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Bir çeviri sorunu bildirin
Most, if not all, game servers run in a console window, if you shut the window down, that also shuts the server down. Try running it without the '-no console' command and see what happens...
https://www.spaceengineersgame.com/dedicated-servers/
= You should try without the "plugins" to see how it goes.
I never tried without the Steam and the game installed so I will not be a good help for that, I bought 2 SE copies and use one to run the Dedic, so I use the first installion steps (a) in the Official Guide.
____
That said, I recommend to join the SE community on Keen Discord to be able to ask experienced server admins community helper.
All can join the SE community from the Discord permalink added to this pinned :
https://steamcommunity.com/app/244850/discussions/0/4622335767039372629/
Once on the Keen Discord -> Go to the Role selection channel to choose PC role to unlock the proper community -> go to the "help-for-community-servers-se" channel to post your question.
One of the community helper added this info to the pinned important on Keen Discord :
NikolasMarch — 06/30/2022 1:47 AM
Mods failing to download: there is a temporary workaround until keen fixes it, they are aware, but they are a company with protocols and procedures, so who know when it will be out...
updated steam files should be available in 2 locations
1, your steam folder has the needed files
from C:\Program Files (x86)\Steam (or whrever your main steam install is)
2, the updated files do sort of ship with the SEDS files, but they arent in the right location, they are in the root folder of where you installed the DS files to, in the same place as you see the DedicatedServer64 folder
(message link to image showing this)
https://discord.com/channels/125011928711036928/307489777538826240/1013829493997179041
you only need 3 files, the ones that have 64 in their name
steamclient64.dll tier0_s64.dll vstdlib_s64.dll
copy the new files in to the DedicatedServer64 folder make sure to overwrite the older ones.
the mod downloading problem was fixed for me using the updated steam files from the steam install folder, and im reasonabally sure Gwindalmir successfully tested the files from SEDS root folder that were put in the wrong place.
some server hosts may allow you to upload the DLLs using a third party FTP software like WinSCP or FileZilla, but not their own app/interface.
I used their Dedicated Server Manager. I will see if I can run it by using a BAT file only instead of the Manager. I am more familiar with the bat file but thought the manager will be easy. Somehow I always run into issues first. :-)
BTW you do not need a second SE to run a Dedicated server in this case!
I Ran a second one with "Scrap Mechanic" as they did not have a server option
<?xml version="1.0"?>
<MyConfigDedicated xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<SessionSettings>
<GameMode>Survival</GameMode>
<InventorySizeMultiplier>3</InventorySizeMultiplier>
<BlocksInventorySizeMultiplier>1</BlocksInventorySizeMultiplier>
<AssemblerSpeedMultiplier>3</AssemblerSpeedMultiplier>
<AssemblerEfficiencyMultiplier>3</AssemblerEfficiencyMultiplier>
<RefinerySpeedMultiplier>3</RefinerySpeedMultiplier>
<OnlineMode>PUBLIC</OnlineMode>
<MaxPlayers>4</MaxPlayers>
<MaxFloatingObjects>56</MaxFloatingObjects>
<TotalBotLimit>32</TotalBotLimit>
<MaxBackupSaves>5</MaxBackupSaves>
<MaxGridSize>0</MaxGridSize>
<MaxBlocksPerPlayer>0</MaxBlocksPerPlayer>
<TotalPCU>100000</TotalPCU>
<PiratePCU>50000</PiratePCU>
<MaxFactionsCount>0</MaxFactionsCount>
<BlockLimitsEnabled>GLOBALLY</BlockLimitsEnabled>
<EnableRemoteBlockRemoval>true</EnableRemoteBlockRemoval>
<EnvironmentHostility>SAFE</EnvironmentHostility>
<AutoHealing>true</AutoHealing>
<EnableCopyPaste>false</EnableCopyPaste>
