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If the game is unplayable on classic and a snooze-fest on normal, that's a problem.
And did you actually play on normal or are just assuming?
The risk of a less sturdy character suddenly getting hit by an attack and taking too much damage, and losing lp as result, is totally within the game's design.
After all, why implement permadeath if you don't expect players to reach it?
Replacements are roughly almost as if not stronger than their previous generation, and not necessarily encouraging a reload.
And that's not even mentioning that all but one healing options put knocked out party members back on their feet, unlike the majority of rpgs.
Every formation has different parameters for target chance but afaik none of them guarantee you anything (aside from divine wall for the backline, but even that isn't completely foolproof).
I switched to normal, and have been blowing through it so far. Everything does 1/2 the damage and defense stats actually matter again.
The meaning is exactly what I said. Due to the game not telling you to avoid combat or else normal fights will vastly overpower you is poor design. I shouldn't have to restart the game and lose 2 hours since they don't explain that at all, which is a HUGE part of the game. Plus, why design a mechanic that punishes you for playing the game lol. Because the game is super RNG on learning skills and magic, the game should 100% tell you, "Hey, don't try to farm for skills, they monsters will get stronger while you will not."
You shouldn't be able to grind enough by that point to have the enemies outrank you unless you've been constantly leaving and re-entering areas to get them to respawn.
If you're still using the starting party you can swap them out for sturdier characters at the castle too.
I was trying to unlock magic and skills, esp since I was using the first Main Emperor as my Tank instead of Bear since he was better, until I had to use Bear and he had no skill levels or anything. Monsters being at level 3 made it almost impossible to even do normal battles.
If anyone has stun attacks you could try using those too.
If Bear's underpowered you could try switching him out for someone else. Being able to do a lot of damage and killing enemies before they can do anything is maybe more useful than trying to tank a lot of damage.
Unless you're really burning through characters it doesn't really matter if they die prematurely.
Hard mode is hard, and I guarantee that if you're not familiar with how the game's mechanics work, you're going to run into fights on Normal that are hard, too. I would recommend you not call a game a "snooze-fest" based on the encounters in the tutorial dungeon.
As for farming , tutorial has told that the enemy level increases as your combat number increases , so overly farming low level area will negatively impact the difficulty. It's farmable but you have to farm wisely.