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The branches of the tree are starting from a specific block. to unock them just build the block the branch is starting for. If you mouse hover un unlocked block it will tell you what you need to build to unlock it. With few resources you can unlock 90% of it.
Now if you could upgrade to better thrusters, better batteries for your space suit, etc... I would call that actual progression!
Not a chance, just way to fashonable to be super salty these days.
I disagree. The purpose of it is to present blocks to the new player gradually. That way he can learn what they do and experiment with them in a sensible way. If a new player who has never seen any of the blocks and has no clue what they do or what they're used for, is presented with all of them at once, the result is simply an overwhelming confusion of "what am I supposed to even do???" style despair.
After you've learned the blocks, even somewhat, then of course it gets down to a matter of taste: disable it if you feel it doesn't add anything to your game, enable it if you like the additional path of progression. Neither is a better way to play than the other. Vanilla. Chocolate. As you prefer.
Now, that said, I have to point out the obvious fault, though: The tree presentation of the techs in the progress bar is simply *horrible*. UI-wise, I mean. It's extremely unclear and visually confusing as to how you progress through it and which parts you already have done and which not. The lighting contrast between known and unknown techs is too small and there's no additional visual aid like coloring or marking. The tree itself is also lacking clear paths/vertices between the nodes. It's just a jumble of icons listed on top of each other.
Please, for Klang's sake, hire a UI designer. Really. I mean it. The idea of the progression itself is good and you're doing it right. You're just presenting it badly in the UI. Just fix that and lots of problems and confusion goes away.
And while you're it please make the tech-tree have some more depth, too. It's clearly now just done "half-way". There are simply too many techs bunched into some discovery slots. Space them apart and make a logical progression through blocks that are conceptually close to each other.
And even with much simpler ways to disable progression in your world.Or you just look at the progression tree view to see what is required to be build before what.
I agree. Having played a lot of Space Engineers, took a break to it, then came back and now this arbitrary tech tree rubbish is getting in the way of my enjoyment of the game.
I don't need a tech' tree to tell me that I need a gyroscope on my small ship before I can turn it. I want to build what parts I want, when I want, not load up a save with a pre-existing crashed ship and find that I can't do anything with it until I rebuild parts that I already have.
It's a terrible games design decision.