<WeaponsEnabled>true</WeaponsEnabled>
<ShowPlayerNamesOnHud>true</ShowPlayerNamesOnHud>
<ThrusterDamage>true</ThrusterDamage>
<CargoShipsEnabled>true</CargoShipsEnabled>
<EnableSpectator>false</EnableSpectator>
<WorldSizeKm>0</WorldSizeKm>
<RespawnShipDelete>false</RespawnShipDelete>
<ResetOwnership>false</ResetOwnership>
<WelderSpeedMultiplier>2</WelderSpeedMultiplier>
<GrinderSpeedMultiplier>2</GrinderSpeedMultiplier>
<RealisticSound>false</RealisticSound>
<HackSpeedMultiplier>0.33</HackSpeedMultiplier>
<PermanentDeath>false</PermanentDeath>
<AutoSaveInMinutes>5</AutoSaveInMinutes>
<EnableSaving>true</EnableSaving>
<InfiniteAmmo>false</InfiniteAmmo>
<EnableContainerDrops>true</EnableContainerDrops>
<SpawnShipTimeMultiplier>0</SpawnShipTimeMultiplier>
<ProceduralDensity>0.35</ProceduralDensity>
<ProceduralSeed>0</ProceduralSeed>
<DestructibleBlocks>true</DestructibleBlocks>
<EnableIngameScripts>false</EnableIngameScripts>
<ViewDistance>15000</ViewDistance>
<EnableToolShake>true</EnableToolShake>
<VoxelGeneratorVersion>4</VoxelGeneratorVersion>
<EnableOxygen>true</EnableOxygen>
<EnableOxygenPressurization>true</EnableOxygenPressurization>
<Enable3rdPersonView>true</Enable3rdPersonView>
<EnableEncounters>true</EnableEncounters>
<EnableConvertToStation>true</EnableConvertToStation>
<StationVoxelSupport>false</StationVoxelSupport>
<EnableSunRotation>true</EnableSunRotation>
<EnableRespawnShips>true</EnableRespawnShips>
<ScenarioEditMode>false</ScenarioEditMode>
<Scenario>false</Scenario>
<CanJoinRunning>false</CanJoinRunning>
<PhysicsIterations>8</PhysicsIterations>
<SunRotationIntervalMinutes>119.999992</SunRotationIntervalMinutes>
<EnableJetpack>true</EnableJetpack>
<SpawnWithTools>true</SpawnWithTools>
<StartInRespawnScreen>false</StartInRespawnScreen>
<EnableVoxelDestruction>true</EnableVoxelDestruction>
<MaxDrones>5</MaxDrones>
<EnableDrones>true</EnableDrones>
<EnableWolfs>false</EnableWolfs>
<EnableSpiders>false</EnableSpiders>
<FloraDensityMultiplier>1</FloraDensityMultiplier>
<EnableStructuralSimulation>false</EnableStructuralSimulation>
<MaxActiveFracturePieces>50</MaxActiveFracturePieces>
<BlockTypeLimits>
<dictionary />
</BlockTypeLimits>
<EnableScripterRole>false</EnableScripterRole>
<MinDropContainerRespawnTime>5</MinDropContainerRespawnTime>
<MaxDropContainerRespawnTime>20</MaxDropContainerRespawnTime>
<EnableTurretsFriendlyFire>false</EnableTurretsFriendlyFire>
<EnableSubgridDamage>false</EnableSubgridDamage>
<SyncDistance>3000</SyncDistance>
<ExperimentalMode>false</ExperimentalMode>
<AdaptiveSimulationQuality>true</AdaptiveSimulationQuality>
<EnableVoxelHand>true</EnableVoxelHand>
<RemoveOldIdentitiesH>0</RemoveOldIdentitiesH>
<TrashRemovalEnabled>true</TrashRemovalEnabled>
<StopGridsPeriodMin>15</StopGridsPeriodMin>
<TrashFlagsValue>1562</TrashFlagsValue>
<AFKTimeountMin>0</AFKTimeountMin>
<BlockCountThreshold>20</BlockCountThreshold>
<PlayerDistanceThreshold>500</PlayerDistanceThreshold>
<OptimalGridCount>0</OptimalGridCount>
<PlayerInactivityThreshold>0</PlayerInactivityThreshold>
<PlayerCharacterRemovalThreshold>15</PlayerCharacterRemovalThreshold>
<VoxelTrashRemovalEnabled>false</VoxelTrashRemovalEnabled>
<VoxelPlayerDistanceThreshold>5000</VoxelPlayerDistanceThreshold>
<VoxelGridDistanceThreshold>5000</VoxelGridDistanceThreshold>
<VoxelAgeThreshold>24</VoxelAgeThreshold>
<EnableResearch>true</EnableResearch>
<EnableGoodBotHints>true</EnableGoodBotHints>
<OptimalSpawnDistance>16000</OptimalSpawnDistance>
<EnableAutorespawn>true</EnableAutorespawn>
<EnableBountyContracts>true</EnableBountyContracts>
<EnableSupergridding>false</EnableSupergridding>
<EnableEconomy>false</EnableEconomy>
<DepositsCountCoefficient>2</DepositsCountCoefficient>
<DepositSizeDenominator>30</DepositSizeDenominator>
<WeatherSystem>true</WeatherSystem>
<HarvestRatioMultiplier>1</HarvestRatioMultiplier>
