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The key to learning characters is to pick one that you like, thematically, because if you like the character, then you'll be more inclined to learn their playstyle, learn all of their moves, etc.
That said, Fukua is still a really easy character to play. Her combos are very simple, and so are her resets. She might be a good character to start with. Also, learning multiple characters at once might be a good idea. You can play all of them on a team and learn them simultaneously during the course of a single match.
Thanks for the advice, everyone.
That being said, my hardest to learn is Squigly.
Easybake combos everywhere.
So after Fukua, I'd say Filia (just have to get the hang of instant air dashes), Bella (generally flexible, just as long as you can 360 and runstop), Valentine (lots of movement, vial setups are pretty simple), and Double (learn how to catheads and level 5, sharpen your reactions for monster when you need to stay safe).
Honorable mention to Band since a beginner could pick him up and deal good damage for little effort, but truly optimizing him at high-level is a lot harder since he has clearly defined weaknesses you have to learn to play around. The hardest part of Band isn't execution or setups, but his overall playstyle.
But it depends on your playstyle.
Big band maybe.
I wouldn't say nerf. Her damage was lowered, yes, but she got some new setup tools that makes her scarier after getting a knockdown. Only time will tell if new Fukua is actually better or worse than the old Fukua.
Just because you could, doesn't mean you should!
Before anything else: it does not matter which character you play, RESEARCH THEM! skullheart.com is the official message boards and they're somewhat active, with plenty of info on each character. Look stuff up on YouTube too. For Cerebella, Slapfest got Dekillsage to do a YouTube tutorial for her, it's pretty good. You also want to try multiple characters anyway, because teams have assists and assists are stronk.
Anyway Filia and Cerebella are the obligatory beginner characters. But Valentine and Beowulf are entirely quarter-circle inputs (well except for one super move on each of them, which aren't used all that much anyway), so they also work quite well for beginners. I think Robo-Fortune is entirely quarter-circles too?
Parasoul has charge specials, which will teach you to hold back a lot, which is a good habit. This is entirely a playstyle suggestion though, this is my character.
...I guess Peacock is pretty easy as far as special-heavy characters go, just be a turret and keep alternating between all her projectiles, and use teleport crossup into close-up attacks if they're getting close.
And... and... Fukua...
Peacock definitely isn't an easy one either. She doesn't just mindlessly cycle through one fixed pattern, she has to know exactly what to throw when to cover however the opponent is trying to get in. Item Drop is also pretty hard to use effectively, both in terms of execution as you have to get used to playing with a button held down, and playstyle-wise you have to account for the fact that you're giving up one of your punch buttons while charging it, and can't teleport either.
Parasoul you could take to an intermediate level as long as you can get used to charge (some people it comes naturally to, others seem to struggle with it). But truly mastering her requires you to learn a lot of complicated tear stuff, something I still haven't really gotten the hang of myself. So her learning curve is almost as easy as some of the other beginner-friendly characters at first, but it ramps up in the end.