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Giving more meter to the person being hit..is more of a crutch..you aren't actually doing anything to deserve the meter. It doesn't take skill to get hit..and such a thing sort of leads to turtley gameplay and random supers as a means of a comeback..whereas normal attacks when thrown out can be punished..resets counters..and all at a 1.5% damage buff.
This doesn't mean you can't win with short combos or a random super..just that you should use them differently in order to win.
Meters doesn't matter if your team is dead. I will trade you meters for a free hit confirm any day.
This is, in fact, how it works.
http://wiki.shoryuken.com/Skullgirls/Game_Elements/Dramatic_Tension#Tension_Gain_Scaling
Players who do shorter combos, and do proper resets, gain more meter than the vicitm. However, they are giving you far many more instances of escape than someone doing a long combo would.