Skullgirls 2nd Encore

Skullgirls 2nd Encore

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Cross W. Feb 11, 2024 @ 2:11pm
3
Want to check the Digital art compendium, but you don't have enough space or time to download?
If that´s the case, then click here: https://drive.google.com/drive/folders/1YRvsj11_in09iaPjXd5lBMajMk5_dkg0?usp=sharing

So... Now the digital art compendium is free i thinks there´s no problem if i share with the community a thing i made for a friend (nothing impressive, just passing all the folders into a google drive for the sake of convenience).

Being more reflexive i really like this thing, it´s like going to a museum, but you can pick up the paints; there are a ton of transparent PNG of your favorites characters, model sheet, Background art even SG Moblie things, it´s awesome if you want to make thumbnails, edits, SG mobile cards, Gifs and in my personal case Wallpapers for your computer.

Enjoy and have fun.

¿Quieres checar el compendio de arte digital, pero no tienes suficiente espacio o tiempo para descargarlo?

Si es el caso has clic aquí:
https://drive.google.com/drive/folders/1YRvsj11_in09iaPjXd5lBMajMk5_dkg0?usp=sharing

Entonces... ahora que el compendio de arte digital es gratis creo que no habrá problema si comparto con la comunidad esta cosa que hice para un amigo (Nada impresionante, solo pase las carpetas a google drive, para que sea más sencillo).

Poniéndome más reflexivo me gusta mucho esta cosa, es como poder ir a un museo, pero te puedes llevar las pinturas; hay un montón de PNGs transparentes de tus personajes favoritos, hojas de diseño, arte de los escenarios, incluso cosas de SG moblie, es genial si tu quieres hacer miniaturas, edits, cartas de SG mobile, Gifs y en mi caso personal, Fondos de pantalla para tu computadora.

Disfruten y diviértanse.
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Showing 1-9 of 9 comments
Tanoomba Feb 11, 2024 @ 2:37pm 
I was shocked at the thoroughness of this compendium. Correct me if I'm wrong, but it seemed to me like you get every frame of every character's animation, all their portraits from story mode, all the story mode cut scenes... It's incredible that they're sharing such an insightful resource.
Pyro3000 Feb 11, 2024 @ 7:02pm 
Does this include pre-censorship?
DV Feb 11, 2024 @ 7:07pm 
Originally posted by Pyro3000:
Does this include pre-censorship?

Nope, just the censored one.
Cross W. Feb 11, 2024 @ 8:19pm 
Originally posted by Pyro3000:
Does this include pre-censorship?
Yes, check it out
Last edited by Cross W.; Feb 11, 2024 @ 8:20pm
Pyro3000 Feb 11, 2024 @ 8:27pm 
Conflicting messages detected
Cross W. Feb 11, 2024 @ 8:30pm 
Originally posted by Pyro3000:
Conflicting messages detected
Yes, i'm sorry. To be precise, The digital art compendium i offer is the version of may 04 so there's no censored content since The infamous update was in June 26
Ommicron-Dagger Feb 12, 2024 @ 2:36am 
This could be useful for people who aren't tech savvy enough to mess with steam depots.
Also in case anybody has trouble with slow downloads on steam like I did, try changing the preferred download servers in settings. Also for some reason when downloading old depot versions I find the steam depot downloader to be waaaay faster then steam console, like 10x faster it's really weird.
Since people are asking about censorship and you mentioned this is the May version, to avoid confusion it might be useful to know that there is still technically censorship in that version, just not the most recent one.
-Namely Valentine's crosses are magenta instead of the original red in most of the art and it's really annoying when you notice how haphazardly that was changed, since some of the art still has the red cross unchanged, they're lucky they were never on the Red Cross's radar, I imagine the Red Cross lawyers would have been salivating at the mouth for an easy payday.
-Fillia and Cerebella are also censored due to the 2015 skirt/panties debacle.
-Parasoul is also interesting, not only since one of her animation frame dumps was censored since the launch on PC, but also because her armbands were missing from the animation frame dumps as far back as 2015, but are present for some of her alternative color schemes. As a side note some of her promo art never had an armband to begin with, while some art did have it before the more recent changes. Also it's interesting how many "holes" are present in some of the animation frame dumps, it's really noticeable in frames like facedown-fwd04_parasoul_1p.png. It's also funny how in some cases you can notice hints of how the frame was edited and changed over time, heck Parsoul's legs and ample posterior still "bleed" trough some of the previously mentioned censorship in the frame dumps. That kind of stuff really makes it seem like some changes were either handled by the more inexperienced members of the team, or were haphazard and last minute, as it clashes with how meticulous a lot of other stuff is. And it's also a testament to how difficult it is to work with line, fill and palette overlays when they all need to come together properly to make the final frame, yet remain separate internally for the game engine to know how to use them properly. Fillia was the earliest character that went trough probably the most changes and iterations, yet her frames are some of the cleanest, unlike Parasoul's that seem to be riddled with holes like they were Swiss cheese, so that's quite interesting.
1.2M | Missingno. Feb 12, 2024 @ 2:14pm 
Parasoul's armband, just like her glasses, Beowulf's mask, and a few other similar effects, is selectively shown/hidden via the palette data. By coloring it the same as her arm, it's hidden. This trick is used a in a lot of places, try looking at other characters and see if you can spot elements that appear and disappear on certain palettes.

The sprites in the Digital Art Compendium are all based on the default palette. Parasoul's default never had the armband. So the DAC sprites are the exact same as they were pre-updatr.

No sprites were actually changed here, no redraws were necessary. Whatever you think you're seeing... you're imagining. You're overscrutinizing it looking for a gotcha without even realizing it wasn't even changed.
Ommicron-Dagger Feb 12, 2024 @ 4:49pm 
Originally posted by Missingno.:
Parasoul's armband, just like her glasses, Beowulf's mask, and a few other similar effects, is selectively shown/hidden via the palette data. By coloring it the same as her arm, it's hidden. This trick is used a in a lot of places, try looking at other characters and see if you can spot elements that appear and disappear on certain palettes.

The sprites in the Digital Art Compendium are all based on the default palette. Parasoul's default never had the armband. So the DAC sprites are the exact same as they were pre-updatr.

No sprites were actually changed here, no redraws were necessary. Whatever you think you're seeing... you're imagining. You're overscrutinizing it looking for a gotcha without even realizing it wasn't even changed.
You are correct about the effects, but you're not entirely correct about there being no frame redraws in the DA, obviously Filia and Cerebella did have redraws in 2015. As for Parasoul I was referring to her redraws before release which can be noticed on some sprites as her legs "bleed" trough her skirt.
But ignoring the controversial changes for a moment I think changes in general are interesting from a development and artistic perspective, understanding the engine, the workflow, the constraints and individual artistic touches.
Like some of the falling frames have misalignment that to me look like the result of misjudging the ground location by a few pixels, hence requiring adjustments. Or how some combat frames have slight left/right misalignment, probably because of the need to fine tune placement against opponents.
If you know anything else, or have your own fun theories I'd like to hear them, I'm sure we can both agree the sprite work on this game was a Herculean effort worthy of some analysis.
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