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报告翻译问题
Also, I do realize it's a completely different type of fight, but still. Isn't easy beating Marie on nightmare. Specially not on 300%...
First, it doesn't tell you why you are messing up a combo. It doesn't give any feedback to indicate whether you are entering the next move too early or too late. You just have to keep guessing through trial and error. This isn't that big an issue for people with fighting game experience, but I could see it being quite frustrating for new players, which is the audience that the tutorial was praised for helping.
Second, I could be misremembering, but I want to recall that at least for some tasks it disables the ability to perform "wrong" moves. As a result, someone could think that they've learned a particular task, only to see that when they try the same in a real match, they are sometimes getting the wrong move. Again, not such an issue for people with fighting game experience, but a potential issue for people new to fighting games.
As for the person complaining about motions using an analog stick, analog sticks can be poor input devices for games that were not designed for analog stick input. Most fighting games assume discrete "on/off" digital input. While a stick can be better than a d-pad for some fighting game motions, analog controls make some other motions iffier. (As for keyboards, the real issue with keyboards and fighting games was with keyboards that didn't recognize more than a certain number of keys being down at the same time. For motions themselves, some are easier to perform on keyboard, or at the least are less prone to input mistakes. But, like learning to play with an arcade stick or a d-pad, you have to learn to play with a keyboard (or a Hit Box).)
The opposite isn't ideal, though. The unintented attacks were disabled to help the player. And so for example if the tutorial wants Filia to do an attack with HP and he's super green, he'd press all of the buttons one by one not knowing which is which, and surmise "none of those look like a heavy punch (which is true), I'm at a loss here". If anything other than HP is disabled, he'll press them one by one and once he finds an attack that works, he'll know "a-HA! So that's the heavy punch".
I do agree with you on some cases, where for example in Cerebella's tutorial you can do a qcf+LK+LP command grab by doing the input for the z-motion one, or the qcb+LK+LP command grab by doing the motion for the 360+LK+LP super. But what's the alternative? The required motion is clearly described right there. If someone does an incorrect one, there's only so much the game can do something about it. If moves weren't disabled, he'd get an incorrect command grab by doing an incorrect input and then complain "what gives, I did a thing and it didn't count". The solution exchanges one type of confusion for another, while losing the pros of the existing option.
Bottom line is, both sides have their pros and cons, and while you're concentrating on the pluses of removing disabled moves, you should also consider it would cause more problems than it solves among the very beginning players.
"Complaining" isn't the best word. I simply mentioned it to support my opinion that Skullgirls' inputs are easier than those of Injustice and Mortal Kombat 9.
Pads with the analog stick aren't ideal for fighting games - true. My point however was that while Injustice/MK9 are games that can be comfortably played on keyboards, arcade sticks, hitboxes, fightpads and D-pad pads, Skullgirls can be comfortably played on all of those as well as on analog stick-using pads, thanks to simplifying inputs/providing alternative inputs just a step further (which ultimately benefits users of all controllers). Which is a good thing, because there is really no reason not to do that.
But in the end, the tutorials are for you to learn, you don't have to complete them. (unless you want an achievement)
Fighting games are hard, and that's part of why I love them. It's a challenge to be conquered, and there's always more and more harder things to learn, first in the lab, then in a real match, and repeat.
Frankly if you don't find any of this hard on your first try I have to ask what kind of superhuman gift you were born with.