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first form : cHK, block, cHK, block...
second form : superjump jHK crossup
final form : QCF PP
cHK, superjump to her back, jHK and repeat
Went derp on that one; cHP, superjump to her back, jHP and repeat. Always with the chair on.
Also what Osoreshi said is a good tactic for any character. (Assuming they can superjump) Crossing up Marie confuses her summons.
I think the super amor (is that the right term for it on Skullgirls?) that lets Beowulf absorb a few hits gives him a distinct advantage when fighting against Marie.
Well... back to Sleepwalk and proplem solve
I normally play nightmare with my good characters but she was painful with beo on normal lol
at least until i got to mary. i cant beat her on normal, she always leaves 1/8 hp before i die, tone it down to easy and its still the same wtfidonteven.
guess ill have to be a scrub and play on sleepwalk
edit: finally did it on sleepwalk. but wtf lol http://steamcommunity.com/sharedfiles/filedetails/?id=427524363. a pixel of health left.
this guy is a bit weird to use againts mary but is a beast for the others
1st and 2nd form: armored chairless c.HK up close -> ground roll on her other side -> repeat
3rd form: spending all meter on gigantic arm supers until she's dead
Lol, never thought of rolling to the other side, I was just hitting blindly.
Find out the same tactic too and everything went smootly. The roll allow you to dodge most of her attack and the damage is high so just throw away that chair and deliver the pain!