Skullgirls 2nd Encore

Skullgirls 2nd Encore

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Paxxor Jul 26, 2014 @ 8:13am
co-op? 3 players on the same team
Hey, I remember that MikeZ mentioned the game might get co-op similar to SFxT (I believe it was during one of the donation drive streams). Does anyone know if he has said anything else about it?


This would be a great feature since my noobish friend and I loved it in Sfxt, for I could basically teach and "carry" him at the same time, so he would actually see something else but "you lose" on his screen while playing against real people. As everyone knows, the hardest stage for any new player is the daunting task of getting into a fighting game. Learning and sticking to the game while getting your ♥♥♥ handed for days or even weeks in the beginning is, in my opinion, the major deterring factor for new players. The Co-op mode in sfxt eased this process significantly so I hope that this might be added further down the line.
Last edited by Paxxor; Jul 26, 2014 @ 8:20am
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Showing 1-4 of 4 comments
CarThief Jul 26, 2014 @ 8:27am 
Hm, that would be pretty awesome to be able to play with friends on the same team and have them take over during tags, but i imagine it gets rather confusing with cancelling supers into other supers (like who cancels whom into the field? and how are they even supposed to react in time when suddenly; TAG!!/supercancel thing?), i'd imagine it requires tight teamwork or a quick pause/notification.
(And how the hell would that work for 3-character teams...? 3 vs 3!? Insanity! How would that work for 2 players in a 3-sized team anyway...)

Though doing all that what was mentioned above is already above their budget, who knows how they would accomplish changing some netcode stuff or whatever to allow for 3/4 players in a single match, with the lack of money they probably have going on by now.
Unless they maybe throw another kickstarter, but they would rather not if they can help it, as far as i've heard. Not like a kickstarter to add team co-op to an already fully functional game would get very far anyway. There's bigger, more untouched ideas left to be realized.
Ah well it is a nice idea though, but i just dont see it happening anytime soon...
Goose Jul 26, 2014 @ 10:04am 
They could probably do it local pretty easy if they went for thea cheapo option like typing of the skullgirls. Online would require too much work and junk.

Also Lab Zero might have money again soon. They get a percentage off of all sales and merch now as part of the deal for the ps4 and Vita stuff. So who knows what the future holds.
Last edited by Goose; Jul 26, 2014 @ 11:00am
Paxxor Jul 26, 2014 @ 10:29am 
Originally posted by lucerpal:
They could probably do it local pretty easy. Online would require too much work and junk.

Also Lab Zero might have money again soon. They get a percentage off of all sales and merch now as part of the deal for the ps4 and Vita stuff. So who knows what the future holds.

I agree, local would seem to be the easiest to implement first.
Goose Jul 26, 2014 @ 10:54am 
The biggest problem would be UI stuff, and testing, and coding and finding the moneys for it in an environment where the ps4 and vita ports aren't out...and also whether they want to make more content at all after robofortune.
Last edited by Goose; Jul 26, 2014 @ 11:01am
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Date Posted: Jul 26, 2014 @ 8:13am
Posts: 4