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https://steamdb.info/app/364470/charts/
Elder Scrolls Legends, a game that has been officially "dead" since 2019, has more concurrent players than all the new Skullgirls players. That says something.
The sad part is that those numbers could have been much MUCH higher if the devs spent time engaging with the community instead of recruiting twitter weirdos to wage war on social media.
Seriously, if every person who screamed about "pedophiles" and "nazis" actually purchased the game and played it for about 5 hours we could easily have reached 5k players during the summer sale.
https://steamcommunity.com/sharedfiles/filedetails/?id=3005441478
At this point, it should be known after so many examples. It was freaking less than $3, where we’re they at? Can’t tell me they can’t pay less than $3, they are that broke? Yet can tell you that you all these degenerate words and place it onto backers.
Yes, I said 4. Not 5, which has way more players, and let alone 6. Street Fighter 4.
The game with unplayable delay netcode from 2009.
Somehow, I doubt that the devs' brilliant changes will make a new bunch of new players suddenly show up, nor will do any good to the current tiny playerbase. Best case scenario the people that played the game before will keep playing anyway, but even if you're full-on competitive you have to see how this controversy did nothing good for the game and only produced a lot of bad blood.
Bad blood, for the game that survived only thanks to the undying support of its community.
Skullgirls mobile is a different game alltogether with different playerbase
Companies that add mobile game principles on PC, do not fare well
And you are right about controversy not lasting. Logging in and seeing Overwatch2 on Steam's front page made me burst out laughing and forget about this for a moment. The fact that I got screwed by Blizzard on one of my most played and self-modded games of all time (WC3) and that I am also a TF2 player just made it more hilarious.