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번역 관련 문제 보고
Honestly, i don't notice any significant difference between a halfway good SATA SSD and a PCIe SSD in gaming. theoretical peak performance doesn't seem to have a great effect here.
But either one would be significantly better compared to HDD.
The cutscene seamlessly ends at the actual main-menu of the game, you can notice it easily if your game is on low settings due to their significant graphical difference.
I personally had no issues with the cutscene.
There's only a need for recompiling them if there's a major game update or something.
And I highly doubt the demo even had shader compilation to begin with.
PS now leaving you with whatever floats your boat. Time to hit the magic button.
When a person's argument is "it works on my machine" you instantly know what you're dealing with.
as i said - and i repeat it now - M.2 is just a form factor.
M.2 SSDs can be connected via SATA or PCIe.
A SATA connected M.2 SSD is not faster than a "normal" SATA connected SSD.
Altough PCIe SSDs technically have a significantly higher transfer rates, this doesn't provide a proportionally better loadtime in games.
Didn't found an english article, so here's a german one, but language doesn't matter, the result is the same: https://www.pcgames.de/SSD-Hardware-255552/Specials/Leistung-Ladezeiten-von-12-Games-mit-Festplatte-SATA-M2-m-2-im-Vergleich-pcie-3-4-Marktuebersicht-1412751/4/
tl,dr: 10% better loading times on average from 900% more theoretical transfer rate.
Bottleneck? CPU. It has to unpack the data the time they are read from the drive.
Thats the reason why you can often see 100% CPU usage in loadscreens while the game itself never uses all cores to full extent.
The cutscene only lagged on first run on my system.