Romancing SaGa 2: Revenge of the Seven

Romancing SaGa 2: Revenge of the Seven

View Stats:
Masterom2000 Nov 14, 2024 @ 4:19am
I don't understand...
Edit: Yes, I know how a turn based RPG game works. I know how defense and turn order and blah blah. I realize now the terrible hidden mechanic of, "After X battles, you can't play the game anymore." It's one of those games that punish for for farming, when you have a skill system 100% based on RNG lol, because that makes sense.

Why every "classic" mode of a game is 1 shot kills. First quest of the game after the "tutorial", go to goblin cave. You can't buy anything, everyone has whatever armor you have. Put tank in front, enemies barely ever attack him, and if they do, he dies in 2, maybe 3 hits every fight. 90% of the time anyone in the back gets 1 shot. With a game that has a pretty dumb mechanic as LP, this makes zero sense as it becomes reload simulator 4000 due to RNG.
Last edited by Masterom2000; Nov 14, 2024 @ 7:04am
< >
Showing 1-14 of 14 comments
LouisKM124 Nov 14, 2024 @ 5:09am 
That's why multiple difficulties exist.
Masterom2000 Nov 14, 2024 @ 5:10am 
Originally posted by LouisLevis:
That's why multiple difficulties exist.

If the game is unplayable on classic and a snooze-fest on normal, that's a problem.
Melodia Nov 14, 2024 @ 5:57am 
Originally posted by Masterom2000:
If the game is unplayable on classic and a snooze-fest on normal, that's a problem.

And did you actually play on normal or are just assuming?
FreshMint Nov 14, 2024 @ 6:00am 
If your tank dies too quickly, make sure they're using defensive skills and/or arr benefitting from spells such as air shield.

The risk of a less sturdy character suddenly getting hit by an attack and taking too much damage, and losing lp as result, is totally within the game's design.
After all, why implement permadeath if you don't expect players to reach it?
Replacements are roughly almost as if not stronger than their previous generation, and not necessarily encouraging a reload.

And that's not even mentioning that all but one healing options put knocked out party members back on their feet, unlike the majority of rpgs.

Every formation has different parameters for target chance but afaik none of them guarantee you anything (aside from divine wall for the backline, but even that isn't completely foolproof).
Last edited by FreshMint; Nov 14, 2024 @ 6:01am
Sk1lips Nov 14, 2024 @ 6:04am 
When you choose difficulty, thé description say that classic is like the original game, hard if you like, if you are new to the game and wanna chill then swap the difficulty, i don’t understand the meaning of the topic
Masterom2000 Nov 14, 2024 @ 6:59am 
Originally posted by Melodia:
Originally posted by Masterom2000:
If the game is unplayable on classic and a snooze-fest on normal, that's a problem.

And did you actually play on normal or are just assuming?

I switched to normal, and have been blowing through it so far. Everything does 1/2 the damage and defense stats actually matter again.
Elegnaim Nov 14, 2024 @ 7:01am 
Make sure you get sneak attacks and then look at the time line to determine which enemies you can kill before they act. Stopping them from attacking in the first place is the main thing you want to do at that point. SaGa games in general tend to want you to focus on killing stuff /fast/ instead of trying to be able to handle a lot of attrition.
Last edited by Elegnaim; Nov 14, 2024 @ 7:08am
Masterom2000 Nov 14, 2024 @ 7:02am 
Originally posted by Sk1lips:
When you choose difficulty, thé description say that classic is like the original game, hard if you like, if you are new to the game and wanna chill then swap the difficulty, i don’t understand the meaning of the topic

The meaning is exactly what I said. Due to the game not telling you to avoid combat or else normal fights will vastly overpower you is poor design. I shouldn't have to restart the game and lose 2 hours since they don't explain that at all, which is a HUGE part of the game. Plus, why design a mechanic that punishes you for playing the game lol. Because the game is super RNG on learning skills and magic, the game should 100% tell you, "Hey, don't try to farm for skills, they monsters will get stronger while you will not."
Elegnaim Nov 14, 2024 @ 7:09am 
Originally posted by Masterom2000:
Originally posted by Sk1lips:
When you choose difficulty, thé description say that classic is like the original game, hard if you like, if you are new to the game and wanna chill then swap the difficulty, i don’t understand the meaning of the topic

