Space Engineers

Space Engineers

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30. lis. 2018 v 5.27
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Zobrazeno 181195 z 216 komentářů
@Believing Large Why not make a tug-like drone or ship, one that can fit through maintenance corridors. The concept works for a large station like the one seen in the trailer.
@D4rkR41n

NO WAY. A leveling system is exactly the reason why sandbox is sandbox. It ain't called creativity for nothing.
Boundless builds and inspirations, now inhibited because you 'don't know how to' build some type of block.
Is that really what you want?

Also, a 'research' like mechanism is already in the game. The requirement of specific resources to build. Certain blocks need specific, and sometimes currently inaccessible, resources.

As a third reason to say no to this, any and all build in the workshop that claim to be 'survival ready' would not be. Solely because the build would use blocks that would not be accessible to the beginner player.

To make my point, this is an absolutely terrible idea. However, freedom of speech, all.
@C.DEF
Ok, for one, you just described an entirely different game that, from the way you just described it, is in no way related to Space Engineers, aside from the actual developer's company.

Secondly, you just 'unofficially' trademarked the idea, meaning that the company won't use your idea anyway.

Third, from the sound of it, your basically asking them to create a Minecraft server (with all that teleporting nonsense) that looks and plays like space engineers.

My suggestion is that you bring that idea to a game developer, and fund it yourself. I expect to see your 'Modern Engineers' on Kickstarter by the end of 2020.

Regards,
Lightning

P.S. My rates are $5.99 US a character, plus tax, plus interest.
More story campaign so we can play alone with it
Can you guys fix sync issues? I've noticed in multiplayer that for me the conveyor pipes are showing green for me, but for my friend they are all red and he can't access storage because of it.

It would also be cool to see custom planets from a bigger distance.
why can they expand the map? it seems this is a problem with a few games on steam.. my gaming started in MMO'S and i cant see why this is an issue..
@IamEgg How big do you need the map to be? aside from the fact that in a game like an MMO when you enter another sector you are loading the required data. depending on the MMO the maps aren't actually that large.

Depending on the game type usually drives the map size, RTS map size can easily determine if you have to CQB or maybe trade distance for time to build a large army.

FPS too large a map and you will never find each other.

I still like the idea of starting off in a single player campaign to do the learn the basic controls and fucntions, mine around in single player a little bit, and having a high tier item like a warp gate for multiplayer functionality. if you build a warp gate you have connect to others establish trade routes or wage war.

If you implement survival and movement better, and do some more stuff with the rotor geometry(making the total length of the rotor the exact same size as a regular block).
An additional concern is as mentioned before on different comments, additional blocks, like:
a ladder
automatic airlocks (where if you want to pass it automatically closes the door behind you,
maintaining pressure)
rails(more like railways so you can make a train thing or an elevator)
'ramming' blocks that are made completely out of stone and have a one use type thing but otherwise completely protect against damage
armoured variants of stuff like thrusters or oxygen farms.
a later mentioned blueprint block, similar to a LED screen


as per the survival thing, you could make npcs do stuff like:
repairing a ship(and adding a 'blueprint' block where you can save what the ship should be and npcs would automatically repair/rebuild broken parts), and parts automatically degrade over a period of time (50% chance of a 1% degradation a day)
you could add a npc and 'settlement' system like fallout 4 that has to be done on a planet or sufficiently sized asteroid, and you need to keep stuff like oxygen at a high enough rate in which case you can make npcs do some of the material finding(where it marks on the HUD)/harvesting and maybe a 'dynamic building' system so 'settlements' can be a little more self sufficient
Making food a thing would help
adding an exploration aspect, something star trek esc(or maybe sheltered), where you find yourself in a morally challenging position and you have to decide on what to do, and ship moral where npcs come in play(fixing/crafting/maintaining) and if moral is too low they will either leave or not do their tasks

For movement, if you slam into a not gravitied ship at the wrong angle you boots won't activate (which is kinda troublesome if you have a ship that is flying/spinning out of control), a possible fix is adding an feature for 'stumbling' for when you fly into the ship (face toward the ship) then righting yourself and resuming as normal.
Feel free to use any of the things i used(shoutout appreciated but not necessary)
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Sanki (Zabanován) 22. pro. 2018 v 16.08 
dude you realize 90% of this are mods for that, stop being autistic :D just learn how to play and tweak your game for your liking.
You should work on adding another solar system maybe. Also you should make a system that helps you project better of where your ship is.
More content.... Game feel void without any friends or mods, aka when youre offline.
Probably some kind of objectives or milestones would be amazing.
A new planet would probably be appreciated or maybe just adding stuff to the already existing planets in order to encourage exploration, such as more crashed ships, friendly NPCs or lunar ruins (you already have those weird obelisks on mars). Survival can get a bit bland if pirates are diabled.
Some new Weapons like the BAttle Canon and Turrets (DX11) mod since you literally only have 2 options: gatling guns or rockets. A heavy cannon (turret) would be nice, but that would have lower priority.
A new thruster. What about a small ship booster rocket which will give the ship an explosive boost of speed, yet need to cool off for a few seconds, and would allow fighters to dodge and stuff and kick-start their flight. (maybe double tap a direction to activate)
Wings. This would allow planes, gliders or even cruise missiles to be built and would be a low-power way of traversing planets without so many upwards thrusters.

Nothing urgent, but would be nice to see
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