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I personally prefer building specialized ships and one large small ship with everything in it as a mobile base.
I prefer more flexibility, though, so I have chosen the other possibility in standardized design and have a few generic empty hulls as blueprints that offer good volume usage and the basic infrastructure and linkage. Then I just refit them to purpose by adding the machinery I need. Modifying an existing ship also turns into just "take out these, add these".
I'd rather have dedicated mining and combat ships though. I haven't done much atmospheric landing, but it's generally been a pain and I think I'd rather have a dedicated ship for that as well.
I've had trouble in the past docking ships with both a merge block and a connector. You want the merge block so it behaves as a single ship, but you need the connector to move resources between the two parts. Anyways, stuff usually ended up exploding.
Also just connecting merge blocks in general takes a lot of time because you have to match them up so precisely, and keeping track of what connector/reactor is a part of what module quickly gets confusing. Make sure you label everything clearly.
For example
How will you store the parts when not needed?
Can your ship easily connect them on it's own? or will you need some secondary system to position them? I.E a crane, piston, rotor, ect.
You might find yourself designing just a storage base before you even get started with your ship.
Just another note: Modular ships may not do too well in combat, as hostiles can target the merge blocks in-between modules, unless some complex armour is created around the merge blocks.
Also, the more resources you gather, the more it will come to mind that instead of connecting a cargo module frequently, you could just make a bunch of cargo modules and have them more permanently merged with other modules.
I suggest setting up a creative world and just making a simple ship in sections, then split it into modules, and try disconnecting and reconnecting all the pieces. You can then figure out more of what works and what doesn't and how much time all that takes and if it is something you want to do.
I am trying something slightly similar myself at this time. It is a mothership as a general frame with detachable fully functional mining ships. When merged, the mining ship thrusters combine with the other thrusters. The nose of the mothership is a detachable fighter. Other small ships are connected for grinding or welding or item transport.
https://steamcommunity.com/sharedfiles/filedetails/?id=1617453358
its designed to be build togetehr with other parts i na ikea like style, so it gets projectet directly onto the rest of the ship or the other shipparts on it with the orientation of the projection overlapping at the airlocks with another.