Skullgirls 2nd Encore

Skullgirls 2nd Encore

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N3bbys Sep 9, 2015 @ 11:40am
XBOX 360 Controller Combo List?
Does anyone know a combo list for a XBOX 360 controller? I'm having a hard time beating Filia in Fukua's story mode due to the fact I don't know how to do any specials, If anyone has information or a link please let me know!
~Kat Shiro
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Showing 1-7 of 7 comments
e Sep 9, 2015 @ 12:05pm 
git gut
Muro Sep 9, 2015 @ 12:12pm 
If you don't know how to do specials, it sounds like what you need is less "combo list" and more "move list". That said, you can access it at any time in training mode or local/vs CPU matches by pausing the game with start and going to said move list.

If you don't know understand it because of not knowing which button on your controller is responsible for which attack, imagine the Skullgirls layout for what it is: two rows of 3 buttons. Upper row [X-Y-RB] for punches, lower row [A-B-RT] for kicks, both from light through medium to heavy.

That said, the default layout for a 360 pad is:

X - Light Punch [LP]
Y - Medium Punch [MP]
RB - Heavy Punch [HP]

A - Light Kick [LK]
B - Medium Kick [MK]
RT - Heavy Kick [HK]

LB - macro 1
LT - macro 2
e Sep 9, 2015 @ 12:24pm 
Filia is a broken CPU just spam shadow
this is fun
Neon Triangle Sep 9, 2015 @ 10:23pm 
Originally posted by Sinclair:
Filia is a broken CPU just spam shadow

Command grabs tend to be effective as well, since she likes to block a lot.
Muro Sep 10, 2015 @ 5:09am 
I once wrote a post specifically about defeating Filia in Fukua's story mode by taking advantage of the holes in her strategy. Might as well go ahead quote here.
Boss Filia has 300% health and highest level AI no matter which difficulty was chosen for the story mode, making her indeed more challenging than one could expect. She has glaring weaknesses that can be exploited, though.

She blocks low very consistently, but forgets to block high while the opponent is on the ground, making her susceptible to overheads (in Fukua's case - her HK shadow).

She techs just about all normal grabs, but is free against command grabs, allowing the player to just command grab her over and over.

Lastly, she doesn't react quickly to getting qcf+HK drilled. She blocks it, but is "stunned" by it for a moment, allowing you to do qcf+HK again, ad infinitum. As a test, I once defeated her by just chipping her to death by doing the H drill over and over.
HarmonysWillow Apr 27, 2016 @ 12:44pm 
Originally posted by Muro:
If you don't know how to do specials, it sounds like what you need is less "combo list" and more "move list". That said, you can access it at any time in training mode or local/vs CPU matches by pausing the game with start and going to said move list.

If you don't know understand it because of not knowing which button on your controller is responsible for which attack, imagine the Skullgirls layout for what it is: two rows of 3 buttons. Upper row [X-Y-RB] for punches, lower row [A-B-RT] for kicks, both from light through medium to heavy.

That said, the default layout for a 360 pad is:

X - Light Punch [LP]
Y - Medium Punch [MP]
RB - Heavy Punch [HP]

A - Light Kick [LK]
B - Medium Kick [MK]
RT - Heavy Kick [HK]

LB - macro 1
LT - macro 2
THANK YOU
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Date Posted: Sep 9, 2015 @ 11:40am
Posts: 7