The meaning is exactly what I said. Due to the game not telling you to avoid combat or else normal fights will vastly overpower you is poor design. I shouldn't have to restart the game and lose 2 hours since they don't explain that at all, which is a HUGE part of the game. Plus, why design a mechanic that punishes you for playing the game lol. Because the game is super RNG on learning skills and magic, the game should 100% tell you, "Hey, don't try to farm for skills, they monsters will get stronger while you will not."

You shouldn't be able to grind enough by that point to have the enemies outrank you unless you've been constantly leaving and re-entering areas to get them to respawn.

If you're still using the starting party you can swap them out for sturdier characters at the castle too.
Last edited by Elegnaim; Nov 14, 2024 @ 7:12am
Masterom2000 Nov 14, 2024 @ 7:12am 
Originally posted by Elegnaim:
Originally posted by Masterom2000:

The meaning is exactly what I said. Due to the game not telling you to avoid combat or else normal fights will vastly overpower you is poor design. I shouldn't have to restart the game and lose 2 hours since they don't explain that at all, which is a HUGE part of the game. Plus, why design a mechanic that punishes you for playing the game lol. Because the game is super RNG on learning skills and magic, the game should 100% tell you, "Hey, don't try to farm for skills, they monsters will get stronger while you will not."

You shouldn't be able to grind enough by that point to have the enemies outrank you unless you've been constantly leaving and re-entering areas to get them to respawn.

I was trying to unlock magic and skills, esp since I was using the first Main Emperor as my Tank instead of Bear since he was better, until I had to use Bear and he had no skill levels or anything. Monsters being at level 3 made it almost impossible to even do normal battles.
Elegnaim Nov 14, 2024 @ 7:24am 
Skills are more likely to spark against harder enemies although I don't remember if that just means "bosses" or if it includes higher-ranked normal enemies. I thought spells weren't sparkable. You should still be getting HP/BP/weapon skill level ups even if you're not sparking anything.

If anyone has stun attacks you could try using those too.

If Bear's underpowered you could try switching him out for someone else. Being able to do a lot of damage and killing enemies before they can do anything is maybe more useful than trying to tank a lot of damage.

Unless you're really burning through characters it doesn't really matter if they die prematurely.
Last edited by Elegnaim; Nov 14, 2024 @ 7:25am
Minneyar Nov 14, 2024 @ 8:34am 
Originally posted by Masterom2000:
If the game is unplayable on classic and a snooze-fest on normal, that's a problem.
I just think it's really weird that on one hand you don't want to play Normal because you think it'll be a "snooze-fest", but on the other hand you're really upset about a gameplay mechanic that is meant to make it impossible for you to grind in easy fights until you trivialize the rest of the game.

Hard mode is hard, and I guarantee that if you're not familiar with how the game's mechanics work, you're going to run into fights on Normal that are hard, too. I would recommend you not call a game a "snooze-fest" based on the encounters in the tutorial dungeon.
Insomnyan Nov 14, 2024 @ 2:03pm 
Originally posted by Masterom2000:
Originally posted by LouisLevis:
That's why multiple difficulties exist.

If the game is unplayable on classic and a snooze-fest on normal, that's a problem.
That's not true. Classic is a little bit hard but fair. Getting one shot happens , but reviving is cheap, it's even possible to flip a predicament of 4 units being taken down in a tough boss fight.
As for farming , tutorial has told that the enemy level increases as your combat number increases , so overly farming low level area will negatively impact the difficulty. It's farmable but you have to farm wisely.
LouisKM124 Nov 14, 2024 @ 2:07pm 
The game doesn't punish you for grinding. You need the timeskip to trigger important events and also for the skills to be registered.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Nov 14, 2024 @ 4:19am
Posts: 14