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If you play squigly on point, I think cr.mk is the best assist painwheel can provide for you. Squigly can cover her with a silver chord when the assist it's blocked. It's useful for extend combo, lockdown for charging your special and a good mix-up tools.
Maybe you can use Medium nails too, it can cover a good horizontal space who can permit you to charge your special and have a better ground control. But it has less utility than cr.mk I think.
For painwheel drag'n'bite or cr.HP seems the best choice. A lockdown assist is powerful with painwheel, drag'n'bite is a good tool for pressure and spacing but cr.HP is best in my opinion, good range and it hit low. Pretty good mix-up possiblity with painwheel.
This two character work well together but they have the same weakness : lack of effectif and meterless reversal. Squigly have her dragon punch but is not very good and bad at assist I think (very difficult to convert from)
I don't know for a point squigly but a point painwheel with squigly work well for me. You can DCH from blue tresher to squigly's sbo or level 3 super.