Skullgirls 2nd Encore

Skullgirls 2nd Encore

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Greasehound 2015 年 8 月 3 日 下午 11:24
Tutorial is Too Hard. Sort of Discourages Me.
I see a lot of people in forums and stuff saying this is a good game for beginners in fighting. I think these people are talking a lot of nonsense or something. You know how terrible I feel about not being able to pass the tutorial? Really terrible. I've spent the last 3 hours trying to do the blocking one and I've about given up hope on this game. When people say a game is easy and the mechanics are easy and then I give it a chance but am not at all doing okay enough, it makes me feel pretty bad, like I'm wasting my time and am an inferior player. Dang does this make me feel horrible, because I love the game's style so much.

Another thing. I'm using an Xbox gamepad and it really screws with me that it doesn't have the actual buttons for the mappings. I get what they are supposed to mean, it's just kinda screwy having to look up what the letters mean every 3 seconds.

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正在显示第 31 - 42 条,共 42 条留言
Vassago Rain 2015 年 8 月 7 日 上午 2:09 
The best fighting game to cut your teeth on has always been, and always will be, guilty gear.
Insta 2015 年 8 月 7 日 上午 4:36 
引用自 Hilleltaco
引用自 InstaREKT
If you can beat Marie on Nightmare difficulty, but you can't beat the tutorial, it might just say that you don't need tutorials.

Beating Marie doesn't mean you don't need the tutorials, as most of what the tutorials teach doesn't even apply to Marie, it's a completely different kind of fight. Also doing the tutorials isn't just to get good at execution, it's important to actually understand the game's mechanics.




引用自 InstaREKT
Alt-F4 if I see an online player who's playing as Peacock...
I got spammed with almost infinite amounts of projectiles. It almost felt like if they were using macros or some ♥♥♥♥, that was inhuman!

Please don't just quit the game instead of actually trying. If you quit whenever you run into something you have trouble with, you'll never improve.
Don't need advice from anyone, thanks. It was a joking "note to self".
Also, I do realize it's a completely different type of fight, but still. Isn't easy beating Marie on nightmare. Specially not on 300%...
Baines 2015 年 8 月 7 日 上午 11:35 
While the Skullgirls tutorial gets a lot of praise, I remember finding it annoying and sometimes useless for a couple of reasons.

First, it doesn't tell you why you are messing up a combo. It doesn't give any feedback to indicate whether you are entering the next move too early or too late. You just have to keep guessing through trial and error. This isn't that big an issue for people with fighting game experience, but I could see it being quite frustrating for new players, which is the audience that the tutorial was praised for helping.

Second, I could be misremembering, but I want to recall that at least for some tasks it disables the ability to perform "wrong" moves. As a result, someone could think that they've learned a particular task, only to see that when they try the same in a real match, they are sometimes getting the wrong move. Again, not such an issue for people with fighting game experience, but a potential issue for people new to fighting games.


As for the person complaining about motions using an analog stick, analog sticks can be poor input devices for games that were not designed for analog stick input. Most fighting games assume discrete "on/off" digital input. While a stick can be better than a d-pad for some fighting game motions, analog controls make some other motions iffier. (As for keyboards, the real issue with keyboards and fighting games was with keyboards that didn't recognize more than a certain number of keys being down at the same time. For motions themselves, some are easier to perform on keyboard, or at the least are less prone to input mistakes. But, like learning to play with an arcade stick or a d-pad, you have to learn to play with a keyboard (or a Hit Box).)
最后由 Baines 编辑于; 2015 年 8 月 7 日 上午 11:36
Muro 2015 年 8 月 7 日 下午 12:10 
引用自 Baines
First, it doesn't tell you why you are messing up a combo. It doesn't give any feedback to indicate whether you are entering the next move too early or too late.
This is really easier said than done, though. I'm sure no one is saying the tutorial is the most perfect thing it could be, but instead it is being recognised for the good that it does have, even though there are indeed for a future game (Skullgirls or otherwise) to look at it and improve upon it.
引用自 Baines
Second, I could be misremembering, but I want to recall that at least for some tasks it disables the ability to perform "wrong" moves. As a result, someone could think that they've learned a particular task, only to see that when they try the same in a real match, they are sometimes getting the wrong move.
The opposite isn't ideal, though. The unintented attacks were disabled to help the player. And so for example if the tutorial wants Filia to do an attack with HP and he's super green, he'd press all of the buttons one by one not knowing which is which, and surmise "none of those look like a heavy punch (which is true), I'm at a loss here". If anything other than HP is disabled, he'll press them one by one and once he finds an attack that works, he'll know "a-HA! So that's the heavy punch".

