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I didn't see any pyromancer who performed more than 1 knockback in a fight with me. Can you explain?
Get the advantage = win, they get advantage = loss.
Pyro, i consider, to be a team character. In team his offensive power becomes even better because his big damage is aoe not single target, But he needs someone to give him backup when his fireball writes checks his hp pool can't cash.
This is genuinely a big issue that I don't think they've managed to solve yet because trying to make him viable in solo has the potential to make him absolutely dominant in team modes, like if you give him an escape for solo he'll be able to output 3000 damage across a team then insta-withdraw behind a tank to cooldown in team. Make him faster for solo so he can be less reliant on pushback, same issue in team.
Pyro has been low pick in solo since day 1 because people realised his win rate in a single fight is decent but across a match drops off, and he's low pick rate in team because he is so destructive at the start of the fight to the enemy but so bad IN the fight that a lot of the time 3v3 becomes 4v2 since the pyro can't actually engage the enemy and will sometimes accidentally decimate his own guy if they don't co-ordinate well.
Pyro lives and dies based on whether it was able to mess up the target on approach, and that's great as a unique class that relies on co-ordinated teamplay goes, but not great as far as a balanced character you can use effectively in an average game. Does that need to be changed in a game with many class options and growing? Idek. Maybe just make a whole new solo themed fire guy and tailor the current pyro to team.
I know, he was always bad. I don't see him much in clotho's trial too.
I think it's pretty much like that for all classes, if you manage to surprise your enemy and deal 300-500 dmg in few seconds then they almost always lose the fight. It would be nice to see more elemental damage based classes so the game would get more complicated. Maybe some demonic fire shaman from hell or something like that.
Yeah it's possible, I was talking about solo dungeons.
If playing a melee centric class i am scared of open spaces because losing some 500 HP to some long range fireball from portable artillery is just sad. Cant do anything in response and by the time i run him down i´ll have no health left.