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Sorry if that was all a bit complicated, but that's the best combo I know.
Other tips: Try to get the hang of the Merry-go-rilla throw. It has invincible frames, is hard to predict, and upon doing it you can use c. LP, c. MP, c. HP to knock your target back into the air. Also, if a combo is blocked and your opponent doesn't pushblock you away, feel free to do for a Diamond Drop throw, as this will almost always connect. You can do your Diamond Dynamo Super immediately after every single one of your throws for a good connection (except for Grab Bag), and also bear in mind that Diamond Dynamo is a phenomenal counter-move; it not only has invincible frames, but also has massive hitboxes making it a capable anti-air and ground countering move. Learn all of her tumbling run attacks, and learn how to try and use them after taking your inital single armor hit. Pummel horse is a great, albeit risky initiator, Kanchu is fun for catching your opponent off guard, and a well timed Battle Butt attack can tank its way through any of Peacock's ranged attacks (especially if you use tumbling run's single armor piece before using this).
And finally, you can use both Grab Bag and Excellebella to immediately punish opponents entering the ring after KO'ing an opponent (don't do these for tag-ins, obviously).
Oh, and Cerecopter is a phenomenal assist, if you want to use Cerebella in a team.
And her Ultimate Showstopper throw is probably the most damaging level 1 super in the game, so learn that if you can.
That is all I've got.
Mashing LP on the way down of a launcher and doing a command grab as they've landed works too, if they dont see it coming. And Grab Bag is a nice way to end a combo, i find, albeit risky if they, once again, know. So mixing up what you'll use in a combo is probably a great way to mess with them and make it viable.
To sum it up, i just like to end a combo in either: her long-range roundabout grab, her close-range command grab after mashing LP, and that Grab Bag attack or a normal grab into a super via her elbow attack, simply for fun.
Best way i can find a use for her showstopper so far is doing a HK run and doing the showstopper input (a tip that works REALLY well for me, you can do 360s in ANY direction, not just the one you're facing), it either works and just ruins the opponent, its practically almost unfair! Or it fails and i end up doing the pummel attack, which sometimes works too, but ussually doesnt, so its a bit of a risk...
If anyone has any better ideas for Showstopper, i'm all ears. And i wonder if there's other good combo starters besides j.HK, or a lucky hit from any of her running attacks, because just doing standing block can counter like all of em. Maybe even jumping away while blocking might work, which also avoids my Showstopper tactic.
What makes for a good assist anyway? I dont use assists much, so i wouldnt know for sure but Lock n' Load HP takes so damn long, i used Battle Butt instead, sometimes her anti-air grab, if i already got a in-your-face/invincible assist and a long-range assist.
1. Learn Ultimate Showstopper setups
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