Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
X - light punch [LP]
Y - medium punch [MP]
RB - hard punch [HP]
A - light kick [LK]
B - medium kick [MK]
RT - hard kick [HK]
LB & LT - custom macros
Not sure what's wrong with the stick. I use a 360 pad myself. I just plugged it in and the left analog worked from the beginning.
Hey, thanks for the help!
for the stick, well that's probably because I tried to bind and mess up with the controller settings, now I can't make anything that could cause it to wrong.. Oh well.
While I know it may not seem true at the moment, the in-game images will be much more natural when you get the hang of things. Think of X-Y-RB as of a line of three punch buttons scaling from light through medium to hard. Same for A-B-RT and kicks.
Chains of attacks generally follow a light->medium->hard logic. That being said, when you start "feeling" the consistency of this layout, it will be easier to put together your attacks and combos than when you'd stick to the "A button, B button, etc" mentality.
i dont see what the big problem is
LK mean weak kick
MK means mid kick
HK means hark kick
its been around for several years.
that makes sense for almost any other games, such as brawlers having a weak and strong attack labeled, but fighting game annotation is different, and has been different almost since the snes era. once you're used to it, you'll quickly realize how much easier this style is for fighting games. also, if you're serious about skullgirls, i'd suggest ditching the controller entirely and hopping on an arcade stick. they're not necessary, but neither is bathing, think about that -super meat boy