Skullgirls 2nd Encore

Skullgirls 2nd Encore

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d4rk Jul 1, 2014 @ 10:48am
How to perform a seria cancel in a combo using Squigly?
I'm trying to learn how to do combos with Squigly and everytime i see it i don't really get it.

The guide said that a Seria Cancel is QCF/QCB + P or K then canceling it out with a K or P respectively. But how do i string that into a combo? How fast do i have to be in order to get the combo going?

I'm using the XBox controller here. And yeah, i'm pretty much a noob when it comes to Skull Girls.
Last edited by d4rk; Jul 1, 2014 @ 10:49am
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Showing 1-3 of 3 comments
Skullmageddon Jul 1, 2014 @ 11:10am 
I'll try to break this down as simple as possible.

There are two types of stance cancels that you can do with squigly. One is a "Seria" cancel, and the other is just a "manual" stance cancel.

To do a Seria cancel, you must first fully charge one of her special moves (Serpent's Tail or Dragon's Breath). Once you have either move fully charged, you can tap any kick or punch button to return to your neutral stance. This allows you to hold onto your charge and use it later (you can also cancel the charge early, which will still hold a partial charge). If you have Dragon's Breath fully charged, then you can cancel the animation of any normal attack by simply pressing two punch buttons simultaneously. If you have Serpent's Tail fully charged, you can Seria cancel by pressing any two kick buttons simultaneously. If you use one of her special attacks (effectively using up her charge), then you'll have to recharge your stance before you can use Seria cancel again.

To do a manual stance cancel, you simply input the command for either Serpent's Tail or Dragon's Breath and cancel it immediately. For example, you could input QCF +P, then immediately input either another P or K button immediately. Then you follow up with whatever move you want to cancel into. This is more difficult than a Seria Cancel, but it allows you to stance cancel even if you don't have either of your special moves fully charged.
HeartBreak Jul 1, 2014 @ 11:28am 
2 punch buttons simultaeniously does the trick, though timing it to put it in a combo is tricky and is something that you would have to get used too
bogey Dec 31, 2016 @ 9:41am 
Just a tip for anyone who will read this in the future: you can do the normal stance cancel by pressing two punch or kick buttons, it's just that a seria cancel is easier to do and time. Squiggly's normal stance cancel's timing is comparable to comboing parasouls lk tear drops.
Last edited by bogey; Dec 31, 2016 @ 9:41am
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Date Posted: Jul 1, 2014 @ 10:48am
Posts: 3