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I heard there's some user groups around though focused on actually giving people an opponent of (near)equal skill, however.
I just cant remember the names of those few groups right now though... Maybe i should add an link later on if i can find any.
I'm a moderator of one such group. We do lobbies on every Saturday.
http://steamcommunity.com/groups/uotsh
As long as I'm here, I'd also like to say that I'm still on the beginner side myself (though I'm reaching intermediate
Coincidentally TV Tropes' random page function sent me to the Self-Fulfilling Prophecy page, heh...
Ah well, i'd imagine this all boils down to initially having a rather horrible way of handling the ranked matches, where it carelessly throws them against the odds against a far superior opponent, even when there's less skilled people looking for a fight. And thus the general poor impression it gives of there being only high-level players.
Would have worked far better if they maybe simply started players off at a low level and matched em with similar levels. Not to mention it would probably be a godsend to have a checkbox you could tick that disallows you to be paired with people far better or worse then you (in terms of score in any case).
Ultimately, hopefully, keeping the newbies in the newbie section and tournament level players in their own section.
(And maybe instead of throwing you against a very strong/weak opponent, instead ask if you like to play against anonymous person with rank x (which of course stops being anonymous once you get in-game), displaying purely rank. Probably better then the previous idea i had.
Having seemingly random letters in a non-alphabetic manner to display a rank seems a bit... confusing, numbers would work better, like a rank 1 to 10 or something, for example. Or titles of some kind like 'Beginner' and 'Experienced', or whatnot. Maybe mixing that with numbers to have kind of sub-levels within the ranks, like 'Beginner (1)' (to 3) and 'Experienced (4)' (to 7) or something would work better then normal titles? There's only so many words to explain the various levels of skill one could have in a fighting game, after all... And a number would remove any confusion if a title meant better or worse skill.
http://en.wikipedia.org/wiki/Grading_(education)
Sorry if it confusing you. Also S used in many games as something better then A (like AA and higher).
Hm, actually seems i kind of overlooked the way you presented yours, somehow my brain didnt notice its basically the start of the alphabet in reverse (minus the S)... Perhaps it would work decently if i'm the only one having these brain-farts about the matter. :P
Currently, if you're incredibly bad at the game, you'll usually end up fighting other incredibly bad people so long as you fight enough for the game to actually realize how bad you are. Most of the time, the game gives you the benefit of the doubt, like, "You're worse than him? Well, maybe you're on this guy's level! Wait, you're worse than HIM?! Try this next guy" and so on before it settles on your actual skill level.
If you're a new player, don't bother with Quick Match.
Now ultimately there isnt much difference between this and the current system as from what i hear ranks you appropiately after several fights? Now, those first few fights could be, from what i know, against utter newbies up to freakin' tournament players (depending on how much experience they had from offline/other games). The idea of starting at low rank would atleast lower the chances of such unfortunate matches largely.
And would certainly not even allow a newbie to be paired with an player already known as far higher level by the system.
Heck, people without a ranking yet probably havent been practicing THAT much anyway, so if anything it should be an improvement, no? This idea essentially boils down to less aggravating matches, though, so its hardly the highest priority... Not that i think i'll ever bother with rated myself, given its awful reputation.
It's like the ranking system doesn't exist.
Playing defensively is not a good idea at all.
So yea you have some form of a reversal on your character (for example Updo) or an assist to help with your defense or you can try to alpha counter out of it which is basically an assist and a character change in one.
Though corner pressure can still get you destroyed even with these tools but thats how corners work in every fighting game ever :P