make it impossible to complete them seems reasonable enough, doesn't it? After all, you could've handled the bounties sooner. Or you could've handled the Garrote and stopped the massacre.
It's not like this is anything new. It's the consequence of your actions. It's why you complete all side quests before completing the main story quests in an area. The fault lies in how you play the game if you want 100% complete. I use Manual saves at important parts in the game.
Monochromatic Spider lähetti viestin:
Having quests fail if you make it impossible to complete them seems reasonable enough, doesn't it?
I think the issue isn't with the quest failing, it's with the game still pretending there's something left to do on that map. Or in other words a failed quest should be marked as 'done' rather than 'to do'.
There is however a bugged bounty in emerald stair. Belderreno does always drop its trophy. I am currently stuck with that one.
archonsod lähetti viestin:
Monochromatic Spider lähetti viestin:
Having quests fail if you make it impossible to complete them seems reasonable enough, doesn't it?
I think the issue isn't with the quest failing, it's with the game still pretending there's something left to do on that map. Or in other words a failed quest should be marked as 'done' rather than 'to do'.
I thought OP said it failed?
the bounty hunter relocates to a nearby farm alongside all the other inhabitants. you can still do the bounty hunt and you can still turn it in. i did so too. listen to the game, it tells you this like 3 times
archonsod lähetti viestin:
Monochromatic Spider lähetti viestin:
Having quests fail if you make it impossible to complete them seems reasonable enough, doesn't it?
I think the issue isn't with the quest failing, it's with the game still pretending there's something left to do on that map. Or in other words a failed quest should be marked as 'done' rather than 'to do'.

You explained it best. My issue isn't that I made a choice that resulted in a quest failing. It's that the game makes it seem like that bounties are achievable regardless of decision making by having every map have a completion list. Seems odd design to force a 4/5 for Bounties. It's no different than making a fast travel point inaccessible permanently after a choice you made and forever displaying 13/14 fast travel locations on the to-do list.
claudiundfranzi lähetti viestin:
the bounty hunter relocates to a nearby farm alongside all the other inhabitants. you can still do the bounty hunt and you can still turn it in. i did so too. listen to the game, it tells you this like 3 times

My post is specific to a particular bounty that is not achievable even after the bounty hunter relocates.
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