Romancing SaGa 2: Revenge of the Seven

Romancing SaGa 2: Revenge of the Seven

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Final Emperor and Difficulty Question.
I played the demo and I am 90% sure that I could not choose a final emperor in it.
Bought the game now and continued playing with my demo savestate.

Question is what will my final emperor be? xD
Can I check this or is there a default emperor?

As for difficulty I read that enemys will scale with me to some extent. Thing is I like to take my time and grind a dungeon twice. Most of the time I do this when switching out classes to level them up a bit.

Do I shoot myself in the foot with thy mindset? Can I mitigate this by setting the difficulty to casual?

Thanks in advance.
Last edited by Leo D. Marstone; Nov 22, 2024 @ 12:48pm
Originally posted by AliceShiki:
Overgrinding isn't a myth in the remake and I dunno why the other person is trying to make things harder on you by spreading misinformation.

Sure, after a while the grind stops being a problem once you get enough tools and gear to not care about the scaling, but it absolutely can cause you issues if you overgrind in the early game.

And it's not that the level is capped by your progress from what I have seen and checked on a Japanese wiki. that is grabbing info from official guidebooks. What happens is that both the number of events cleared and battle count contribute to your enemy level, so you can see enemy level grow as you clear events, which may give a false impression of it being capped.

Anyways, the original doesn't have level scaling, it has enemy rank scaling, which means the enemies you face change as your battle count increases... Which means the scaling is way more deadly than it is in the remake.

The same logic still applies though. Some grinding is fine, going overboard is bad. In the original you're punished more for overgrinding though.
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Showing 1-8 of 8 comments
FreshMint Nov 22, 2024 @ 1:55pm 
Choosing your final emperor is the first thing you do when you start a new game, even in the demo.

Also eh, fighting everything as you go through a dungeon once, probably twice is probably fine. It's pretty hard to 'screw yourself over.'
Minneyar Nov 22, 2024 @ 2:33pm 
For what it's worth, there isn't really a need to go out of your way to "level up" classes. Every time you advance a generation, you get a completely new set of characters, and their skill levels will be scaled to an appropriate level relative to the characters you had been using.

Enemy strength increases over time relative to the number of battles you fight; grinding will increase your skill levels and glimmer new techs, but the issue is that it will not improve your equipment, only advancing generations and researching items at the smithy will do that. On the harder difficulties, this could be an issue if you put yourself so far behind on the equipment curve that you can no longer win random battles. It's hard for that to happen on the lower difficulties.
AliceShiki Nov 22, 2024 @ 5:14pm 
Doing each dungeon twice is probably a bit too much... Like, not 100% sure, but I think it's risky. Better to do the dungeon only once, or you risk having the enemies outlevel your gear.

That's really the only worry though. As long as you don't go too overboard on grinding (as in, clearing all enemies of a dungeon once is absolutely not a problem), you won't have issues... Just be careful to not let them overlevel your gear, really.
Yawn Nov 22, 2024 @ 11:15pm 
Over grinding is a myth at least in the case of the remake, progression(regions annexed+heroes defeated) caps the enemy level, so it is more than possible to outgrind the enemy's growth if you choose to do so.
Mr.Fluffy Nov 30, 2024 @ 10:36pm 
Originally posted by Yawn:
Over grinding is a myth at least in the case of the remake, progression(regions annexed+heroes defeated) caps the enemy level, so it is more than possible to outgrind the enemy's growth if you choose to do so.

thats some pretty good info to have, I picked up romancing saga 2 on android about a week back to play on my retroid handheld because I watched a buddy play this one over discord and the older remake was cheaper and as a bonus I have it with me wherever I am and have some free time ( though at this point I'm already sold and plan on picking this one up in the future ) would you happen to know if its the same for the older remake ? I dont plan on doing any grinding realistically lol I just think its interesting how the systems in this game work
The author of this thread has indicated that this post answers the original topic.
AliceShiki Dec 1, 2024 @ 5:55am 
Overgrinding isn't a myth in the remake and I dunno why the other person is trying to make things harder on you by spreading misinformation.

Sure, after a while the grind stops being a problem once you get enough tools and gear to not care about the scaling, but it absolutely can cause you issues if you overgrind in the early game.

And it's not that the level is capped by your progress from what I have seen and checked on a Japanese wiki. that is grabbing info from official guidebooks. What happens is that both the number of events cleared and battle count contribute to your enemy level, so you can see enemy level grow as you clear events, which may give a false impression of it being capped.

Anyways, the original doesn't have level scaling, it has enemy rank scaling, which means the enemies you face change as your battle count increases... Which means the scaling is way more deadly than it is in the remake.

The same logic still applies though. Some grinding is fine, going overboard is bad. In the original you're punished more for overgrinding though.
Last edited by AliceShiki; Dec 1, 2024 @ 5:56am
Chester Dec 1, 2024 @ 5:40pm 
AliceShiki has the right of it here. I'll emphasize something they mentioned, Enemy Rank vs Enemy Strength Level. It's changed some since the Remake and can cause some confusion in what people are talking about when discussing enemy strength.

Enemy Rank has to do with what "kind" of enemy you face. These were ranked 1-16 and got stronger as the rank increased - better stats, skills, etc. Aquatic enemies, for example, featured Sea Slugs and Octopuses in early enemy ranks, and Plesiosaurs and Deep Ones at higher ranks. The original/Remaster enemies largely looked the same with their maps sprites, so you wouldn't know until the fight started. Here you can actually tell on the map what you're up against (and game's Enemy Compendium can give you more information too!). Once you'd reached Rank 16 enemies it couldn't go higher.

Enemy Strength Level can be viewed in the Imperial Standing tab and is a discrete "Lv. 1, Lv. 2, Lv. 3," etc. This seems to be a flat multiplier to enemy stats. I agree with AliceShiki again and wouldn't worry too much about this - grinding a little and turning Enemy Lv from 5 to 8 isn't a big deal. Spending hours grinding up everybody's weapon ranks and turning it from 5 to 35 though (especially in the early game), might be counterproductive... I haven't seen what the cap is here, but I would assume it could go up to 99/100.

Fights/grinding after long enough will influence Enemy Strength Level and used to influence Enemy Rank in the original/Remaster. I think there are still things that can increase Enemy Rank (events, high enough Enemy Strength Level), though I'm not sure.

But basically, you've already gotten some good answers. Don't worry too much about it, unless you're really overemphasizing grinding.
Leo D. Marstone Dec 2, 2024 @ 6:38am 
Thanks for your information and insights.

I am 20 hours in the game now and it feels like I learned the most stuff already or it takes ages now at this point to learn new stuff.

Point is I rarely do an additional grind session anymore. I did this early on but with the skills interchangable via BPs there is less incentive to do so. I dunno.

So far I enjoy my time with the game.
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