<TradeFactionsCount>15</TradeFactionsCount>
<StationsDistanceInnerRadius>10000000</StationsDistanceInnerRadius>
<StationsDistanceOuterRadiusStart>10000000</StationsDistanceOuterRadiusStart>
<StationsDistanceOuterRadiusEnd>30000000</StationsDistanceOuterRadiusEnd>
<EconomyTickInSeconds>1200</EconomyTickInSeconds>
<SimplifiedSimulation>false</SimplifiedSimulation>
<SuppressedWarnings />
<EnablePcuTrading>true</EnablePcuTrading>
<FamilySharing>true</FamilySharing>
<EnableSelectivePhysicsUpdates>false</EnableSelectivePhysicsUpdates>
<PredefinedAsteroids>true</PredefinedAsteroids>
<UseConsolePCU>false</UseConsolePCU>
<MaxPlanets>99</MaxPlanets>
<OffensiveWordsFiltering>false</OffensiveWordsFiltering>
<AdjustableMaxVehicleSpeed>true</AdjustableMaxVehicleSpeed>
<EnableMatchComponent>false</EnableMatchComponent>
<PreMatchDuration>0</PreMatchDuration>
<MatchDuration>0</MatchDuration>
<PostMatchDuration>3</PostMatchDuration>
<EnableFriendlyFire>true</EnableFriendlyFire>
<EnableTeamBalancing>true</EnableTeamBalancing>
<CharacterSpeedMultiplier>1</CharacterSpeedMultiplier>
<EnableRecoil>true</EnableRecoil>
<EnvironmentDamageMultiplier>1</EnvironmentDamageMultiplier>
<EnableGamepadAimAssist>false</EnableGamepadAimAssist>
<BackpackDespawnTimer>10</BackpackDespawnTimer>
<EnableFactionPlayerNames>false</EnableFactionPlayerNames>
<EnableTeamScoreCounters>true</EnableTeamScoreCounters>
</SessionSettings>
<LoadWorld>C:\Users\JFD Temp\AppData\Roaming\SpaceEngineersDedicated\Saves\Earth Planet 11-26-2022 13-31-58\Sandbox.sbc</LoadWorld>
<IP>0.0.0.0</IP>
<SteamPort>8766</SteamPort>
<ServerPort>27016</ServerPort>
<AsteroidAmount>0</AsteroidAmount>
<Administrators />
<Banned />
<GroupID>0</GroupID>
<ServerName>Alfa1-Earth</ServerName>
<WorldName>Earth Planet</WorldName>
<VerboseNetworkLogging>false</VerboseNetworkLogging>
<PauseGameWhenEmpty>false</PauseGameWhenEmpty>
<MessageOfTheDay />
<MessageOfTheDayUrl />
<AutoRestartEnabled>false</AutoRestartDisabled>
<AutoRestatTimeInMin>1500</AutoRestatTimeInMin>
<AutoRestartSave>true</AutoRestartSave>
<AutoUpdateEnabled>false</AutoUpdateEnabled>
<AutoUpdateCheckIntervalInMin>10</AutoUpdateCheckIntervalInMin>
<AutoUpdateRestartDelayInMin>15</AutoUpdateRestartDelayInMin>
<AutoUpdateSteamBranch />
<AutoUpdateBranchPassword />
<IgnoreLastSession>false</IgnoreLastSession>
<PremadeCheckpointPath />
<ServerDescription>Earth as You know and Love.</ServerDescription>
<ServerPasswordHash>fTiTbweKS1PLxc9vF8/hrkFVKRY=</ServerPasswordHash>
<ServerPasswordSalt>Ba2Hh1GhFNLQZM9pI4drng==</ServerPasswordSalt>
<Reserved />
<RemoteApiEnabled>false</RemoteApiEnabled>
<RemoteSecurityKey>0QTNlTdciqXhoPHLrXN/Rw==</RemoteSecurityKey>
<RemoteApiPort>8080</RemoteApiPort>
<Plugins />
<WatcherInterval>30</WatcherInterval>
<WatcherSimulationSpeedMinimum>0.05</WatcherSimulationSpeedMinimum>
<ManualActionDelay>5</ManualActionDelay>
<ManualActionChatMessage>Server will be shut down in {0} min(s).</ManualActionChatMessage>
<AutodetectDependencies>true</AutodetectDependencies>
<SaveChatToLog>false</SaveChatToLog>
<NetworkType>steam</NetworkType>
<ConsoleCompatibility>false</ConsoleCompatibility>
<NetworkParameters />
<ChatAntiSpamEnabled>true</ChatAntiSpamEnabled>
<SameMessageTimeout>30</SameMessageTimeout>
<SpamMessagesTime>0.5</SpamMessagesTime>
<SpamMessagesTimeout>60</SpamMessagesTimeout>
</MyConfigDedicated>
Has anyone used a custom Start.Bat file instead of the Local/Console to start the server??
OR
Create the server world in Local Offline mode, do your Fav world advanced settings, load to test if all good, save/exit to set Public mode and copy/paste that Local tested world to the Dedic Saves folder.
= That is what I do and it works very well when I use a tested Local save.
EDIT
-> Must enable "Use saved world" from the Dedic console so it can load your transferred tested Local save.