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But yes, to clear the Mermaid Quest, you need to use the Mermaid Potion 3x... I think the game kinda makes it intuitive enough that you need to do that tbh, but... Well, sorry to hear it, I guess.
There's none. I got confused and almost left the area as well.
You have to go back to water immediately after the cutscene twice to actually finish the quest, danced with Mermaid 3 times and generation skip. then visit Atlantica tavern again to actually recruit Dancer
and Romancing super hard difficulty if you're into challenge.
Yeah the scenario variation is quite minor story-wise that for me personally it's not worth replaying. There are tons of other good games out there to play, including other Romancing Saga games.
Dancer is super good, but can easily be replaced with any Ranger-type (Bow/Rapier) class with some magic training for Heals and stuff. Water Magic damage is kinda garbage I don't like using Water offensively.
This way you wouldn't need to even think about grinding and unlocking stuff, just pure focus on the battle challenge on higher difficulty.
I think you get abilities like 0 BP consumption and other overpowered stuff in Post-game, that should balance out the harder NG+ enemy
I would have liked to keep the classes too, but even your favorite classes can't glimmer all the techs of their favored weapon. At least you keep their abilities and formations and if you unlocked Umbrology you can use it in NG+ and you won't have to sacrifice Comroon, losing access to the Salamanders(And the Iris, if you didn't do Minstrel and the Iris prior to the volcanic eruption).
NG+ is fine, you're just entitled.
Dunno, maybe it's because I played the original version where quest markers and quest logs weren't a thing, so I just worked with what the game's dialogue told me, but to me the ending of this quest was absolutely very intuitive... The rest of the quest OTOH was much harder to figure out.
NG+ wasn't even a thing in the original. It was only added in the remaster as a way to let you quickly stomp through the game and do different scenarios.
Remake kept the NG+ feature of the Remasters, and added some extra NG+ exclusive difficulties, but said difficulties are just stat hikes with nothing else behind them, so... Yeah, it absolutely didn't have much thought behind it. It was just an add on to let you steamroll the game and do other versions of scenarios more easily, with the added bonus (?) of having extra difficulties that are mostly easier than the Classic Mode because you have access to OP gear from the start.
This isn't a game designed around NG+. NG+ is just an add-on here. A good add-on for sure, because guide-making without NG+ is a pain, and so is grabbing screenshots and the like, but definitely nothing special.
Actually it is intuitive. The witch did warn about the potion’s limitations that it can only be used 3 times. That alone should warrant curiosity of what will happen if you do. It’s the Splash scenario.
In the original you'd miss out on Minstrel Quest if Comroon went poof before you got its instrument, but now they changed it to let the archive building intact.