Skullgirls 2nd Encore

Skullgirls 2nd Encore

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Qviss Aug 28, 2013 @ 6:05am
Stunt Double mechanic isn't explained in tutorial
Everyone should know that during block stun you can swap character by inputting → + a tag command. It costs 1 dramatic tension and causes your bench character to use it's ensemble attack while tagging in.
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Before someone asks, a=assist (mp+Mk/HP+HK)
Last edited by 💉Dr. Reckless💊; Aug 28, 2013 @ 6:20am
Qviss Aug 28, 2013 @ 6:19am 
I meant it like "a tag command" D:
NeZQuick Aug 28, 2013 @ 6:31am 
O_o okay ive read a lot bout pushblocks them pushblock guard thingies and cancels and overall, ive read ALOT of materials trying to get to know the ins an outs of this game and yet this is still news to me....... gonna try it out first match lol
In other games, they're called alpha counters. And honestly, they're not really a necessity. It's just a nice thing to know.
Qviss Aug 28, 2013 @ 8:26am 
Depends entrirely on what ensembles you have. Still, nice thing to know
Zuko (top tier) Aug 28, 2013 @ 10:17am 
Originally posted by Verdant "Delicious" Brave:
In other games, they're called alpha counters. And honestly, they're not really a necessity. It's just a nice thing to know.

spoken like a true noob
Originally posted by U mash super LOL:
spoken like a true noob
^that. i guess people just like being held in a string block
Krackatoa Aug 28, 2013 @ 2:49pm 
Originally posted by U mash super LOL:
Originally posted by Verdant "Delicious" Brave:
In other games, they're called alpha counters. And honestly, they're not really a necessity. It's just a nice thing to know.

spoken like a true noob

They're not a necessity, actually. They're useful, surely, but if they were a necessary part of gameplay, solos would be worthless in a defensive situation, since everyone would just use setups where an alpha counter is necessary to escape.
Last edited by Krackatoa; Aug 28, 2013 @ 2:49pm
Zuko (top tier) Aug 28, 2013 @ 3:38pm 
Originally posted by DC Krackatoa:
Originally posted by U mash super LOL:

spoken like a true noob

They're not a necessity, actually. They're useful, surely, but if they were a necessary part of gameplay, solos would be worthless in a defensive situation, since everyone would just use setups where an alpha counter is necessary to escape.

With your logic, you can say that with anything. Supers are not a necessity, throws are not a necessity, launchers are not a necessity.

I was just saying you guys are brushing it off when it is a HUGE part of the game. Well, by the players I play I guess its not to them, but once you get on that level, every tool in your belt is necessary to win. That move can be a game altering move if done at the right time.
Krackatoa Aug 28, 2013 @ 5:15pm 
Originally posted by U mash super LOL:
Originally posted by DC Krackatoa:

They're not a necessity, actually. They're useful, surely, but if they were a necessary part of gameplay, solos would be worthless in a defensive situation, since everyone would just use setups where an alpha counter is necessary to escape.

With your logic, you can say that with anything. Supers are not a necessity, throws are not a necessity, launchers are not a necessity.

I was just saying you guys are brushing it off when it is a HUGE part of the game. Well, by the players I play I guess its not to them, but once you get on that level, every tool in your belt is necessary to win. That move can be a game altering move if done at the right time.

Actually, I can think of a few situations involving assists where Up+Back+Throw is 100% absolutely necessary to escape if you have no meter.
Zuko (top tier) Aug 28, 2013 @ 7:13pm 
i guarentee you thats not true. There is not setup that you have to jump up back and throw to get out of a string. And if a throw is a necessity in that situation, it loops back around to where the alpha counter is a necessity to get out of that same situation.
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Date Posted: Aug 28, 2013 @ 6:05am
Posts: 12