I do agree with you on some cases, where for example in Cerebella's tutorial you can do a qcf+LK+LP command grab by doing the input for the z-motion one, or the qcb+LK+LP command grab by doing the motion for the 360+LK+LP super. But what's the alternative? The required motion is clearly described right there. If someone does an incorrect one, there's only so much the game can do something about it. If moves weren't disabled, he'd get an incorrect command grab by doing an incorrect input and then complain "what gives, I did a thing and it didn't count". The solution exchanges one type of confusion for another, while losing the pros of the existing option.

Bottom line is, both sides have their pros and cons, and while you're concentrating on the pluses of removing disabled moves, you should also consider it would cause more problems than it solves among the very beginning players.
引用自 Baines
As for the person complaining about motions using an analog stick, analog sticks can be poor input devices for games that were not designed for analog stick input. Most fighting games assume discrete "on/off" digital input. While a stick can be better than a d-pad for some fighting game motions, analog controls make some other motions iffier.
"Complaining" isn't the best word. I simply mentioned it to support my opinion that Skullgirls' inputs are easier than those of Injustice and Mortal Kombat 9.

Pads with the analog stick aren't ideal for fighting games - true. My point however was that while Injustice/MK9 are games that can be comfortably played on keyboards, arcade sticks, hitboxes, fightpads and D-pad pads, Skullgirls can be comfortably played on all of those as well as on analog stick-using pads, thanks to simplifying inputs/providing alternative inputs just a step further (which ultimately benefits users of all controllers). Which is a good thing, because there is really no reason not to do that.
ZainyTheWainy 2015 年 8 月 7 日 下午 8:00 
The tutorial is very easy infact one of the easiest tutorials for a fighting game.
Mortamor 2015 年 8 月 10 日 下午 12:40 
It's okay, honestly, I haven't beaten all tutorials either. And I'm quite salty :salt: about it.
But in the end, the tutorials are for you to learn, you don't have to complete them. (unless you want an achievement)
最后由 Mortamor 编辑于; 2015 年 8 月 10 日 下午 12:40
ZainyTheWainy 2015 年 8 月 15 日 下午 9:06 
Honeslty if you find this hard then you need to stick to smash or divekick.
1.2M | Missingno. 2015 年 8 月 15 日 下午 11:29 
Hey, don't be an ass. Some parts of the tutorial are hard, even many of us FGC vets have stumbled on 4-7. You shouldn't give up just because you can't do it on the first try. You just need the perseverance to keep trying and keep practicing until you can get it.

Fighting games are hard, and that's part of why I love them. It's a challenge to be conquered, and there's always more and more harder things to learn, first in the lab, then in a real match, and repeat.

Frankly if you don't find any of this hard on your first try I have to ask what kind of superhuman gift you were born with.
ZainyTheWainy 2015 年 8 月 16 日 上午 12:34 
I just played fighting games for a long ass time.
1.2M | Missingno. 2015 年 8 月 16 日 上午 12:53 
But when you first started out, it wasn't so easy, was it? Try to remember what being a beginner was like a long ass time ago.
conspiracykill 2021 年 6 月 28 日 下午 1:35 
it true. the tutorial fails to teach anyone new how to win. it cues you up, tells you, you need to do something then kills you with extremely over powered bots the second you try to do it...wtf man this is a tutorial? one blurry dot wiped out two tacticle units two heavy units and a hero. serioulsy undefendable stuff.
1.2M | Missingno. 2021 年 6 月 28 日 下午 6:12 
Please don't bump 6-year old threads.
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发帖日期: 2015 年 8 月 3 日 下午 11:24
回复数: 42