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Assists are super rad, plenty of players love all the possibilities they add to the table. It's the main thing that put MvC on the map, and there's a reason why plenty of other fighting games have borrowed the idea since. And everything you've said about assists just making anything automatically safe, uh, no, what? Have you never seen a double snap before?
As for execution, I'll be the first to say I'm kinda guilty of being too lazy to spend a lot of time in training mode myself, every time I tell myself I'll hit the lab tomorrow, tomorrow never comes and I just keep clicking Quick Match. But that's why I can also tell you firsthand that you don't need to spend a ton of time in training mode to get by, standard BnBs are really not hard and they get the job done. Even I can do them.
I have no idea where you're getting the idea that there's no defensive options either. PBGC is incredibly powerful in this game, many teams have access to safe reversals with enough meter via DHC, and I think a lot of players are still sleeping on Alpha Counter. And the whole point of the game's heavy emphasis on resets is so that the attacker has to take additional risks during a combo and the defender cannot just sit there and wait, they must remain active and ready to block/tech the reset.
If you just don't like this stuff, that's a totally fair opinion to have, but then you're just going to have to accept that Skullgirls is not for you. You don't have to act like your opinions must be universal and the whole world needs to share them.
Skullgirls combos are really not long in general. Are you familiar with resets? Skullgirls has a lot of very fast resets intentionally so that the player getting hit always has to be aware. Yes this takes time in training mode, but training mode only helps with the problems you find in vs. mode.
I'm going to be perfectly honest, it seems you are very unfamiliar with the mechanics of SG. This game has a ton of universal defensive options and has a wider variety of "meta" play styles than basically every other game. It seems you're frustraded with the speed/style of SG specifically. Maybe a slower game would be more your style? To me, nothing you listed seemed bad and I'm reletivly new to this game.
the only drawback is that after a couple of matches you'd rather rest your balls on a bear trap for how soporific it is.
Also, what wrong about doin some lab every once in a while? If you don't have any kind of patience to do some practice, then it's your problem. People hit the practice button cuz they want to get better at the game, they want to the moves, their attacks propierties, their mix ups, they want to know what the character can do. This is not just press buttons, is know what are you able to do when you hit. And big news for you, you can learn how to defend yourself also in practice mode! (seriously, just push the record buttom and learn how to block and tech, for cry and loud).
In the team department, I really hope that you know that this game gives you the option to not play with a team, and that you can easily take multiple enemies at once if you hit both characters at the same time (I just can't understand how you can even think that assist are totally safe).
For what I can tell, you haven't learn to play this game at all, and just want to complain about what you can't do cuz of course is better to blame the game that learn the game.
Eh, I guess I was poor in my execution of my explanation. I feel like this is a big turn off for newer players. You think I don't use a team and know combos? lol. Did I enjoy learning it, nah, but I did it because I love the art style and characters. Namely: Peacock and BB, I dabble in some Parasol, Beo, and Squiggs, but I believe my main point was that it isn't really fun to have to go through the hours and hours of learning it requires to actually play this game on a fun level. I have been saving this rant for years and such as well, so bad format. lmfao
I do love this game, I do, and I will never stop playing it. But I have never agreed with teams or crazy combos. I suck it up and play, but I also feel that it really hurts the playerbase and what it could be. Most of the people who play either 1. are MVC vets or 2. have sucked it up and kept going because they like the flavor. Most quit, and being as this game still has a playerbase as large as it does after as long as it has been out, I feel that attributes a lot to the flavor and art of the game, and probably less than the combo and team systems. While I do agree that that is the reason some play to this day, and I am willing to admit I am wrong, those are just my thoughts, lol.
/shrug
And no, most people don't have what it takes for fighting games. Look at the player base for anything that isn't a huge name like tekken, street fighter or dragon ball. Usually in the triple digits at most. As it turns out, most people just don't like losing and can't be bothered to practice to get better. Combos in this are easy to do, and don't really take much learning. ALL fighters take a lot of time and patience to learn, that is far and away not exclusive to skullgirls.
The fact that a plucky little indie with no big publisher backing still has a scene at all 8 years later, outliving many of those other big publisher games, including both UMvC3 and MvCi, means that plenty of people do love this game the way it is.
I think it's great that we have such a wide variety of games in the FGC that can cater to all sorts of tastes. If you don't like Mahvel or games based on Mahvel, you've got plenty of other options to choose from! You go enjoy those other games and we'll enjoy ours.
Yeah I know it isn't exclusive. I do not disagree. And fighters are hard for new players, yes. Sigh. I suppose I am just an angry because I want more people to get involved.
I would argue that combos are not simple to do, it did take me quite a while to learn, but this game definitely is a hell of a lot more simple to execute than other fighters in terms of such. (looking at anything with a ♥♥♥♥♥♥♥♥ 1 frame link)
I suppose I am just too old to be bothered for training, and I play fighting games to fight. Sigh. I miss arcades.
THOUGH
I do love the attention this game is getting now because of EVO, and the fresh meat is oh-so-fun to see. I just know that a lot of them are going to vanish. Sigh. Please stop ragequitting.