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Oh wait, devs would probably sue them ;/
they can't sue you, Reverse-Engineering, modding and hacking, are legally globally. obviously while you not use distribute proprietary assets. the data should be extracted of any any build before 2015 these build are in steam.
some exemples: Super mario 64 (SM64 PC port) and Diablo (DevilutuoinX Project)
Plus - that new development team is unpredictable
Also, personally I would prefer a mod that would contain all new content but without "visual changes"
And that is basically meaning - another "copy" of a game made by fans since they have all the access to the game
The latter would be if they care and try. It's what Capcom did against SF5 PMM utility (but not against MM, and maybe was more coincidence, not sure).
You can mod a game all you want as long as you don't make money out of it, or you didn't hack-n-steal IP (normally when something isn't out yet). If you try to monetize such mods--even indirectly--you are legally entitled to a warning handslap (a "remove or else" bark) and some space to comply. If you repeat or don't comply, then they try to find you to take legal action (even w crypto they can track you by following the money). In rare instances, there may be some legal pressure to make dev company to pursue a particular mod or modder, but is historically proven is not about copyright itself (afaik, modding is under Fair Use Act).
For more info about legality and limits on modding, porting, emulating, or any other work on VG's based on a preexisting game, there are organizations that placed themselves between us and the government to protect our legal rights, negotiate grey zones w them, and warn us about the genuinely illegal actions (cuz they have legal rights too).
e.g. 1: You can emulate and distribute for free--to use for free only--an arcade game older than 3 years that is not "hot", specially if it has a more recent version/iteration already taking it's place, like a new version of SF as it happened w SF 2, 3, and 4.
e.g.2 : You can emulate and distribute for free ANY game console or other similar system of game playing (even current ones), but can't use other than your own BIOS on very few protected cases--Only X-Box and PS's are legally protected like that afaik, so all others are up for grabs and distribute w the emulator. So for X-Box and PS's you are meant to extract the BIOS from your own console to use at the emulator (if you mean to walk on the right side).
So... mod this game all you like, and you can even go Yoko like w some other stellar FG's like Tekken 7, SF 4 and 5, and ofc some DoA's (cuz that's a must for DoA). Just don't go around flaunting such mods either online or IRL, to don't attract unduly attention from wokes (enjoy mods while stfu for your safety).
P.S.: Normally, mods are only perceived by the user and not the other player, so it should be safe to use whenever no one IRL minds or can see.
No, there is not Mod. you can modify SOME game assets, but you can´t mod Sprites, Sound and Palettes, the pillars of every fighting game. then you cannot remove the censorship of 2013, 15 and 23
If you try to copy the data even if it is from the previous patch the data will be displayed corrupted.
IDK the technical details about modding--I'm no programmer, I wish I would--but what I understand about mods is that most of them (not all) overlap the game content w/o changing it permanently. Sometimes you can simply drop the mod somewhere within the game files and would read from there instead of their original files for such visual/audio/object. Sometimes the trick is done w special programs someone is kind to make and hopefully maintain, either a patch or a manager (I ofc prefer managers), which either redirect from where does some files are read or temporarily switch files (being able to change back and forth the use of mods and which to use is very important for more than 1 reason, specially if managing NSFW mods).
The right place to get info or inspire someone to work mods for a game are the actual game modding communities like Loverslab, Nexusmods, Deviantart, or the FG's favorite: Modderbase. Add those places where you find props for Gmod (specially the NSFW content sites). Reddit is relevant for communication in these matters, and I'm surprised that no movement took affirmative action about the censoring by modding for better or worse.
Anyways, I love character mods for all FG's and some other games w 3D characters, and hope some good stuff is done if anything can be worked about SG.
But from what I've seen, the part of the game that, I think, does the validity check is inside the .exe file.
So if you've the tools to make a folder into an exe you can try it.
"Now that you mention it, I'm actually curious: how *did* PMM get scrubbed by Crapcom and not MM (if you're more informed on the situation)?"
Sorry I had to quote manually instead of use the reply, but such way didn't show your message at the end for unknown reasons. Anyways, in reply to that:
How PMM got permanently unusable few months ago but MM wasn't is still a mystery for me, specially cuz MM actually works on a handful of Capcom games. Ye olde trick of placing the mods at a certain folder within the game folder still works on SF5 afaik.
Miscellaneous notes regarding modding communities:
I'm a bit upset that there is no one to make it work again, and the creator seemingly vanished, I really don't know. I do know it spawned from Modderbase, where you find the largest amount and activity of FG modders afaik (Nexusmods is more for RPG's and some large adventure games than other types, but you can publish there for any category). At Deviantart, modders are found in distinctive groups, like Street Modders for FG's w 3D characters, plus mods for Gran Blue (so, 2D FG's have hope?).
Know that Modderbase does contain tutorials on modding the games hosted in the website w extensive discussions in the topic (the site name says it all), and so does Street Modders at Deviantart at a much less extent (not much info and slow responses, but is alive and working).
If anyone here is serious about start a revolution (even if can't even start a lawnmower), this whole thing should have been taken long ago to Reddit FORMALLY (not casually). Mods would be already on the works quickly and DISCRETELY (You don't want devs to continually fight the code to make it anti-mods). I was thinking that digital arts colleges would be a good source for motivated modders (and so computer scientists/engineers from all walks to work the code and mod management programs).
Secondly touching the .exe is illegal, unless you're in like China or something, never mind the amount of knowledge and work needed to do anything with it.
And no the irony is not lost on me that the devs would probably scream bloody foul and try to get anyone touching the .exe arrested for theft, when what they themselves are doing looks an awful lot like theft. I'm just saying it's probably not worth the headache and yes steam mods can ban you for providing information on .exe tampering/reverse engineering, on a single report from "Karen" so keep that it mind.
Some others don't like him because of a stance he took regarding "cubs". I can't comment too much since I've only heard about it second hand, I'm sure there's more info out their online, I'm way to sad right now to go down another potential internet hellhole just to be able to keep up with this game's shenanigans.