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But if I were to try making an objective statement... I think DQ tends to be closer to the standard turn-based experience, while RS2 is a more experimental game with more unique features to itself.
So... I guess it's up to your mood? If you want a game with a more standard system, DQ3 will probably be better. If you want a game that is more experimental, RS2 will be better.
Oh, and I dunno about DQ3, but RS2 has a demo, so... You can try the Demo out and see for yourself if you like or dislike it? I think that would help you out more than my seriously biased perspective that wants to scream, "Go buy RS2 already!!!"
DQ3 is obviously about as oldschool as JRPGs can get. It is a foundational game that basically the entire rest of the genre draws inspiration from. The remake has fancier graphics than the original (but obviously the 16-bit style sprites aren't too) fancy and has some gameplay balance adjustments from the original, but otherwise it's pretty faithful; the overarching story is pretty light, and there's a lot of random encounters, but battles go by fast (as long as you turn up the animation speed, which you should).
RS2 is still pretty oldschool due to being based on a 16-bit game, but for the time its mechanics were very innovative, and this remakes obviously gives it a huge graphical upgrade and also adds a lot of QoL features that make it much easier to play and understand than the original. In general, it's tougher than DQ3 and individual battles require more tactical thinking, and your progression through the game is much more open-ended.
Between the two, personally I enjoyed RS2 a bit more, but you can't go wrong with either if you're in the mood for an oldschool turn-based JRPG.
DQ3 is a beautifull journey too but more classic in his form with lack of true battle animation, classic interface, etc
To my understanding it's a question of linearity. DQ3 is largely linear. SaGa is known for experimental storytelling and multifaceted characters, interweaving plots and tremendous choice. This is a stark contrast to the simple linearity inherent in DQ3. The story is as straightforward as it can get. Timelessly classic, and foundational to every RPG trope that exists today, to be sure.
In the end I'd say both eventually.
I love SaGa as a franchise, but story and characters are not its appeal. The only SaGa game that has a focus on its story is SaGa Frontier 2.
I do like the story of Romancing SaGa 2, but it's a fairly shallow story without much depth to it and it definitely doesn't take much of your playtime to see the whole thing.
Characters are also very one-note in most situations, so like... I love this game and highly recommend it to anyone and everyone, but don't dive into it while expecting great story or characters. You'll be setting yourself up for disappointment.
for most people, this game is weak on the story but i personally prefer minimal storytelling but rich lore to discover like soulsborne game and this game kinda similar like that
Most likely better than both options. Be mindful that it's a little harder due to event/story rank(& difficulty-monster's power) rising according to how many battles you've fought.