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Using a fightstick doesn't inherently guarantee more wins. You still gotta git gud first.
I would say that, somewhat, it matters what you use but that depends entirely on your opinion on what the best choice is for you. What I mean is that "good" controllers for some people are "horrible" for others. For example, I hate the Dualshock d-pad, but many people love it.
I used to play a lot of fighting games with a 360 controller (using the d-pad) and could hold my ground against a lot of people who used fight sticks. Nowadays, I use a Hitbox, and while my reflexes aren't as fast as they once were when I was younger, I still manage to do well now and again.
It took awhile for me to get used to the layout with no longer using thumbs to control a character, but down the line, I don't miss going back to controller; I feel less constricted.
When buying a fight stick, make sure you're buying with full awareness that you might or might not stick with it. And depending on how long you plan on playing fighting games, even more so.
Skullgirls is playable with a controller, and it's been fine for me with players at my level or even players are very-considerably better than me. But against people who really know what they're doing -- especially people who're masters of rushdown characters & tactics, eager to give you steady servings of mixups, crossups, and instant air-dashes -- a controller will leave you feeling really frustrated.
Maybe this isn't true for (good) d-pads, but the thumbstick on my 360 controller just can't keep-up with really good players, and I will eventually tilt in an unintended direction by accident most of the time - and it's mentally-taxing having to be so conscious of how I'm tilting the stick as I'm trying to play mind-games and such. So if I'm blocking a bunch of crossups/mixups, there's a good likelihood I'll lose my orientation of where I'm actually tilting and block mid when I wanted to, and tried to, block low.
I'm also reaching a point where one thumb and an index finger just aren't enough to execute the way I'd like to play, so it feels like the only combos are the ones that let my thumb slide easily from one button to the next, and in which I don't have to alternate between high & low normals in the chain. So I'll always opt for, say, c.A->c.B->c.HP over c.A->s.B->c.HP even though the latter may have been more-optimal for a given situation, because it's infinitely-easier to do consistently on a controller. Push-blocking is also problematic because I have to put very explicit effort into pressing both X+Y (PP) with my thumb. (I should also note that I don't use the left bumper/trigger because it's too wonky to use them at the same time as the thumbstick.)
With all this, I've actually played Skullgirls with a fight-stick when I borrowed a friend's for a week. After a few days of practice and just getting used to this new style of input, I was already experimenting with doing high-execution things that I could have never imagined doing on a controller. The difference was unbelievable, and in addition to just freakin' being able to do basic things consistently and with little-to-no-effort, pulling off things that'd have taken an insane amount of time & practice with a controller were accomplishable in a very short amount of time.
So yeah, the controller might tide you over for a while depending on your level-of-play. But if you're like me, it'll eventually drive you mad as your skills improve and you play better and better players, and feel that you cannot genuinely ascribe your crappy performance to yourself alone.
tl;dr: My thumbstick and not being apply to apply the full-dexterity of my right hand makes me cry, and I regret investing so much time into a controller.