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Aside from that, my personal stance is "giving more options to players is good", so yeah, that would be nice (and it doesn't seem particularly complex to implement).
I thought there was already an option for that?
There isn’t one, the best you can do is set voice volume to 0 before entering (but that also turns off the voices everywhere else).
That normally happens with Boss Characters that later become playable, they either get move tweaks or in some cases, just get an entirely new moveset.
Boss Bloody Marie is more similar to say Galactus mode in UMvC 3, very basic overall, not too difficult, rather limited moveset and so on. Playable Marie has skeletons to use (via German Suplex's or picking her back up after a knockdown), dust bunnies, her Vacuum Cleaner, Mr. Hilgard (via a massive punch or a laser beam attack), 2 giant skeleton hands for supers (via a big punch from the sky or bounce around with the grounded hand) as well as a Super Spirit Bomb to chuck at her opponents. Playable Marie is more balanced to be an actual character to go against the other characters, vs Boss Bloody Marie, who is basically the final boss and that’s about it.
I see, thanks for making that clear!
Way back when I heard Marie was being added, I was scared that the devs would take the easy route and re-use a lot of her boss assets and make her a spammy zoner. Luckily, that was not the case, and instead we got a pretty fun character with some great animations. Her jumping light is probably my fav, and I love the Spirit Bomb reference as well