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Also eh, fighting everything as you go through a dungeon once, probably twice is probably fine. It's pretty hard to 'screw yourself over.'
Enemy strength increases over time relative to the number of battles you fight; grinding will increase your skill levels and glimmer new techs, but the issue is that it will not improve your equipment, only advancing generations and researching items at the smithy will do that. On the harder difficulties, this could be an issue if you put yourself so far behind on the equipment curve that you can no longer win random battles. It's hard for that to happen on the lower difficulties.
That's really the only worry though. As long as you don't go too overboard on grinding (as in, clearing all enemies of a dungeon once is absolutely not a problem), you won't have issues... Just be careful to not let them overlevel your gear, really.
thats some pretty good info to have, I picked up romancing saga 2 on android about a week back to play on my retroid handheld because I watched a buddy play this one over discord and the older remake was cheaper and as a bonus I have it with me wherever I am and have some free time ( though at this point I'm already sold and plan on picking this one up in the future ) would you happen to know if its the same for the older remake ? I dont plan on doing any grinding realistically lol I just think its interesting how the systems in this game work
Sure, after a while the grind stops being a problem once you get enough tools and gear to not care about the scaling, but it absolutely can cause you issues if you overgrind in the early game.
And it's not that the level is capped by your progress from what I have seen and checked on a Japanese wiki. that is grabbing info from official guidebooks. What happens is that both the number of events cleared and battle count contribute to your enemy level, so you can see enemy level grow as you clear events, which may give a false impression of it being capped.
Anyways, the original doesn't have level scaling, it has enemy rank scaling, which means the enemies you face change as your battle count increases... Which means the scaling is way more deadly than it is in the remake.
The same logic still applies though. Some grinding is fine, going overboard is bad. In the original you're punished more for overgrinding though.
Enemy Rank has to do with what "kind" of enemy you face. These were ranked 1-16 and got stronger as the rank increased - better stats, skills, etc. Aquatic enemies, for example, featured Sea Slugs and Octopuses in early enemy ranks, and Plesiosaurs and Deep Ones at higher ranks. The original/Remaster enemies largely looked the same with their maps sprites, so you wouldn't know until the fight started. Here you can actually tell on the map what you're up against (and game's Enemy Compendium can give you more information too!). Once you'd reached Rank 16 enemies it couldn't go higher.
Enemy Strength Level can be viewed in the Imperial Standing tab and is a discrete "Lv. 1, Lv. 2, Lv. 3," etc. This seems to be a flat multiplier to enemy stats. I agree with AliceShiki again and wouldn't worry too much about this - grinding a little and turning Enemy Lv from 5 to 8 isn't a big deal. Spending hours grinding up everybody's weapon ranks and turning it from 5 to 35 though (especially in the early game), might be counterproductive... I haven't seen what the cap is here, but I would assume it could go up to 99/100.
Fights/grinding after long enough will influence Enemy Strength Level and used to influence Enemy Rank in the original/Remaster. I think there are still things that can increase Enemy Rank (events, high enough Enemy Strength Level), though I'm not sure.
But basically, you've already gotten some good answers. Don't worry too much about it, unless you're really overemphasizing grinding.
I am 20 hours in the game now and it feels like I learned the most stuff already or it takes ages now at this point to learn new stuff.
Point is I rarely do an additional grind session anymore. I did this early on but with the skills interchangable via BPs there is less incentive to do so. I dunno.
So far I enjoy my time with the game.